Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout Fallout 4 Thread

Space Insect

Arcane
Joined
Sep 23, 2015
Messages
868
Location
Shaggai
I'm starting to regret paying money for this piece of shit :M
For the $20 I paid, it was fine. This is not a game that can be drastically improved with mods. Honestly no Bethesda game since Morrowind has been worth modding.

As in no Bethesda games since Morrowind have been worth buying or playing?:smug:
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
I made a new character the other day because I decided to give survival difficulty a try, because it's supposed to be HARD MOTHERFUCKER (not survivor mode as I don't have the 1.5 beta). I had been playing on Hard but that got ridiculously easy after I figured out you had to pump points into weapon perks like Gunslinger. So I went to Very Hard, and it seemed nothing changed.

So anyway. I didn't think Survivor was that different at first. Trekking through vault was the same, hitting Concord was the same. Raiders were no challenge. It wasn't until I had hit Diamond City, avoiding encounters until then, and getting some side missions around the area that things got a little harder. Suddenly I was faced with most NPC's being much higher than me and every 3 NPC's being legendary. Had to cheese to get anywhere. Mostly mines I had picked up on the way. Even so, it was still retarded. Getting oneshot by a fucking laser musket. Yeah uhuh that makes sense. Meanwhile it took 20 rounds to take anything down because fuck yeah, even NPC's without headprotection can survive multiple headshots. Whatever.

Anyhoo, I got to procrastinating about Fallout 4 some. Survivor mode removes fast travel and requires you to eat and drink and drugs maybe have some added effects I guess? Removing fast travel is just stupid. It works in Skyrim because you have carriages and some ships and horses to use, but the only choice in F4 is walking. Unless you join BOS - but to get vertibirds you lock out other factions. Having to eat and drink is stupid too. Just occasionally checking my inventory and eating stuff. No environmental effects like needing shelter or something. Why do everything half-assed?

Then I remembered the horrible building mechanic of F4. Someone somewhere, maybe Nexus said that you should think of building as not really building but shipping shit like drawers and desks and chairs and refurbishing them at your base. Ok. So you couldn't refurbish them to look like they actually work? Why would shipping a drawer cost you metal and wood? Wouldn't that require water and food for the brahmin and guards that brought the thing over? Also why can't you chop down a tree that's just outside your workshop perimeter? Just inches away, but a red area makes that somehow impossible? Now I understand that this is an engine limitation (actually: console limitation), but it's just dumb that you can't setup some kind of manufacturing base to ship wood and metal and other resources from. Well you sort of can, with the retarded junk salvage workbench - because fuck yeah, everything's going to be made of junk after an apocalypse. On that note, why did Bethesda remove tribals from Fallout? That kind of regression would have made sense. You no longer have an easy means of resource gathering, so some measure of tribalism would be necessary. But no fuck that, let's be junkyard sim. And you'd really need a proper machine shop to build things like houses and furniture - but Bethesda gives you what looks like a lathe. What?

Maybe a mod someday will make settlers actually act like settlers. No longer endless hammering shit with no results. That kind of shit might work in a mod because you don't have Bethesda's resources at hand, but not even bothering with basic stuff like insulation or building a fire (well you can't actually) without the PC's magical workbench just makes me wish the settlement system was removed. They can't even get fucking pathfinding working for beds, let alone make the AI work properly for a mod that has you build an arena. Please Bethesda, don't suck more cock than you can handle. Gangbangs aren't for everyone.

edit: oh I should also share some thoughts on the Legendary system. Or more accurately the LOL system. Why would I want to fight even more legendary mobs at higher difficulties? There's nothing legendary about them. I get the same weapons with ridiculous modifiers added. They all look the same. You seriously couldn't atleast color swap a fucking weapon mesh to make it look different?
 
Last edited:

MWaser

Cipher
Joined
Nov 22, 2015
Messages
614
Location
Where you won't find me
I'm starting to regret paying money for this piece of shit :M
For the $20 I paid, it was fine. This is not a game that can be drastically improved with mods. Honestly no Bethesda game since Morrowind has been worth modding.

As in no Bethesda games since Morrowind have been worth buying or playing?:smug:
Well, the other thing he could have meant was that every Bethesda game after Morrowind was good enough to not require modding. But that would be heresy.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
Outta curiosity, what's another game that allows you to place new props/items/building pieces with no transition or pause between gameplay and building mode. I know sims is one, and that has some pathfinding issues too.
 

bonescraper

Guest
Outta curiosity, what's another game that allows you to place new props/items/building pieces with no transition or pause between gameplay and building mode. I know sims is one, and that has some pathfinding issues too.
Arma III.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
Outta curiosity, what's another game that allows you to place new props/items/building pieces with no transition or pause between gameplay and building mode. I know sims is one, and that has some pathfinding issues too.
Arma III.

No, I meant inside the game itself while it's running, Arma 3's map editor while being 'in-game' isn't running at the same time the actual game is.
 

bonescraper

Guest
It doesn't matter, Fallout 4 doesn't allow you to make multiple campaigns or missions, so you can say it's all running "in-game" (whatever that means) not in-editor. Lel.

 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
It doesn't matter, Fallout 4 doesn't allow you to make multiple campaigns or missions, so you can say it's all running "in-game" (whatever that means) not in-editor. Lel.

No, my thoughts were directed towards the navmesh, which missions or campaigns have nothing to do with.

If you were to just place environment pieces in the CK like that NPC wouldn't walk on them because there was no navmesh properly applied, so the workshop pieces must somehow have a dynamic navmeshing system and that explain why pathfinding with player settlements is so difficult. I'm curious to see if other games that have a similar system also suffer from pathfinding issues.
 

Reinar

Scholar
Joined
Oct 20, 2015
Messages
145
In ArmA II, AI vehicles would often get stuck in front of base defenses built on roads. Soldiers would navigate through the labyrinth of walls to the center of the base though.
 

Duellist_D

Savant
Patron
Joined
Dec 15, 2013
Messages
383
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Unless you join BOS - but to get vertibirds you lock out other factions.

No.
You can join BoS and still be friendly with all other factions.
If you progress further into the Mainquestslines, you'll have to make a choice of killing between 1 and 3 other factions.
Its perfectly feasable though, to only kill the Institute, finish the mainquest and remain on good terms with all other factions.
And even if you kill the BoS during the Mainquest, the other factions will offer "hijacked" vertibirds.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Hehehehe. Oh Bethesda, what are you doing? I got the 1.5 no-longer-beta update earlier.

Mods don't work. Ok, clickety-clickety-click. Fixed.

Console doesn't work. Uh. Are you aware Todd, that if you get stuck in the environment, between meshes, and are unable to move, your only options are 1. go back to and older save and hope you don't get stuck again. 2. fast travel away - no longer possible with survivor mode. 3. open the console and toggle clipping with TCL - console is gone.

And you want to bring modding to consoles with these kinds of amateur antics.

How retarded are you, on a scale that goes from extremely to extremely?

edit: Hahahaha. So I load a save. Suddenly I'm taking a shitload of damage just eh, standing still. I'm... overencumbered, like fuck. Bullets have weight now, like, a ridiculous amount of weight now. HOW CAN YOU TAKE DAMAGE FROM ENCUMBERANCE? DO YOU NOT UNDERSTAND ANYTHING ABOUT, ANYTHING? DID YOU NOT BALANCE ANYTHING? THIS THING IS OUT OF BETA. OUT. OF. BETA.

I have 100 or so bullets of 10mm and 100 of .308. That's almost puts me at my encumberance limit. NOW CONSIDERING IT'S GOING TO TAKE A LOT OF BULLETS TO KILL A GROUP OF ENEMIES ON HIGHER DIFFICULTIES, HOW DO YOU SUPPOSE YOU RESUPPLY BULLETS WHEN YOU CAN'T EVEN FAST TRAVEL? DID YOU THINK ANYTHING THROUGH? JESUS VAGINA.

edit: There are 0 indicators how much a liquid and food source will satiate you. None. You can not pack up those sleeping bags lying around here and there to make it a portable save and rest object. You made strength so vital that picking a build with diminished strength is the equivalent of sticking a barbed dildo connected to an electrical outlet up your ass. This took me a minute to figure out. How has the internet not exploded yet over this without a doubt DUMBEST FUCKING SHIT I HAVE EVER SEEN BETHESDA DO EVER, AND THAT'S NO MEAN FEAT.
 
Last edited:

SymbolicFrank

Magister
Joined
Mar 24, 2010
Messages
1,674
So, mods will fix it. But I wonder, will Bethesda approved mods fix it?

Glad I didn't buy it or I would be angry.

I recently reinstalled F:NV, and while it took me a day to install about 20 mods to make it playable, which was frustrating, I can.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Yes I had Survival mode on. There's no mode as such, it's just Survival difficulty. Anyway, I made a new character to try and figure the system out from the beginning.

So. My last autosave until I used a bed was when I got put in the cryopod. Considering the first save spot is all the way in Sanctuary in the FUTURE, maybe an autosave on exiting the vault would have been a good idea, but hey, you know how to do games Bethesda.

I notice quickly as I grab all the empty bottles in Vault 111 that you can fill them. That's nice, wasn't expecting even that much. Clean water sources like vaults give you Purified Water, rivers and ponds give you Dirty Water. That said, you know how when you drink a bottle of water in real life, you have an empty bottle left over? Well, in Fallout 4 due to Bethesda Physics, the bottle vanishes after consumption. I see.

You also have to drink a bottle of water every 2-3 hours if you want to avoid negative effects. That's about a quart of water. In reality, that would last you 2 days. Ok.

Grilled radroach is some kind of tiny meal and will last you about an hour, 2-3 if you consume two. Again, in reality considering the size of the meal as a world object, that should last you a week, although you won't be in any fighting condition with that kind of rationing. OK.

Anyway, I kill all them radroaches and bloatflies and hit the nuke shelter in Sanctuary because it has a bed and I'm apparently tired. Fair enough. I sleep an hour - you are still tired. Makes sense. I sleep 5 hours - you are still tired. O...k... I sleep 20 hours - you are still tired. The fuck? Seems Bethesda thinks you can't get a good rest in a shitty bed after googling it. I might wake up sore in a shitty bed, true, but motherfucker I'm not going to be so tired I'm going to go all - oh shit I'm so tired after sleeping 24 hours uugh. Apparently a sleeping bag is not a good night's rest. Has anyone at Bethesda ever used a sleeping bag? Moving on.

Also I got myself encumbered. By an extra pound of weight. Guess what? After a minute I had lost a fourth of my hp's. To encumberance. How does this even begin to make sense?

Earlier than the new game, I browsed reddit a bit about opinions on the new Survival system. Very few very negative - reflecting my experience. Most people were extatic. Wow, Bethesda finally gave us a REAL challenge! You have got to be fucking kidding me. I guess you think hammering a nail through a plank of wood is a real challenge too huh? Only when Bethesda gets involved, the hammer is replaced by a loafter and the nail by a toothpick.

LAUGHABLE.
 

SymbolicFrank

Magister
Joined
Mar 24, 2010
Messages
1,674
So, funny thing is, Bethesda aren't approving these mods you just upload it and it appears.
Not yet, but everything is in place for that. Give it a month.

And it's the only way mods for consoles can be done.

Paid mods around the corner (again).
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
If they charge console players for mods.. while allowing Nexus to continue running as is..

IE: Mod Makers get to make their money off consoles but continue to provide free content to PC players..

I might die from laughing.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
Actually, if it's like Steam Workshop, Nexus took over the server backend for the workshop so that modders could upload unlimited size files. Nexus were getting a cut from the paid mods stuff too, also, no way in hell they'd allow a paid mod to appear on nexus for free.

Nexus very much follow Bethesda's directive, during the closed beta before we were allowed to post a CK-made mod posting it on Nexus resulted in almost immediate takedown.
 

pippin

Guest
Steam workshop has always had a paid mods system, but why would beth work with valve when they have their own multi-platform system?


IIRC Beth and Valve have an exclusivity deal. They gave some of their games to GOG because lol who cares about games older than our current playerbase amirite
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom