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Far Cry 6 - soap opera continues, this time in Cuba

KVVRR

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Say what you will about 5 but at the very least the player character being a silent tool and Joseph Seed being proved right at the end was actually interesting
 
Joined
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Say what you will about 5 but at the very least the player character being a silent tool and Joseph Seed being proved right at the end was actually interesting


No it wasn’t, it was fucking dumb. The writers clearly thought that subversion of expectations = good writing and called it a day. Not to mention the collapse doesn’t happen if you choose to leave, so there’s not even narrative consistency.
 

Valestein

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I like the Far Cry series, it has a ton of repetitive bullshit and popamole like all Ubi games have but they at least try something new with each new title but, this one, Im not all that interested. The setting doesnt look interesting and going back into a tropical island feels like a rethread of Far Cry 3.
They should do a setting similar to Chad's geography, where there's a stark contrast between its desert and jungle halves with a middle area where they blur into each other.

Chad-sat.jpg
 

Lemming42

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2. Every game Ubisoft makes you either spark or lead a revolution, fight against the system, liberate something, you're a freedom fighter etc. They really can't come up with anything else?

What irks me the most about this is that there is just absolutely zero nuance to their handling of an actually pretty serious topic. I mean we are talking about civil war here. The people you shoot in droves are mostly simply policemen, guards, government workers, residents. People who just want to get by under an oppressive system and most likely are forced or at least pressured into what they're doing. And all their games are so one dimensionally self righteous. Filled to the brink with cartoonish, quirky RAGE against the evil oppressive system and dehumanization of everyone standing in your way to utopia/freedom/whatever. And since your cause is so just, everything goes. You murder and murder and murder in the most brutal ways, then you return to your homebase and do funny one-liners with your quirky freedom fighter homeboys. You can now shoot people with eeeh macarena cds! LOL funny! I wonder if they are simply tone deaf or if they are actively pandering to militant "revolutionaries" because it is the hip thing right now apparently.

Red Dead Redemption 2 also lets you kill hundreds of innocents, but at least it recognizes the depravity of Dutch Van der Linde and his merry gang. Arthur struggling with his anti-heroic nature is also core theme of the narrative. While there is still cognitive dissonance between gameplay and storytelling, at least the game is somewhat self conscious about it.

Oh, but that's exactly what I like about this franchise. The protagonist is the stupidest kind of a freedom fighter. A student/backpacker becoming a killing machine. It's american's foreign policy meets amusement park. The only people he truly frees are the one he kills. Game is throwing horrible massacres of civilians and all kind of pathos at you but the only morally unsufferable moments are either when the villain have you captured, out of nowhere, and then tied to a chair and forced to listen to the cringest pseudo philosophical speech/despotism apology, either when you have to listen to your freedom fighter companions. It's the acme of political honk honk and I'm not even sure it's a conscious choice from the writers because when the game really wants to be funny through its dialogues and story, then it's really awful. At least, gameplay is made fun on purpose and it works.

Not sure about Ubi's other games, but in Far Cry, there's only been one civil war plot in which the player is cast as a "revolutionary", and that's FC4.

Far Cry = tour guide is trapped on an uninhabited island with mercs and mutated apes
Far Cry 2 = genuinely can't remember the plot, think it's about stopping an arms merchant?
Far Cry 3 = annoying hipster is trapped on a scarcely-inhabited island with brutal pirates and amoral merc slavers
Far Cry 5 = local deputy is trapped in rural kwanzania with an insane drug-fuelled cult
(there's also New Dawn, which I barely remember. You're fighting against raiders, I think)

Far Cry 4's the only one I can remember matching the description you guys give, where it's a civil war, the player is an anti-state guerilla fighter, and the enemies are people who realistically could have been forcefuly conscripted. It's been a while since I played it, but IIRC the game presents you less as a heroic freedom fighter and more as someone who wandered into a shit situation, and you end up making a horrible choice between the two feuding leaders of the resistance movement - the one who wants to "free" the country but turn it into a drugs manufacturing centre to save the economy, and the lunatic guy who wants to sacrifice a little kid and regress into batshit religion or something.

It's not deep or anything, and it does reduce what should be a complex scenario down to a very shallow backdrop for the usual shootouts and vehicle chases, but I don't think it's fair to say the game enthusiastically presents mass violence as the solution to the civil war, nor does it suggest that the player's actions will save the country (unless the player agrees with one of the terrible choices presented to them). The glamorisation and simplification of violence in games is another issue, but FC4 doesn't strike me as any more objectionable than the vast majority of FPS games in that regard. At the very least, almost all the non-outpost encounters you have with Pagan Min's soldiers revolve around them executing, assaulting or trafficking civilians, so you're mostly fighting in immediate self-defence/immediate defence of others.
 

RRRrrr

Arcane
Glory to Ukraine
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Ubicuks didn't have the balls to made it a communist dictator. Fuck them. I want a game where I can throw communists from helicopters into the ocean.
 

Morpheus Kitami

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While the FC4 does have you killing enemies in droves, like every other open-world FPS, it does sometimes try to show nuance in regards to the conflict. Obviously, the two leaders of the Golden Path are bad people, but one of the major villains in the game is coerced into working for the bad guys, with the implication that more have been coerced. More than a few minor characters in the Golden Path are actively working for their own greed too.
Far Cry 4's the only one I can remember matching the description you guys give, where it's a civil war, the player is an anti-state guerilla fighter, and the enemies are people who realistically could have been forcefuly conscripted. It's been a while since I played it, but IIRC the game presents you less as a heroic freedom fighter and more as someone who wandered into a shit situation, and you end up making a horrible choice between the two feuding leaders of the resistance movement - the one who wants to "free" the country but turn it into a drugs manufacturing centre to save the economy, and the lunatic guy who wants to sacrifice a little kid and regress into batshit religion or something.
Its actually suggested that the Golden Path was always just bad people. The protagonist's father is just like the lunatic, and he forces his wife to prostitute herself with the villain, then gets upset when she has a child with the villain. He kills the daughter, which causes the villain to become the dictator he is in-game.
Ubicuks didn't have the balls to made it a communist dictator. Fuck them. I want a game where I can throw communists from helicopters into the ocean.
Since almost every villain in Far Cry turns out to be right, do you really want to see a game where a commie is the better choice?
 

Child of Malkav

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Say what you will about 5 but at the very least the player character being a silent tool and Joseph Seed being proved right at the end was actually interesting


No it wasn’t, it was fucking dumb. The writers clearly thought that subversion of expectations = good writing and called it a day. Not to mention the collapse doesn’t happen if you choose to leave, so there’s not even narrative consistency.
If you choose to leave, that happens in the beginning. Otherwise, there's an indeterminate amount of time that passes since the beginning of the game (when you have the option to leave) and the endgame (when you can make another choice). Just because you choose to leave and the Collapse doesn't take place, it doesn't mean that it won't. Also, the existence of New Dawn confirms that John was right. The Collapse happened. There's no inconsistency.
 
Joined
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Say what you will about 5 but at the very least the player character being a silent tool and Joseph Seed being proved right at the end was actually interesting


No it wasn’t, it was fucking dumb. The writers clearly thought that subversion of expectations = good writing and called it a day. Not to mention the collapse doesn’t happen if you choose to leave, so there’s not even narrative consistency.
If you choose to leave, that happens in the beginning. Otherwise, there's an indeterminate amount of time that passes since the beginning of the game (when you have the option to leave) and the endgame (when you can make another choice). Just because you choose to leave and the Collapse doesn't take place, it doesn't mean that it won't. Also, the existence of New Dawn confirms that John was right. The Collapse happened. There's no inconsistency.

New Dawn canonizes the ending where you attack him. It’s still narratively inconsistent and lazy writing.
 

Child of Malkav

Erudite
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Say what you will about 5 but at the very least the player character being a silent tool and Joseph Seed being proved right at the end was actually interesting


No it wasn’t, it was fucking dumb. The writers clearly thought that subversion of expectations = good writing and called it a day. Not to mention the collapse doesn’t happen if you choose to leave, so there’s not even narrative consistency.
If you choose to leave, that happens in the beginning. Otherwise, there's an indeterminate amount of time that passes since the beginning of the game (when you have the option to leave) and the endgame (when you can make another choice). Just because you choose to leave and the Collapse doesn't take place, it doesn't mean that it won't. Also, the existence of New Dawn confirms that John was right. The Collapse happened. There's no inconsistency.

New Dawn canonizes the ending where you attack him. It’s still narratively inconsistent and lazy writing.
So because the game doesn't explicitly show the Collapse in one of the endings, that means it doesn't happen? Ok dude.
 

KVVRR

Learned
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Messages
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Say what you will about 5 but at the very least the player character being a silent tool and Joseph Seed being proved right at the end was actually interesting


No it wasn’t, it was fucking dumb. The writers clearly thought that subversion of expectations = good writing and called it a day. Not to mention the collapse doesn’t happen if you choose to leave, so there’s not even narrative consistency.
If you choose to leave, that happens in the beginning. Otherwise, there's an indeterminate amount of time that passes since the beginning of the game (when you have the option to leave) and the endgame (when you can make another choice). Just because you choose to leave and the Collapse doesn't take place, it doesn't mean that it won't. Also, the existence of New Dawn confirms that John was right. The Collapse happened. There's no inconsistency.

New Dawn canonizes the ending where you attack him. It’s still narratively inconsistent and lazy writing.
So because the game doesn't explicitly show the Collapse in one of the endings, that means it doesn't happen? Ok dude.
Don't forget that in the ending where you choose to leave you go nuts before you could see the bombs drop (assuming the same amount of time passes. Could be remembering it wrong)
 

Child of Malkav

Erudite
Joined
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Messages
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Say what you will about 5 but at the very least the player character being a silent tool and Joseph Seed being proved right at the end was actually interesting


No it wasn’t, it was fucking dumb. The writers clearly thought that subversion of expectations = good writing and called it a day. Not to mention the collapse doesn’t happen if you choose to leave, so there’s not even narrative consistency.
If you choose to leave, that happens in the beginning. Otherwise, there's an indeterminate amount of time that passes since the beginning of the game (when you have the option to leave) and the endgame (when you can make another choice). Just because you choose to leave and the Collapse doesn't take place, it doesn't mean that it won't. Also, the existence of New Dawn confirms that John was right. The Collapse happened. There's no inconsistency.

New Dawn canonizes the ending where you attack him. It’s still narratively inconsistent and lazy writing.
So because the game doesn't explicitly show the Collapse in one of the endings, that means it doesn't happen? Ok dude.
Don't forget that in the ending where you choose to leave you go nuts before you could see the bombs drop (assuming the same amount of time passes. Could be remembering it wrong)
Yeah, that song (Only you, IIRC) on the radio starts playing and everything goes black or something.
 

Atlantico

unida e indivisible
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but at least far cry 1 was a technological marvel, before it no one thought it was possible to have map so gorgeous that were also so huge. when was the last time we experienced something like that?

We've become jaded. Many games are incredibly beautiful and large and technological marvels and people just go "eh I can't really identify with the protagonist, pass!"

I'm going to check this game out, it looks interesting and it looks beautiful. In open world Ubi games it's actually rather important that the game world looks good, since you're going to spend 99% of your time there running around and doing menial chores.
 

DJOGamer PT

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Jedsie, we need 2 cock kemical weapons for gustavo fringe

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I'm sorry Mr. Wahit, but I've lost the methe...

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What? Where!!!

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Up my nose Mr What XXDDDD

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Last edited:
Joined
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We've become jaded. Many games are incredibly beautiful and large and technological marvels and people just go "eh I can't really identify with the protagonist, pass!"
for the hardware they run on, compared to what we've had in the past, only the best of the best of the most expensive productions look barely decent.
 

Atlantico

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Maybe that's the real reason people are bored and jaded of modern AAA productions?

When you say "people", do you mean yourself? After all, normies are still buying these titles en masse.

Far Cry 6 is almost certainly going to be a best-seller.

Was there ever a time when contemporary AAA game productions were appealing to you?
 

Atlantico

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hell fucking yes, monkey island 2 top aaa.

Then your definition of AAA is meaningless.

Monkey Island 2 was made with a team of around 25 people (being generous, counting those who made musical arrangements as well)

Big game for the 90s, but not AAA, which simply didn't exist at the time. AAA is movie sized budget and staff.

Yes, the 90s.

We were kids in the 90s.

That being said, AAA game development began in the 2000s with the cinematic mega-blockbuster PC titles like Diablo 2, Half-Life 2 and Call of Duty.

The anemic 3D GPUs of the 90s didn't really support AAA gaming as we know it.
 

Drakortha

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Looks to be another strong contender for Shittiest Game of The Year. It could be right up there with Cybershit and RE: Shillage. Can Far Cry 6 take home the title?

It's a very strong possibility, judging by what they've shown so far it's looking like total and complete irredeemable garbage! Shit color filter over the top of everything, contrived and politicized story, celebrity cameo to draw in the normies, and cute puppies to draw in the faggots. This is a new low even for Farcry and Ubishit.

"the most ambitious Far Cry game yet"

:nocountryforshitposters:
 
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i wouldn't be so catastrophic, it's going to be another fc3 clone, like 4, 5, the '80s spin off and that other one with the cavemen.
 

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