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Fallout Fallout 4 Thread

JDR13

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TemplarGR is trying to set a new record for "retadred" ratings.
 

AUGSpeed

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Jul 6, 2020
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3
The man himself! You're welcome man, thanks to your hard work FO4 might actually be a half-decent game one day

I do hope so! I played it back at release and got far, but it just never hit the right spot for me.

If you manage to completely remove Settlmenet Building and the MQ, then I'm all in. Nice gameplay nontheless, although the frame rate was ass. But that's a given in highly modded Fallout builds.

Sadly, both of those are still a major part of my list. The best I could do is make them 'better' than before. F4EE uses Horizon as a main pillar to rebalance the game, so settlements are not actually useless anymore, and my own custom tweaks to crafting allow for more interesting reasons to collect resources, like in Skyrim. The main quest is still the main quest, but you can at least play a character that is not a parent of Shaun, and I have included some mods that allow for a more flexible ending. Also the framerate was my fault, actually. When I rendered the video, I noticed the project was saved at 24 fps, and I couldn't change that, so I put it out anyways.

Why did you decide to do Bethesda's job for them? I hope you didn't quit your day job to polish this turd.

Nah, I didn't quit my job to do this. Just a hobby at the moment. I decided to do it because no one else was doing it, and figured it would benefit someone out there.

Does this allow me to circumvent the material gathering and settlement defending parts of the game? I never beat Fallout 4 on release, and I've been thinking about revisiting it, but every time I remember how much I hated my inventory clogged with literal trash that I need for a bad minigame completely removed from the plot.
The mandatory building, and the way you need to carry tons of industrial garbage to facilitate it, was the main thing that kept me from completing the game.

I didn't remove those things, and instead enhanced them. I tend to stay away from tearing out parts of the game, and instead just overhaul them to make them more interesting and meaningful. Like combat for example. You die fast, but so do the enemies. A more lethal Commonwealth creates a focus on getting good gear, which takes you on two routes. Either build up good infrastructure and craft or trade for good weapons, or go it alone and get really good at sneak kills and forget about settlements and simply loot. I'm sure there are other options as well, those just seem to be the two most popular And to take care of having too much junk, you can create Cargo Bots to help you out (Horizon adds this feature).
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
IMO Horizon is just too much tedium to be fun. Crafting bandages and the scarce ammo and medical supplies is a good idea but going full autism into crafting parts is way too much annoyance for me.
It was interesting taking on the first group of raiders in Concord with a small quantity of ammo and explosives, but using tire iron helped me power through it just fine.
Once the action died down, the 'break down weapons for repair parts' loop did not grab me one bit and I decided to just shut off the workshop UI, save and quit.

I'll give it a go tonight but my conclusion is this: I should just progress forward into a more developed area instead of being trapped in this 'imaginary survival' situation around Concord & Sanctuary.
 

Lord_Potato

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Almost no RPG ever does justify more than 30 hours of playtime.

I'd say 50 or so hours, but I agree many are too long. So I guess we're on the same pa...

At least combat and exploration in Fallout 4 is fun, unlike GARBAGE like isometric crpgs which is slow, boring, savescumming herding of cats.

...oh wait, what?

When you agree on something with TemplarGR beware! He'll try to drag you into his retardation madness. Do not gaze into the abyss, my friend :)
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Another night with Horizons and I spent a perk point on cannibal just to get the whole 'VERY HUNGRY' bullshit over with.
Clean water is more readily available than clean food. Bizarre. Whatever. I eat human flesh and they don't even give me rads.

unknown.png

20200708212557_1.jpg


:lol:

I also had a weird 15 minute gameplay of following Duke, the Atom Cats leader around. He's running around with just his power armor helmet because the modder thinks it's too OP to give an invulnerable NPC a full suit of PA.

20200708204108_1.jpg


I walked around the wasteland behind him and he killed around 20 ghouls, and detonated 5-6 frag mines with his feet without dying. We also cleared that boat full of raiders.
Here's Duke tanking a super mutant that drops a nice 60+ damage glaive.

20200708205250_1.jpg

20200708205431_1.jpg

20200708210358_1.jpg


We're the best of buddies... Until he went hostile when he fought the Muties near Diamond City. Can't explain that at all.
He then beat the shit out of me and I respawn somewhere near Lexington.
 

Lord_Potato

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Today I finally finished this behemoth of a game. Took me about 140 hours. And it was not really a completionist playthrough - when I completed the main plot I still had dozens of locations undiscovered and lots of quests unfinished. I mostly left the settlements to their own devices and did not engage in great construction projects. Reached level 79.

In the end I sided with the Railroad, destroyed the Institute and Brotherhood, depriving the Commonwealth of two best sources of modern technology. But the Synths got their freedom and Commonwealth can prosper in relative independence from outside factions. And the Minutemen will see that it does prosper.

In the end I had quite a lot of fun with Fallout 4. Not a great RPG by any definition of the term, but it's a very decent shooter with a story.

The factionplay was poor and handled especially badly at the end, when merely talking to some characters might alienate entire factions and cause them to hate you, even if you've been loyal to them until this point and you don't intend to double cross them. The hostility between the Railroad and BoS came out of nowhere. Sure, BoS hate synths (they hate everything that's not human; fucking Enclave wannabes) but before the ending there were not even skirmishes between both factions. And then comes the unprovoked attack on the North Church, the counterattack on Prydwen and one of the best scenes of the game - the enormous zeppelin going down and crashing on the airport.

Factions themselves are interesting as ideas, but lack depth and more emotional buildup. Institute changes from the mythical scourge of the Commonwealth to a semi competent beauroratic institution of conflicted departments and quarrelling overambitious eggheads. I even started to pity them - trapped in their underground lair, conducting useless research (most of their projects don't have a potential to improve living conditions above and yet they have the arrogance to call themselves "future of the Commonwealth"). BoS are plain fascists. Minutemen - onesided do gooders. Railroad - other branch of do gooders. Never really understood what inspired them to devote their lives to helping synths. Sure, the quest was noble but it seems in the postnuclear wasteland there are many other noble endevears you could choose and helping rogue AIs is not very obvious choice.

Character growth - in the beginning I was infuriated by the fact they ditched the older Fallout character developpment and introduced system completely dependent on perks. Well, I'm still not happy about it. System works, but is obviously inferior to the older one. Another problem was level scaling. On level 79 I was meeting raiders of the same level. Come on dudes, my PC saved Commonwealth, decided the fate of entire factions, islands and amusement parks. What did you do to reach that level?

Big map means lots of generic locations. Obsidian managed to fill New Vegas map with much more quality, fresh content.

I liked the fact you can play after the end of the main campaign, see the changes brought to the Commonwealth by your actions. On the other hand, it's mostly flavor texts and a flag waving above Diamond City. However, after the fall of its mayor I could finally buy my PC his new home. It was high time to settle down in the place he helped to save. Especially now, when he has a kid (and two waifus - Piper and Cait, who somehow still don't know about each other). Goodbye and farewell, Fallout 4. I needed to check you out for the sake of completionism, had an experience that was more pleasant than expected, but I don't intend to see you ever again.
 
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RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
The generic location part is a bit odd to me. Yes, there are offices and generic apartments but I think you're being a little harsh when you said Vegas has more 'fresh content' in terms of locations.
We have that small flotilla of shipwrecks and a raider's sea fort.
There's also that tower full of super muties where you rescue a playwright and his super mutant friend by ascending to the top.
The issue with FNV is the way it treats 'sub-levels of a building' remember Bison Steve where you had to load one level at a time? It creates a situation where if you retreat from your attackers by going to another level, the pursuers will spawn directly on top of you on the other side.

That doesn't happen that often anymore in Fallout 4 since most buildings maps are loaded entirely like the Corvega factory and Dunwich borers.
I'd give them credit for trying to make interesting locales to shoot in, but unfortunately, the set pieces are never Bethesda's strongest suit. Let's not even talk about writing. :lol:
 

DalekFlay

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New Vegas
The generic location part is a bit odd to me. Yes, there are offices and generic apartments but I think you're being a little harsh when you said Vegas has more 'fresh content' in terms of locations.
We have that small flotilla of shipwrecks and a raider's sea fort.

New Vegas has lots of good landmarks and vault ideas, but yeah overall I'd say FO4 is more visually varied for sure. I'd guess he's factoring in writing and quest design though, like "the casino of cannibals" and whatnot, despite them visually looking bland.
 

Yosharian

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Grand Chien
The generic location part is a bit odd to me. Yes, there are offices and generic apartments but I think you're being a little harsh when you said Vegas has more 'fresh content' in terms of locations.
We have that small flotilla of shipwrecks and a raider's sea fort.
There's also that tower full of super muties where you rescue a playwright and his super mutant friend by ascending to the top.
The issue with FNV is the way it treats 'sub-levels of a building' remember Bison Steve where you had to load one level at a time? It creates a situation where if you retreat from your attackers by going to another level, the pursuers will spawn directly on top of you on the other side.

That doesn't happen that often anymore in Fallout 4 since most buildings maps are loaded entirely like the Corvega factory and Dunwich borers.
I'd give them credit for trying to make interesting locales to shoot in, but unfortunately, the set pieces are never Bethesda's strongest suit. Let's not even talk about writing. :lol:
Yeah I actually like FO4's locations, mostly.

In a couple of areas, navigation suffers from the exact problems you describe when talking about the Steve Bison Hotel, notably the areas inside the city, to the East, where the game's environment devolves into this rabbit warren of level instances that all look much the same and are an absolute nightmare to navigate
 

RK47

collides like two planets pulled by gravity
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I fail to see anything funny about a kid being trapped in a fridge for 200 years.
 

Falksi

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Feb 14, 2017
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Nottingham
Today I finally finished this behemoth of a game. Took me about 140 hours. And it was not really a completionist playthrough - when I completed the main plot I still had dozens of locations undiscovered and lots of quests unfinished. I mostly left the settlements to their own devices and did not engage in great construction projects. Reached level 79.

In the end I sided with the Railroad, destroyed the Institute and Brotherhood, depriving the Commonwealth of two best sources of modern technology. But the Synths got their freedom and Commonwealth can prosper in relative independence from outside factions. And the Minutemen will see that it does prosper.

In the end I had quite a lot of fun with Fallout 4. Not a great RPG by any definition of the term, but it's a very decent shooter with a story.

The factionplay was poor and handled especially badly at the end, when merely talking to some characters might alienate entire factions and cause them to hate you, even if you've been loyal to them until this point and you don't intend to double cross them. The hostility between the Railroad and BoS came out of nowhere. Sure, BoS hate synths (they hate everything that's not human; fucking Enclave wannabes) but before the ending there were not even skirmishes between both factions. And then comes the unprovoked attack on the North Church, the counterattack on Prydwen and one of the best scenes of the game - the enormous zeppelin going down and crashing on the airport.

Factions themselves are interesting as ideas, but lack depth and more emotional buildup. Institute changes from the mythical scourge of the Commonwealth to a semi competent beauroratic institution of conflicted departments and quarrelling overambitious eggheads. I even started to pity them - trapped in their underground lair, conducting useless research (most of their projects don't have a potential to improve living conditions above and yet they have the arrogance to call themselves "future of the Commonwealth"). BoS are plain fascists. Minutemen - onesided do gooders. Railroad - other branch of do gooders. Never really understood what inspired them to devote their lives to helping synths. Sure, the quest was noble but it seems in the postnuclear wasteland there are many other noble endevears you could choose and helping rogue AIs is not very obvious choice.

Character growth - in the beginning I was infuriated by the fact they ditched the older Fallout character developpment and introduced system completely dependent on perks. Well, I'm still not happy about it. System works, but is obviously inferior to the older one. Another problem was level scaling. On level 79 I was meeting raiders of the same level. Come on dudes, my PC saved Commonwealth, decided the fate of entire factions, islands and amusement parks. What did you do to reach that level?

Big map means lots of generic locations. Obsidian managed to fill New Vegas map with much more quality, fresh content.

I liked the fact you can play after the end of the main campaign, see the changes brought to the Commonwealth by your actions. On the other hand, it's mostly flavor texts and a flag waving above Diamond City. However, after the fall of its mayor I could finally buy my PC his new home. It was high time to settle down in the place he helped to save. Especially now, when he has a kid (and two waifus - Piper and Cait, who somehow still don't know about each other). Goodbye and farewell, Fallout 4. I needed to check you out for the sake of completionism, had an experience that was more pleasant than expected, but I don't intend to see you ever again.

Holy shit that's a man who can endure.

I genuinely don't know how anyone can take more than 10-20 hours of FO4's tripe. It's just SO bland and dull it's unreal. It's like listening to lift music, not particularly bad, just soul drainingly numb.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
9,988
Location
Free City of Warsaw
The generic location part is a bit odd to me. Yes, there are offices and generic apartments but I think you're being a little harsh when you said Vegas has more 'fresh content' in terms of locations.
We have that small flotilla of shipwrecks and a raider's sea fort.
There's also that tower full of super muties where you rescue a playwright and his super mutant friend by ascending to the top.
The issue with FNV is the way it treats 'sub-levels of a building' remember Bison Steve where you had to load one level at a time? It creates a situation where if you retreat from your attackers by going to another level, the pursuers will spawn directly on top of you on the other side.

That doesn't happen that often anymore in Fallout 4 since most buildings maps are loaded entirely like the Corvega factory and Dunwich borers.
I'd give them credit for trying to make interesting locales to shoot in, but unfortunately, the set pieces are never Bethesda's strongest suit. Let's not even talk about writing. :lol:

When I speak about locations I also take into account the lore of the place, quests connected with it, unique encounters etc. For example, I really liked Corvega factory, especially when I went there on low level, with little ammo and stimpacks. It was a nailbiting battle against raiders and my own dwindling resources. Once I was pinned down in the corner by several raiders with almost nothing left, one or two shots from death (and with a last save from an hour prior). I desperately searched through my inventory for something that would help me... and finally I found a single Institute healing thingy. I've never used it before so I decided to try. And wow! This one consumable allowed me to fight through the rest of the factory.

However, later I visited 10 other sites similar to it, when I was stronger and had more resources. It was no longer memorable - just generic factory #7, 8, 9...

I also liked the scenarios when my PC was trapped in a moving elevator and had to shoot enemies appearing on different levels of the building. It happened at least twice to me - first in the tower with the Shakespeare guy, then when reclaming the nuclear thingy for the Institute. It was a fun shooting gallery - and propably a nightmarish scenario for melee based characters.

As I said before, I also enjoyed the content of Far Harbor. Almost no location is copied there - like many in the Commonwealth. Every one is quite different and unique. Ofcourse, the place is also much smaller than the whereabouts of Boston. Perhaps Bethesda should try to scale down it's worlds and go for fewer, more unique places to visit? Far Harbor showed that they are able to pull it off.
 

Lord_Potato

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Holy shit that's a man who can endure.

I genuinely don't know how anyone can take more than 10-20 hours of FO4's tripe. It's just SO bland and dull it's unreal. It's like listening to lift music, not particularly bad, just soul drainingly numb.

Once there was a time I rarely ever finished RPGs. I only had full playthroughs of early Fallouts and Witchers under my belt.

Then I decided to man up and started actually completing them. The good ones, like Infinity Engine games and Troika masterpieces, the bad ones, like some of the peculiarities I reviewed for Really Obscure RPGs thread. The original ones and the bland ones. I guess I got fed up with quitting.
 
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RK47

collides like two planets pulled by gravity
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Well i got side tracked a lot in Horizons. The mod seem to up the encounter rate. I just ran into a party of 5 raiders only to get flanked by 4 super mutants. Just when I thought it couldn't get any crazier a bunch of ghouls crawled out from under buses. Add in Brotherhood Vertibird dropping from the sky. Hell it was fun just watching ensuing firefight. Followed by 10 minutes of corpse looting and tr3k back to town
 

TemplarGR

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I genuinely don't know how anyone can take more than 10-20 hours of FO4's tripe. It's just SO bland and dull it's unreal. It's like listening to lift music, not particularly bad, just soul drainingly numb.

Yeah yeah, fps mechanics are "boring", waiting for turns to click a sprite to attack every 30 seconds or selecting a select box around 6 characters hand having them autoattack with the occasional spell is "intense and interesting". Get out of here.
 

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