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Vapourware Fallout 4 Total Conversions - Now with Fallout: London out and a Vault 13 Demo

Which Fo4 TCs do you believe will make it to release?

  • Fallout 4: New Vegas

    Votes: 24 19.5%
  • Fallout: Miami

    Votes: 13 10.6%
  • Fallout: Cascadia

    Votes: 5 4.1%
  • Fallout 4: Capital Wasteland

    Votes: 7 5.7%
  • Fallout: London

    Votes: 22 17.9%
  • Fallout 4: Liberty Hell

    Votes: 0 0.0%
  • Fallout 4: Project Arroyo

    Votes: 5 4.1%
  • None, but I still wanna kingcomrade.

    Votes: 70 56.9%

  • Total voters
    123

Cpt. Dallas

Learned
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Valve needs to set the downgrade version as the beta channel. They could have done this when FOLON dropped.
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Vapored: https://www.pcgamer.com/games/fallo...t-because-of-infighting-or-bethesda-meddling/

Fallout 1 fan-remake taps out just 2 months after it got a meaty demo, but promises it's not because of 'infighting' or Bethesda meddling​

Fallout: Vault 13 is traipsing into the Wasteland for good.

It was just the other day that I told PCG writer Ted Litchfield that I want a whole game—Museum of Mechanics: Lockpicking-style—that lets me walk through the ruins of all the doomed fan attempts to remake old games in a modern engine. KOTOR's Apeiron, that Resident Evil 2 redo, innumerable attempts to remake GoldenEye without attracting Nintendo's baleful gaze: They all went the way of the Dodo, lost to time.

Alas, there's one more for the pile. Fallout: Vault 13 was a fan project that sought to rebuild the original Fallout 1 in the hi-res, first-person skin of Fallout 4, but now it's pretty much dead. It actually looked like it was moving along pretty well. Just two months ago it got a demo showing off some of the game's early areas that was very well-received. Not, generally, the kind of thing you expect of a project just a month or two away from throwing in the towel.

But that's exactly what it's done. In a message on Discord, Fallout: Vault 13 co-lead culinwino posted: "We have decided to officially suspend development on Fallout: Vault 13. This was not an easy decision, but we believe it is the right step at this stage of our journey. I know this may come as unexpected news, and we sincerely apologize for any disappointment it may cause."

Which is a bit of a bummer, but there's a silver lining. Culinwino says that "we will release a full build of Fallout: Vault 13 that includes all unfinished content" in the weeks to come, letting players root around the content that was already made and—just maybe—letting other modders pick up where the original team left off. It also sounds like the team has a kind of post-mortem in the works, promising "a retrospective that will take a look back at everything we’ve accomplished with Fallout: Vault 13, celebrating the highs, the lessons learned, and the passion that drove this project."

Which, if a project has to die, is probably the best way it can go. Plus, it sounds like the devs had good reason to pack things in. Despite the outward appearance of progress in the wake of the demo, culinwino says behind the scenes there was "burnout, difficulty in recruiting and retaining team members with niche skills, and personal life changes among core team members." They emphasise that the decision to call it quits wasn't due to "infighting" and there was no "cease and desist from Bethesda." It's just the way things shook out: "The decision was made to prioritize the well-being of project members."

Which is, I think, the correct decision. Still, if any team of passionate modders out there is hungry for a project, I wouldn't say no to someone else picking up the slack when culinwino and co release what they have so far.
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
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Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
That awful feeling when you realize it's just 10 more years of development and then you might have a job, wife and family.
 

Late Bloomer

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Fallout: London reaches 1 million owners on GOG

https://gog.prowly.com/360385-fallout-london-reaches-1-million-owners-on-gog
Today, we couldn’t be happier to see the success that Fallout: London has become – reaching the entirety of 1 million owners on our platform, and achieving it on Fallout Day no less. We’d like to take this moment to wholeheartedly congratulate Team FOLON® on their groundbreaking record!

hq720.jpg
 
Last edited:

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,561
I have never played Fallout 4,is London better than the original game?Is it worth getting 4 at a discount just to play this TC/mod?
 

Cpt. Dallas

Learned
Joined
Dec 15, 2020
Messages
602
Location
Keep on the Borderlands
I have never played Fallout 4,is London better than the original game?Is it worth getting 4 at a discount just to play this TC/mod?
Yes, with reservations. Do you at least tolerate Bethesda Fallout? Can you deal with occasional bugs?
If yes, get the gog version and wait for current patch. Or, high seas.
 

Cpt. Dallas

Learned
Joined
Dec 15, 2020
Messages
602
Location
Keep on the Borderlands
The GoG version is on sale now for 10 bucks. May be worth the time and hassle downgrading if you already own the Steam version.
 

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