After hearing it mentioned several times, I looked up the "Kid in a Fridge" quest on Youtube yesterday. If you haven't seen or played it, I recommend watching since the quest is absolutely bonkers:
There is actually a solid framework here. You find a kid, and you can choose to get him to his parents or sell him to some raider. If you give him to his parents, you can choose to fight the raider or convince him to leave.
It's just that the execution is hilariously bad. The quest takes itself seriously even though the events transpiring are completely insane and comical. It looks like it's supposed to be a joke, but it just isn't. You expect a punchline, but when it ends you realize that "Wait, this wasn't a joke?".
I've seen it mentioned that Bethesda's Fallout games would make more sense if they took place just after the apocalypse, and this quest is a great example of this. The kid acts like he was in the fridge for days at most, not two centuries. The parents acts like they've been separated from their kid for a week, not
two hundred years. Then there's the insanity of the kid surviving on the fridge's content, no passerby ever hearing him, and the parents still staying at their house.
Try watching from 4:44 with a straight face. The triumphant emotional music, the parents' limited reactions to seeing their son for the first time in 200 years, the goofy contrast of the mother's spotless white dress against the eternally dirty surroundings... When she lets out a hammy "Oh my gooood!"
I burst into laughter.
Apparently the quest attempts to excuse part of its madness by having the raider explain that ghouls do not need to eat, but other parts of Fallout 4 contradict this by showing that ghouls do need to eat. So the quest's writer wasn't even consistent with the rest of the game.
How did Todd Howard approve this quest?