Gargaune
Arcane
- Joined
- Mar 12, 2020
- Messages
- 3,631
I was awfully disappointed with it and it's not like I went in with high expectations. I just thought that after the (relative!) writing incline of Far Harbor, Bethesda might continue on the same note with their final expansion, and yes, maybe even provide an alternative Raider faction to tie into the main quest. Instead, they went back to their old tricks, replete with making the player King of the Raiders right out the door and a literal theme park design, and sunk the fiction even lower than the base campaign.I actually liked Nuka World. Problem though is that if you want to experience everything properly you basically have to break character to become a raider boss and do a rehash of the Settlement mechanic, basically shitting over the already weak role playing aspects as well as undoing the settlements you've built up to begin with.
I get the idea is that being a raider is a sign of disillusionment and nihilism which plays into the ending, be it you nuke the Institute or get bogged down by your duties as Director, Sentinel, General or Toaster liberator, but it still really doesn't mesh all that well with the main questline.
What would have been interesting if you could beat the main questline as a raider and basically declare war on everyone in the commonwealth, but that would have required effort on Bethesda's part.
It's like I said before, Far Harbor proves that Bethesda can write a decent plot, Nuka World proves they don't want to.