Alright, I gave this piece of shit a solid chance. I forced myself to play as long as I could and reached around 50 hours, using Horizon overhaul (ended up with that after a lot of trial and error with other things. It's far from the best when it comes to combat, but all the other shit it does makes it worth it, imo). Dropping the playthrough now due to being bored out of my skull.
Pros:
- Bethesda finally learned how to level design. Most dungeons had non-linear layout and were fun to navigate
- guns feel better than in their other games
- overworld is filled with content. Maybe too densely, even, especially in the wilderness, but the cities feel great, it's a true warzone
- crafting system is the best of any of their games (changing it to work on base components rather than asking for specific items was the right idea)
- the new power armor system is pretty cool
- some quests have cool structure with multiple outcomes
Cons:
- the removal of skills is decline of enormous proportions (Horizon re-adds them and is worth installing for that alone)
- world building is demented. The entire commonwealth looks like nobody had set foot in there for 200 years and everyone only arrived half a year back and barely had the time to unpack.
- Beth evidently gives zero shit about lore, and frequently contradicts itself. Nothing like hearing a farmer complain about his potatoes not growing, only to later read a terminal stating potatoes have long since gone extinct. There's bucketloads of shit like this, it's like the game had a dozen writers that didn't coordinate whatsoever and had a free hand to make shit up
- all writing in the game is retarded. All of it. Spend 10 seconds thinking about what that NPC told you and you'll find a plothole or other retardation. Nothing ever makes sense, which is a major reason for why quests suck dick. They're all terrible garbage. The better ones send you somewhere that's fun to explore, at least, but none are interesting or fun by their own merits. Which is sad because mechanically, many of them are sound – it's just that they're written by people who seem unable to hold a coherent thought, so it all comes off as "stupid people do stupid things and pay you to be their errand boy".
- factions may as well not exist, they've been gutted so hard it's difficult to even call them that
- the number of settlements (as in actual settlements, not the garbage you build yourself) is tiny, and they contain few NPCs with few quests or dialogue. This isn't a game where you're gonna chat up the NPCs, learn something in town, or do fun quests. This is a game where a gang of 50 sadistic raiders brutally opresses a "settlement" of two people, who ask you to genocide them, and never talk to you afterwards.
- the settlement building is absolute cancer. It doesn't matter how much you mod it – Sim Settlements, Architect, etc. it all merely mitigates the damage. If you choose to engage with this feature at all, you will be rewarded with extreme tedium for no real reward. I built up one (ONE!) settlement, and the prospect of having to do it again (let alone like 20 times, or however many of these spots there are in the game) made me wanna kill myself
The game's a looter shooter with a thin RPG paintjob. As far as gameplay loop goes, it probably has more in common with Borderlands than with other Fallouts (save perhaps Fallout 3, that one was similarly dogshit, but didn't go as far with the retardification as this one did).