It's called Kenshi, and it's a hundred times more interesting than FO4.
Kenshi is so painful to play, even bethesda's garbage is more enjoyableIt's called Kenshi, and it's a hundred times more interesting than FO4.Second, Name a game where you can play post apocalyptic Genghis Khan with settlements and shit. Name one.
The man himself! You're welcome man, thanks to your hard work FO4 might actually be a half-decent game one day
If you manage to completely remove Settlmenet Building and the MQ, then I'm all in. Nice gameplay nontheless, although the frame rate was ass. But that's a given in highly modded Fallout builds.
Why did you decide to do Bethesda's job for them? I hope you didn't quit your day job to polish this turd.
Does this allow me to circumvent the material gathering and settlement defending parts of the game? I never beat Fallout 4 on release, and I've been thinking about revisiting it, but every time I remember how much I hated my inventory clogged with literal trash that I need for a bad minigame completely removed from the plot.
The mandatory building, and the way you need to carry tons of industrial garbage to facilitate it, was the main thing that kept me from completing the game.
Almost no RPG ever does justify more than 30 hours of playtime.
At least combat and exploration in Fallout 4 is fun, unlike GARBAGE like isometric crpgs which is slow, boring, savescumming herding of cats.
Almost no RPG ever does justify more than 30 hours of playtime.
I'd say 50 or so hours, but I agree many are too long. So I guess we're on the same pa...
At least combat and exploration in Fallout 4 is fun, unlike GARBAGE like isometric crpgs which is slow, boring, savescumming herding of cats.
...oh wait, what?
That quest is just lazy writing and design.Did you meet the 200 year old fridge child?
The generic location part is a bit odd to me. Yes, there are offices and generic apartments but I think you're being a little harsh when you said Vegas has more 'fresh content' in terms of locations.
We have that small flotilla of shipwrecks and a raider's sea fort.
Yeah I actually like FO4's locations, mostly.The generic location part is a bit odd to me. Yes, there are offices and generic apartments but I think you're being a little harsh when you said Vegas has more 'fresh content' in terms of locations.
We have that small flotilla of shipwrecks and a raider's sea fort.
There's also that tower full of super muties where you rescue a playwright and his super mutant friend by ascending to the top.
The issue with FNV is the way it treats 'sub-levels of a building' remember Bison Steve where you had to load one level at a time? It creates a situation where if you retreat from your attackers by going to another level, the pursuers will spawn directly on top of you on the other side.
That doesn't happen that often anymore in Fallout 4 since most buildings maps are loaded entirely like the Corvega factory and Dunwich borers.
I'd give them credit for trying to make interesting locales to shoot in, but unfortunately, the set pieces are never Bethesda's strongest suit. Let's not even talk about writing.
That quest is just lazy writing and design.
Raiders just cannot resist a 200-year-old man trapped in a 10-year-old boy ghoul body.
you're a comic relief.That quest is just lazy writing and design.
Raiders just cannot resist a 200-year-old man trapped in a 10-year-old boy ghoul body.
It is not "lazy design" you sperg. It is supposed to be comic relief.
Today I finally finished this behemoth of a game. Took me about 140 hours. And it was not really a completionist playthrough - when I completed the main plot I still had dozens of locations undiscovered and lots of quests unfinished. I mostly left the settlements to their own devices and did not engage in great construction projects. Reached level 79.
In the end I sided with the Railroad, destroyed the Institute and Brotherhood, depriving the Commonwealth of two best sources of modern technology. But the Synths got their freedom and Commonwealth can prosper in relative independence from outside factions. And the Minutemen will see that it does prosper.
In the end I had quite a lot of fun with Fallout 4. Not a great RPG by any definition of the term, but it's a very decent shooter with a story.
The factionplay was poor and handled especially badly at the end, when merely talking to some characters might alienate entire factions and cause them to hate you, even if you've been loyal to them until this point and you don't intend to double cross them. The hostility between the Railroad and BoS came out of nowhere. Sure, BoS hate synths (they hate everything that's not human; fucking Enclave wannabes) but before the ending there were not even skirmishes between both factions. And then comes the unprovoked attack on the North Church, the counterattack on Prydwen and one of the best scenes of the game - the enormous zeppelin going down and crashing on the airport.
Factions themselves are interesting as ideas, but lack depth and more emotional buildup. Institute changes from the mythical scourge of the Commonwealth to a semi competent beauroratic institution of conflicted departments and quarrelling overambitious eggheads. I even started to pity them - trapped in their underground lair, conducting useless research (most of their projects don't have a potential to improve living conditions above and yet they have the arrogance to call themselves "future of the Commonwealth"). BoS are plain fascists. Minutemen - onesided do gooders. Railroad - other branch of do gooders. Never really understood what inspired them to devote their lives to helping synths. Sure, the quest was noble but it seems in the postnuclear wasteland there are many other noble endevears you could choose and helping rogue AIs is not very obvious choice.
Character growth - in the beginning I was infuriated by the fact they ditched the older Fallout character developpment and introduced system completely dependent on perks. Well, I'm still not happy about it. System works, but is obviously inferior to the older one. Another problem was level scaling. On level 79 I was meeting raiders of the same level. Come on dudes, my PC saved Commonwealth, decided the fate of entire factions, islands and amusement parks. What did you do to reach that level?
Big map means lots of generic locations. Obsidian managed to fill New Vegas map with much more quality, fresh content.
I liked the fact you can play after the end of the main campaign, see the changes brought to the Commonwealth by your actions. On the other hand, it's mostly flavor texts and a flag waving above Diamond City. However, after the fall of its mayor I could finally buy my PC his new home. It was high time to settle down in the place he helped to save. Especially now, when he has a kid (and two waifus - Piper and Cait, who somehow still don't know about each other). Goodbye and farewell, Fallout 4. I needed to check you out for the sake of completionism, had an experience that was more pleasant than expected, but I don't intend to see you ever again.
Could've opened the door and been onward.I fail to see anything funny about a kid being trapped in a fridge for 200 years.
The generic location part is a bit odd to me. Yes, there are offices and generic apartments but I think you're being a little harsh when you said Vegas has more 'fresh content' in terms of locations.
We have that small flotilla of shipwrecks and a raider's sea fort.
There's also that tower full of super muties where you rescue a playwright and his super mutant friend by ascending to the top.
The issue with FNV is the way it treats 'sub-levels of a building' remember Bison Steve where you had to load one level at a time? It creates a situation where if you retreat from your attackers by going to another level, the pursuers will spawn directly on top of you on the other side.
That doesn't happen that often anymore in Fallout 4 since most buildings maps are loaded entirely like the Corvega factory and Dunwich borers.
I'd give them credit for trying to make interesting locales to shoot in, but unfortunately, the set pieces are never Bethesda's strongest suit. Let's not even talk about writing.
Did you meet the 200 year old fridge child?
Holy shit that's a man who can endure.
I genuinely don't know how anyone can take more than 10-20 hours of FO4's tripe. It's just SO bland and dull it's unreal. It's like listening to lift music, not particularly bad, just soul drainingly numb.
I genuinely don't know how anyone can take more than 10-20 hours of FO4's tripe. It's just SO bland and dull it's unreal. It's like listening to lift music, not particularly bad, just soul drainingly numb.