Bliblablubb
Arcane
Finally managed to spend a few hours in that DLC, just following the mainquest.
Impressions so far:
- Evironment is basically "more of the same but WITH FOG", since eastern Boston already had a shitton of small fishing huts. Point L's swamps were a bigger difference compared to the mainland. Why no snow? Shit is still in the files inherited from Skyrim I bet
- Fucking levelscaling and bullitsponges again, not as bad as point lookout tho. Still, got one-hit-killed by a quest triggered cloaked ASStron murderbot surprise RAEP. Awsome enemy placement there Beth...
- Mehrine Armoah! Without ultra-light mod it weights as much a powah armoah, just without... power. 90+ pounds of armor. Dafuq?
- The fog gives me <0.1 rads on normal difficulty. Spooky. So dangerous. Got more rads from drinking dirty water than enduring the daaaangerous fog.
- Murder mystary quest below the hotel was fun. Required "above average xbox player" brain power to solve right. Positivly surprised. VA overdid it a little tho.
- Believeable 3 factions. A lot better than the base game ones. Which of course isn't much much on paper, but still...
- General level scaling meant only the two-shot lever rifle is useful. Still ditched it and went with the gauss rifle, since I cannot into wasting several shots on some Soopah Mootant Warghlord.
- Dat cyberspace. I bet console forums are already bursting with "halp!" threads about that. Minecraft-portal-tower defense light. Not even the masterrace can cheat there, because the console doesn't work in buildmode. Wasted many minutes searching for a block when I realized a bug had placed another block around it. Still fun.
- Looses a lot of atmosphere because you can travel back home and pimp up your loot. And you have to travel back because fucking settlements are under attack.
- Some of the new settlements are already pre-fortified old bases. Beth learned that players don't want a blank slate all the time while you cannot settle in well defendable and cleared buildings? Tiny incline here.
Would have worked a lot better if they had limited players to how much they can bring with them and when they can go back to the mainland. "But mah freedom!" my ass.
Still, I rate it so far. Maybe the story will add another 0,5 trolls. Good for what it is and modders will fix it. But only for the PCMR.
Impressions so far:
- Evironment is basically "more of the same but WITH FOG", since eastern Boston already had a shitton of small fishing huts. Point L's swamps were a bigger difference compared to the mainland. Why no snow? Shit is still in the files inherited from Skyrim I bet
- Fucking levelscaling and bullitsponges again, not as bad as point lookout tho. Still, got one-hit-killed by a quest triggered cloaked ASStron murderbot surprise RAEP. Awsome enemy placement there Beth...
- Mehrine Armoah! Without ultra-light mod it weights as much a powah armoah, just without... power. 90+ pounds of armor. Dafuq?
- The fog gives me <0.1 rads on normal difficulty. Spooky. So dangerous. Got more rads from drinking dirty water than enduring the daaaangerous fog.
- Murder mystary quest below the hotel was fun. Required "above average xbox player" brain power to solve right. Positivly surprised. VA overdid it a little tho.
- Believeable 3 factions. A lot better than the base game ones. Which of course isn't much much on paper, but still...
- General level scaling meant only the two-shot lever rifle is useful. Still ditched it and went with the gauss rifle, since I cannot into wasting several shots on some Soopah Mootant Warghlord.
- Dat cyberspace. I bet console forums are already bursting with "halp!" threads about that. Minecraft-portal-tower defense light. Not even the masterrace can cheat there, because the console doesn't work in buildmode. Wasted many minutes searching for a block when I realized a bug had placed another block around it. Still fun.
- Looses a lot of atmosphere because you can travel back home and pimp up your loot. And you have to travel back because fucking settlements are under attack.
- Some of the new settlements are already pre-fortified old bases. Beth learned that players don't want a blank slate all the time while you cannot settle in well defendable and cleared buildings? Tiny incline here.
Would have worked a lot better if they had limited players to how much they can bring with them and when they can go back to the mainland. "But mah freedom!" my ass.
Still, I rate it so far. Maybe the story will add another 0,5 trolls. Good for what it is and modders will fix it. But only for the PCMR.