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Fallout Fallout 4 Thread

DosBuster

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This here is the source engine's code for its base entity system in 2013 (last version released externally): https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/game/client/c_baseentity.cpp

Now, here is that same source file from 2003: http://pastebin.com/aFJC4uFq

Now, over the years it's gotten more complex but it still uses a lot of that original early code from the early 2000's.

Even in dota 2 this code was being reused until source 2 and still there will be some small parts of Source 1 will be left over. Why? Because why waste time rewriting something you've already found the solution for.
 

DosBuster

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a45bdb4b06.png


18'772 words

There is no plot or characterization, I just wanted them to fuck.

:shredder:
 

The Dutch Ghost

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^^^^^^

I know there will always be slash based on popular fiction (I still cringe at Kirk/Spock), but whatever subtlety there was seems to have been completely eroded.
(why anything resembling plot, I just want big men fucking each others brains out, the more graphic the better)

Judge not lest ye be judged and all but is it wrong to sometimes wish that you had a jackhammer and clean out some of the scum that has been collecting on top of the gene pool?
Because this is cringe worthy to the point that I will probably damage the skin on my face if I tried to twist into curves and shapes it should not be capable of because of what I feel about this.
 

Spectacle

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I'd be pretty surprised at this point if the next Elder Scrolls game doesn't have extensive settlement building.
 

Makabb

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wait what, you build your vault in the sky and not underground?..... oh bethesda retardness......
 

DosBuster

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I'd be pretty surprised at this point if the next Elder Scrolls game doesn't have extensive settlement building.

Skyrim was going to have something similar with the Civil War but it got cut due to console limitation so I'm betting they're more into these sim-type games than the classic crpg type.

What's interesting is that the more freeform dynamic parts of the games have all been headed by Kurt Kuhlmann (judging by comments in the source files) so it seems to be his influence.
 

undecaf

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Shadorwun: Hong Kong Divinity: Original Sin 2
I'm betting they're more into these sim-type games than the classic crpg type.

That's likely true. I remember it being said about Skyrim that Bethesda originally wanted to make it "all-radiant", but something went wrong with that so they needed to throw some story in to compensate.
 

DosBuster

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I'm betting they're more into these sim-type games than the classic crpg type.

That's likely true. I remember it being said about Skyrim that Bethesda originally wanted to make it "all-radiant", but something went wrong with that so they needed to throw some story in.

Yeah, I saw in a talk from the lead designer that it wasn't more that something went wrong it was just they realized procedural content could never match hand-crafted content so they toned it down.

Radiant Story & AI's benefits are more for the developer though, it makes it easier to set up quests and npcs.
 

typical user

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Yeah, I saw in a talk from the lead designer that it wasn't more that something went wrong it was just they realized procedural content could never match hand-crafted content so they toned it down.

Something tells me, one of their investors is dense and forced them to do it nonetheless.
 

Hirato

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Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
Yeah, I saw in a talk from the lead designer that it wasn't more that something went wrong it was just they realized procedural content could never match hand-crafted content so they toned it down.

Radiant Story & AI's benefits are more for the developer though, it makes it easier to set up quests and npcs.

And since Bethesda can't even do a good job with hand-crafted content, I actually wonder what hope they could possibly have with procedurally generated content.
 

Metro

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I'd be okay with the whole settlement building stuff if there were actually a point to it. Other than just saying 'yay, I built a town!' It has no practical impact in-game, on the storyline, quests, or whatever. I'm sure ES6 will be even dumber than Fallout 4 and Fallout 5 even dumber than ES6 as far as writing/world building goes.
 

Luzur

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Next game would prob be about the war in the south against the those racists, and you help the legion take over villages and rebuild them to move the front even further south, or something, who knows.
 

The Dutch Ghost

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That's likely true. I remember it being said about Skyrim that Bethesda originally wanted to make it "all-radiant", but something went wrong with that so they needed to throw some story in to compensate.

Ooh boy, it makes me wish that Bethesda had actually done that. Who knows how deep they would have buried themselves in shit once their fandom suddenly discovered that their epic high fantasy setting suddenly is now a complete sandbox but that their actions matter nothing unless they are into complete pretend role playing.

In the beginning of course a lot of them will probably say that this is the future of RPGs, but after a couple of days doubt probably starts to enter and at some point they run out of excuses or make up stories of why they are fighting bandits or demons other than that it was some random quest that was given.
And then soon they will start complaining that they want some kind of storyline to make their farting around actually matter in some way.

Some will probably hang on to that this is an improvement but others will probably quickly bring up why Oblivion or Morrowind is so much better despite being more linear because of a storyline.

Playing with loads of toys is only fun for so long until you start to wonder why you are exactly doing this now that initial enthusiasm is gone.

Weren't a lot of FO4 fans complaining about the Radiant Quests instead of somewhat written ones with characters and goals other than killing or collecting shit?
 

pippin

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Well, half of Fallout 4 is "radiant" and most people didn't liked it at all.
 

DosBuster

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Eh, in Fallout 4 radiant quests are done.. well, they're kept out of the way. They're restricted to just being available for the xp + caps if the player wants but I'd say 90% are still non-radiant.
 

Space Insect

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Remember back in Oblivion when they said that they had radiant AI but it AI characters would kill other characters and those were quest givers so they cut it? I slightly wish we could've seen that, if just for the novelty. It was probably all lies anyway.
 

undecaf

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Shadorwun: Hong Kong Divinity: Original Sin 2
their actions matter nothing unless they are into complete pretend role playing

I thought Oblivion/Fallout 3/Skyrim/Fallout 4 already work like that and their core audience not only knows it but also defends it (boasting how their Steam clocks sport 1000's of hours). I doubt it'd make much difference if they peeled all handcrafted stuff off anymore.
I mean, their most recent game already resembles some sort of a superimposed version of this:

 

The Dutch Ghost

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Heh, I definitely can see the analog between those two games, though wasn't Donald Duck's Playground advertised as a software toy? Basically something to play around without having deeper meaning.
At least it is honest in that. Fallout 4 pretends to be a game and people fall for that one.
 

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