Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout 5 - unofficially announced but you'll have to wait

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
3,701
And it will be bloated and empty world with samey activities throughout. And, as always, the real quality content will be in smaller DLCs.
Probably. Then again, I'm not a DF fan. Or fan of any Beth game for that matter. I don't see the point of making this huge world in a single player game just to give player something to do endlessly in principle. Nor incorporating their own minecraft spin on it in a hope that people will spend unadeqate amounts of time with that. In general, I think sandbox design is meant for multiplayer games.
After seeing what Beth did to Fallout in Fallout 4, I'm not too enthused.
Yay, more nonsensical world building aimed at the lowest common denominator, even more "streamlined" role play mechanics because character building and actual ramifications for your decisions is hard for zoomers, and guns that look like cobbled together pieces of shit because "lol, it's the post apocalypse, everything is shit. Even when it's been 200 years after the bombs fell".
And all with a repetitive gameplay loop of search dungeon, kill shit, find randomly generated, mediocre loot, rinse and repeat.

Oh, and you bet they're going to bring back the Enclave again, because can't let a generic villain go to waste.
A safe bet and yet I think there's a chance for fresh approach and something again, ambitious. Like remember how F4 starts in the pre-war time but only for a few specific shots and overall contrast. Imagine if they'll decide to massively expand on that idea and allow us to change stuff there to watch the consequences later. It's called Fallout, after all.

Or if SF's minecraftish thing will get success (hardly) they could double down on it in F5 and then we'd see not just a shooter with RPG flavour but something with meaningful management mechanics.
 
Last edited:

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
7,002
Location
On the internet, writing shit posts.
Maybe, but they would have to do it in such a way as to avoid using cryostasis, because otherwise it's just Fallout 4.
I guess they could introduce time travel, but that'll really be jumping the shark and will introduce all sorts of ramifications.
Maybe they could make the player a ghoul or a machine? That'll be different, but I'm not sure players would want to play as a zombie.

Or maybe you play as one character in the opening act, and then play as his or her's descendant later, with the character you built in the first act influencing the appearance of the character for the rest of the game. So you don't actually play as the character you built, but a derivation of him. Sort of like what they did with Father in FO4, but in reverse.

I mean, all of that is possible and could be interesting, but we know Beth are lazy buggers who make modders do their job for them.
 
Last edited:

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
622
What I think would have been fun is to play as a vault dweller, like in that mod, New California or Project Brazil, just less amateurish. So far none of the Fallout games offer the real life in a vault experience. To accept your role as regular maintenance worker with schedule, to live under oppressive rulership, to uncover the secret of vault's experimental program. But my guess Todd is not the one who can pull it off.
 
Joined
May 11, 2007
Messages
1,876,437
Location
Belém do Pará, Império Brasileiro
What I think would have been fun is to play as a vault dweller, like in that mod, New California or Project Brazil, just less amateurish. So far none of the Fallout games offer the real life in a vault experience. To accept your role as regular maintenance worker with schedule, to live under oppressive rulership, to uncover the secret of vault's experimental program. But my guess Todd is not the one who can pull it off.
Yeah, that's a good point. Vaults in the series so far have only been used as a convenient isolated place the protag can come from and not know about the wasteland.

I think a Fallout game where the Vault itself is a strong focus could be interesting, with the right writing.

Personally, I would like to see following games just go with Backgrounds and simple Opening Vignettes.
 

King Crispy

Too bad I have no queen.
Patron
Joined
Feb 16, 2008
Messages
1,872,555
Location
Future Wasteland
Strap Yourselves In
I'm looking for my father. Middle-aged guy. I still haven't found him.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
10,954
What I think would have been fun is to play as a vault dweller, like in that mod, New California or Project Brazil, just less amateurish. So far none of the Fallout games offer the real life in a vault experience. To accept your role as regular maintenance worker with schedule, to live under oppressive rulership, to uncover the secret of vault's experimental program. But my guess Todd is not the one who can pull it off.
fix the washing machine and save the world!
 

Devastator

Learned
Joined
Jan 7, 2021
Messages
139
Location
Chaotic Neutral
I have a feeling Fallout 5 will be mostly a trojan horse for the next iteration of Fallout 76 (included as Fallout 5 multiplayer). They probably did 76 in between just so that they can figure out how to maximize their profits with the online part. They have the story part all figured out anyway (just make some generic and bland shit up and cut it up into DLCs).
 
Joined
May 11, 2007
Messages
1,876,437
Location
Belém do Pará, Império Brasileiro
I have know about it for some time now, honestly its a fantastic effort.
HOWEVER, its also pretty liable to have the Lawhammer fall upon it anyday now.

Then again, the OG source code itself is lost. Bethesda's only issue here might be that releasing the FO2 source code means they can't sell FO2. Then again, this is something they would probably like to have, too. So they might just deal with this guy differently. Bethesda is pretty chill with the modding community.
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
9,204
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
I want to start a modding group to remake Fallout 4 in the Fallout 5 engine. Who's free those next 20 years?
 

SumDrunkGuy

Guest
Maybe by some miracle Fallout 5 won't be a complete garbage. Now that Micro$hit owns them.

Ah yes, the same Microsoft who are now spying on their customers and recording their private conversations so they can ban them.
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
24,335
Location
Your ignore list.
I want to start a modding group to remake Fallout 4 in the Fallout 5 engine. Who's free those next 20 years?
Imagine if all these modders that have been trying (and failing) to fix bethshit games since morrowind all the way to fo4 invested their time into:
  • Modding an actually good game; or
  • Making a new game.
Imagine.
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
24,335
Location
Your ignore list.
Maybe by some miracle Fallout 5 won't be a complete garbage. Now that Micro$hit owns them.

Ah yes, the same Microsoft who are now spying on their customers and recording their private conversations so they can ban them.
Modding the game will result in a termination of your Microsoft account and all associated services.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
20,140
I want to start a modding group to remake Fallout 4 in the Fallout 5 engine. Who's free those next 20 years?
Imagine if all these modders that have been trying (and failing) to fix bethshit games since morrowind all the way to fo4 invested their time into:
  • Modding an actually good game; or
  • Making a new game.
Imagine.
Then we'd get shit like Fallout: The Frontier
 

NeoKino

RPGCodex Ninja
Patron
Joined
May 7, 2016
Messages
1,864,637
Location
Somewhere
Codex 2016 - The Age of Grimoire
Fallout 5 might be a better than 4 since starfield has more improved rpg mechanics, but i wouldn't get my hopes up.
 

AW8

Arcane
Joined
Mar 1, 2013
Messages
1,814
Location
North of Poland
Pillars of Eternity 2: Deadfire
FALLOUT 5 TEASER TRAILER

THE INK SPOTS - ADDRESS UNKNOWN starts playing.

The image zooms out of a BILLBOARD showing a MR. HANDY ADVERTISEMENT to reveal the rugged remains of TALL BUILDINGS, all sporting BILLBOARDS. We're in TIMES SQUARE.
Below, off-screen, we can hear the SOUNDS of TRAFFIC and the casual MURMUR of PEOPLE. The view travels between BROKEN SKYSCRAPERS as we keep hearing the sounds of the living city below.
Suddenly, a BLARING SIREN starts. Against the silhouette of skyscrapers, we see a BRIGHT FLASH. The screen is enveloped in white.

ADDRESS UNKNOWN cuts out. INON ZUR'S FALLOUT 5 THEME starts playing.

The image fades in to show us the GREEN COPPER BODY of a GIANT STATUE. The view pans upwards, revealing more and more of the statue, until we see that the STATUE OF LIBERTY has been reshaped into a smiling VAULT BOY.
The torch has been discarded in favor of a hand giving the THUMBS UP SIGN against the backdrop of the ruined city.

Ron Perlman: War. War never changes.

The trailer ends.

===

The plot of the game starts when the Enclave raids Vault 1111, injects you with a bomb and gives you the mission to track down your sister, who left the Vault earlier.
It is later revealed that your sister is the President of the Enclave, and you must fight through the gangs to help her Escape from New York, because Todd watched that movie during pre-production.
 
Unwanted
Joined
Jan 14, 2018
Messages
50,711
Codex Year of the Donut
The plot of Fallout 5 will be the story of a small group of survivors who live in Vault 111, which is located in Florida. The game will take place one hundred years after the bombs fell and will continue the saga of Bethesda's famous post-apocalyptic series with the release of a new installment.

Fallout has always been about survival, so it's no wonder that this time it will focus on the story of a family. It will tell the tale of how they were trapped in the bunker and escaped from a radioactive wasteland to find their own home. The plot will have its ups and downs, as it's going to consist not only of adventure but also of romance and drama.

The main character is a young boy named Jack, who will be the son of a scientist and a former teacher. His father was ordered by the government to construct a vault as an emergency shelter for the future inhabitants of America. He did his best to make sure that everything would work out well, but when he returned to the surface, it turned out that something had gone wrong. The vault was sealed off and no one knew what happened inside. The kid will have to find out what happened in order to save his parents.

Bethesda will probably keep many details about the upcoming game secret until its official announcement. However, fans are already speculating about the plot, especially because the studio will be working together with Todd Howard, the head writer of Star Wars: Knights of the Old Republic.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Top Bottom