Bliblablubb
Arcane
That shit isn't even unique to the survival mode. I once tried to hold back rescuing Nick until I had a shitload of .45, so I could go all Mafia gangster on those fedorafags.I would barely kill them in a full clip burst since their fedoras absorbed so much incoming damage.
Ahahaha, nope.
At level 30 or so they had such a ridiculous hidden DR, I had to empty whole drums from a two-shot tommygun into their faces to drop. Was immediately reminded of that shitty hidden DR/DMG bonus the NPCs in Point Lookout had.
Bethesda gonna Bethesda.
Ironically that's actually pretty much in character for them. Prewar technology is holy and must be collected, preserved and maybe improved.Didn't stop them to make them idiotic at times like nuking Institute instead of salvaging their technology just for the sake of blowing shit up.
But everthing new made not by them is dangerous and will only lead to the end of the world! They didn't want you to keep the master's/mutant's base in salvageable condition either in FO1. Better safe than sorry.
Also the institute didn't have anything worth salvaging actually. F:NV made it clear that Bros are not interested in things outside of weapon technolgy. Farming? Nah, that's what extorting the peasants is for. The institute energy weapons are actually worse than their prewar lasers and no need for the stormtrooper armor when you have Powah Amoah. Teleporter tech is most likely already in their possession if you had them build the relay.
Plus the FEV research in the facility made nuking the shit the only sane option.