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Fallout Fallout 4 Thread

circ

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Great Pacific Garbage Patch
The keks. Apparently Bethesda's one good quest, which isn't saying much, in Far Harbor - Brain Dead - was stolen scene for scene from a FNV mod - Autumn Leaves. I haven't played AL myself, but judging from a few screenshots and the basic scenario itself, it looks like it's a total rip-off.

http://www.moddb.com/mods/autumn-leaves/news/big-publishers-and-a-small-mod

Murder mystery involving robots in a vault? - check.
Banging one of the robots? - check. The AL version is better though because it assumes the player is an adult.
Similar characterization? - check.

The one quest not actually involving retarded long-distance fetching in FH, not originated by Bethesda. Color me surprised.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The keks. Apparently Bethesda's one good quest, which isn't saying much, in Far Harbor - Brain Dead - was stolen scene for scene from a FNV mod - Autumn Leaves. I haven't played AL myself, but judging from a few screenshots and the basic scenario itself, it looks like it's a total rip-off.

http://www.moddb.com/mods/autumn-leaves/news/big-publishers-and-a-small-mod

Murder mystery involving robots in a vault? - check.
Banging one of the robots? - check. The AL version is better though because it assumes the player is an adult.
Similar characterization? - check.

The one quest not actually involving retarded long-distance fetching in FH, not originated by Bethesda. Color me surprised.

No shit: http://www.rpgcodex.net/forums/inde...iarized-by-bethesda.92540/page-3#post-4636210
 

Jick Magger

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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Remember back in Oblivion when they said that they had radiant AI but it AI characters would kill other characters and those were quest givers so they cut it? I slightly wish we could've seen that, if just for the novelty. It was probably all lies anyway.
We probably would've ended up with something like The You Testament, which is a wonderful world of pure insanity where everyone will spontaneously begin fighting one another to the death, sometimes in mid conversation, for absolutely no reason. It's amazing.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
The keks. Apparently Bethesda's one good quest, which isn't saying much, in Far Harbor - Brain Dead - was stolen scene for scene from a FNV mod - Autumn Leaves. I haven't played AL myself, but judging from a few screenshots and the basic scenario itself, it looks like it's a total rip-off.

http://www.moddb.com/mods/autumn-leaves/news/big-publishers-and-a-small-mod

Murder mystery involving robots in a vault? - check.
Banging one of the robots? - check. The AL version is better though because it assumes the player is an adult.
Similar characterization? - check.

The one quest not actually involving retarded long-distance fetching in FH, not originated by Bethesda. Color me surprised.

No shit: http://www.rpgcodex.net/forums/inde...iarized-by-bethesda.92540/page-3#post-4636210
Well. I'm not actually autistic enough to go through every thread.
 

DosBuster

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Makabb

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DosBuster

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wait what, you build your vault in the sky and not underground?..... oh bethesda retardness......

Huh?

Watch the video, 38:30. The vault is in the sky standing on one pillar.

Oh, yeah, well no there's an entire giant cave system to build your vault in, but if you want to build it freely outside you can.

ok, that's good.

when is goty edition coming?

lol i think calling it a goty edition is going a bit far there
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
"Diabolical in its misguided wrongness" :yeah:

The scene where you’re railroaded into picking a fight with Kellog is a disaster. A farce. A sad mockery of every possible definition of “roleplaying game”.

So Bethesda gives us a voiced protagonist, but then refuses to give them a discernible personality. So we have a… voiced blank slate? Then they put us into a conversation with a character where THE OTHER PERSON is willing to make peace, but after weeks of dicking around punching radroaches and building shacks for Preston Garvey, our no-personality character is overcome with bloodlust. Our avatar insists on picking a fight while surrounded, after giving up the element of surprise. But it’s not enough that our character is an incoherent, tactically inept dipshit. We’re made to participate in this stupidity by initiating the fight from a four-options-but-only-one-choice dialog wheel.

Here are some options that the player might want to consider if this were an actual roleplaying game:
  1. Kellog seems to know some stuff. He knows what happened to your kid. He might know where Shawn is. He knows the reason for the attack. He knows how reach / contact the Institute. Let’s continue the conversation and pump him for information by using things like dialog and speech skills and charisma.
  2. If we brought some sort of hard-to-find proof that the Institute used this whole incident as a way to dispose of Kellog, then he might be miffed enough to switch teams. Maybe he feels bad about what he did to us (and a lot of other people) and he’s looking for a path towards redemption?
  3. Maybe we want to pump him for info, pretend to part on amicable terms, and then ambush him once we’re in a more advantageous position?
  4. Maybe we conclude that he’s just a hired gun, and that – having become a hired gun ourselves – we decide to leave him alive.
  5. Maybe we want to leave him alive in the hopes that he’ll call or visit his employer and we can tail him.
  6. Maybe we don’t want to talk to him at all and want to sneak in through some secret way and backstab him.
  7. Or maybe we want to stagger into the open, get surrounded, fail to ask any useful questions, and then pick a fight in the open while telegraphing our intentions before drawing a weapon.
I understand games can’t have limitless choice, but the only choice available to us is the most brazenly idiotic and unsatisfying possible. Here we have a roleplaying game that flies apart if you attempt to roleplay anything other than an INT:1 berserker thug. The game pretends to offer us choice to get our hopes up, and then dashes those hopes by forcing us to do the thing we’re least likely to want. If you’re only going to have one choice, then that choice should at least be sort of “most obvious road / path of least resistance”.

This game is diabolical in its misguided wrongness.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.eurogamer.net/articles/2016-07-21-fallout-4s-vault-tec-workshop-dlc-has-quests

Fallout 4's Vault-Tec Workshop DLC has quests
Here's how they work.

Fallout 4's Vault-Tec Workshop DLC, out on 26th July, is the first Workshop add-on with quests.

Here's how it all works. If you're above level 20, you'll hear a distress beacon no matter where you are in Bethesda's post-apocalyptic open world.

This alerts you to an emergency at Vault 88. There, you need to kill some Raiders who are trying to get in before meeting the Vault's estranged Overseer.

146910761521.gif

The Overseer is the only surviving resident of Vault 88. She turned into a ghoul because the bombs went off before her vault was finished, and has spent the last 200 years waiting to build it.

Here's where the quest begins. You have to interview potential new settlers as you hunt for subjects for your experiments. These experiments have different outcomes depending on the choices you make.

You don't have to complete the quests at all if you don't want to, Bethesda said. You can just kill the Overseer or tell her to leave when you arrive. If you do, you can still build a basic version of each experiment item.

The reason why you only hear the beacon if you're level 20 or above is because the space in which it takes place is minimum level 35. So, you can stumble into it below level 20, but it'll be rock hard. You'll probably die, Bethesda warned.

There are some useful things you can make in your Vault, such as the new Barber and Surgeon chairs. So you no longer need to go to Diamond City to change your look. Now, you can assign a settler to one of the chairs and get free haircuts and facial reconstruction surgery whenever you want.

It's worth noting that once you've finished up the questline, all the items you've unlocked for use in Vault 88 can be used above ground in other settlements, so you can create Vaults all over the world if you fancy it.

The Overseer is the only surviving resident of Vault 88. She turned into a ghoul because the bombs went off before her vault was finished, and has spent the last 200 years waiting to build it.

:lol: That is so Bethesda.
 

Reinar

Scholar
Joined
Oct 20, 2015
Messages
145
There are some useful things you can make in your Vault, such as the new Barber and Surgeon chairs. So you no longer need to go to Diamond City to change your look. Now, you can assign a settler to one of the chairs and get free haircuts and facial reconstruction surgery whenever you want.
Yesterday a dumb hobo who can't build a house or sweep a floor, today a plastic surgeon! Why can't the player operate himself/herself? It can't be that hard.
Also, why is radiation still a thing if everyone eventually just turns into an immortal being that doesn't need to eat or pee?
 

The Dutch Ghost

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May 26, 2016
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Here's where the quest begins. You have to interview potential new settlers as you hunt for subjects for your experiments. These experiments have different outcomes depending on the choices you make.

You don't have to complete the quests at all if you don't want to, Bethesda said. You can just kill the Overseer or tell her to leave when you arrive. If you do, you can still build a basic version of each experiment item.

What is the point of these experiments? Bethesda so far has still failed to explain this bit.
In Fallout 2 it was part of the Enclave's research to find out if their space program/colonization program would work (and some pointless trivia). But here?
Do some pointless stuff with NPCs that apparently has some sort of impact on them such as trying out how long you can torment them until some script is triggered and they have enough or are in agony to the point they want to die?

Honestly, this is a fucking 'farting around' DLC, there is absolutely no point to it.
Well I guess you can build underground settlements now that look a lot nicer and are more advanced than the scraptown places you build on the surface but the same can be accomplished with fan mods.
Why the hell spend real money on this?
 

circ

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Looks like FO4 got some basic animation tools. Retarded design decisions like bolts on left-side of right-handed weapons might start getting replaced eventually.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
Eh, in Fallout 4 radiant quests are done.. well, they're kept out of the way. They're restricted to just being available for the xp + caps if the player wants but I'd say 90% are still non-radiant.
honestly, i dont know anymore which are radiant and which are scripted because they're all the same fetch and terminate quest
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
The radiant quests consist of:

- Go here and kill X.
- Go there and retrieve Y.

Non-radiant stuff has dialogue.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
I just had Preston Garvey walk up to me and give me one of his fucking quests. I didn't ask him to do it, he just nonchalantly walked up to me and put that crap in my journal and I didn't even agree to join his stupid faction. I loaded up. Went to BADTFL or whatever that was called, saw some woman, shoot her up in the face, got some quest which told me to go talk to Preston Garvey. Yes that was the same quest he tried to sell to me. I didn't have time for that nonsense and used console command to teleport to him and guess what? I have to join Minutemen first to hand over that quest, of course when I did that stupid fucker gave me 3 more quests, one in the same dialogue after I agreed to help with his stupid agenda. If someone tells me this game wasn't half-assed and was properly QA'ed then he is an idiot. I thought Bethesda had some balls in Skyrim to fill my quest journal with stuff I didn't agree to do with. In Fallout 4 they went one step further and give me quests from faction I didn't agree to fucking join.
 

Epsilon

Cipher
Joined
Jul 11, 2009
Messages
428
I just had Preston Garvey walk up to me and give me one of his fucking quests. I didn't ask him to do it, he just nonchalantly walked up to me and put that crap in my journal and I didn't even agree to join his stupid faction. I loaded up. Went to BADTFL or whatever that was called, saw some woman, shoot her up in the face, got some quest which told me to go talk to Preston Garvey. Yes that was the same quest he tried to sell to me. I didn't have time for that nonsense and used console command to teleport to him and guess what? I have to join Minutemen first to hand over that quest, of course when I did that stupid fucker gave me 3 more quests, one in the same dialogue after I agreed to help with his stupid agenda. If someone tells me this game wasn't half-assed and was properly QA'ed then he is an idiot. I thought Bethesda had some balls in Skyrim to fill my quest journal with stuff I didn't agree to do with. In Fallout 4 they went one step further and give me quests from faction I didn't agree to fucking join.
https://www.youtube.com/watch?v=tHFsWCzBBmk
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
I honestly don't get the appeal of DLC such as this. What is it that makes Bethesda designer and perhaps some of their customers think that this is good and fits well in the Fallout franchise.

I get it, the franchise is no longer for old bastards such as me who liked Fallout 1, 2, New Vegas, and wanted Van Buren, but are so many of the modern public so intelligence deprived that a poor settlement building expansion is considered a good expansion to a series that was original about Roleplaying and making decisions that could have consequences?

If people want to build stuff to go through, become modders and make maps for Unreal, Doom, and such. If you are good at it you will not only receive a lot of fan attention and praise, you might even make it into the game development industry as a map maker.
That sounds a lot more interesting that wasting a lot of time on an average building simulator.
 

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