HoboForEternity
LIBERAL PROPAGANDIST
typical casual's/bethesda fan definition of "impact to the gameworld" is you can build a fancy house, or other physical, tangible objects that change the gameworld but have no depth and impact to the lore, background conflict, and everything, then their definition of "freedom" is whether you can walk south, north, east or west first. hence calling new vegas "linear" because you are railroaded to take the long route to vegas.I honestly don't get the appeal of DLC such as this. What is it that makes Bethesda designer and perhaps some of their customers think that this is good and fits well in the Fallout franchise.
I get it, the franchise is no longer for old bastards such as me who liked Fallout 1, 2, New Vegas, and wanted Van Buren, but are so many of the modern public so intelligence deprived that a poor settlement building expansion is considered a good expansion to a series that was original about Roleplaying and making decisions that could have consequences?
which not even true. with good sneaking skill, couple of stealth boys. you can evade the horde of deathclaws in quarry junction.