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Squeenix FF7 Enhanced Edition coming to Steam?

deuxhero

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Flowery Land
unless they want to use the same MIDI shit again and the game has to be programmed.

Yeah, pretty sure you have no idea what that word means (unless you don't realize the PC version has a separate, inferior, soundtrack).
 

Hobo Elf

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unless they want to use the same MIDI shit again and the game has to be programmed.

Yeah, pretty sure you have no idea what that word means (unless you don't realize the PC version has a separate, inferior, soundtrack).

My point was that they need to rerecord the music if they want to have it at a higher and more "todays standard" quality. I didn't actually mean MIDI.
 
Self-Ejected

Ulminati

Kamelåså!
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I'd make some snide remark about incoming gaudaost is now enjoying RPGWatch warning tags. But I'm not entirely sure he'd even notice the difference at this point. The marketing plant seems to live in its own little world.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
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i don't get it. so instead of raking in mad money by just givig in and making a remake for ps3 or whatever they remake the pc version? am i high? why doesn't the cylinder fit into the round hole? what the fuck is going on?
now that's not even funny.
It has the best quotes from all FF games.
Also stuff like: Two women henchmen.
"What if we would attack them to get even with them?"
"Are you crazy? They took our clothes last time, who knows what crazy stuff they can do when we would lose again."
Also the sentence that brings fear: Yuna: "Monkeys need love." Well do you know X TV, and all these dreams that girl had?

As far as I've heard, and I haven't played the game: FFX-2 is pretty open too.
They used the same areas, only added jumping to allow get into areas which were not accessible in FF X.

Also it's divided into Chapters.

BTW you should decide on how many playthrought you want, it has branching story and you need 2 to see everything. If you want 100 completion at first try, you must side with rebels, however it's difficult to get it on first try.
Was FF12 really worth playing? I've heard some people recommend it, but don't know why.
It has open world. Basically it has quite bad spell effect because opponents are in 3D space, and you need to properly target them and consider how many others can join.
It's quite close to some western RPGs, and it has great GFX. (on emulator.) The story isn't forgiving towards main character either, they end in prison, because of stupid breaking and entering. They try to completely logically execute them... Also Cid is great. The only complain I had was the trade federation wasn't the bigest villains, it's quite boring to see every game talking about some empire...
 

Hobo Elf

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FFXII is a great game if you want to see how the guy who made Vagrant Story gets raped by the marketing team when they force him to make Vaan to appeal to the fanbase. It also has some stupid design stuff that depending on what kind of player you are will make you go meh or can be a giant nuisance. The two biggest mistakes (imo) are that side quests get locked out when you progress the story and you don't complete them at a certain point, and by opening the very first chest you find in the game you'll be locked out of the best weapon in the game (there are more than just 1 chest you must not open to get the best weapon, and there is no way to know what chests they are unless you use a guide. Plus there are more items like this as well that you can be locked out of, this was only one example). Otherwise FFXII is one of my favorite if not the favorite FF ever. As sillly as Vaan is you don't have to use him in your party if you don't want to and after the first 5 hours or so he becomes mostly irrelevant, especially in the plot. He's just kind of there in the background of things, not really being a part of anything. I found it to be the only challenging FF after the SNES era, plot was pretty good, I liked the way the game was open, lots of cool loot to collect for people who like that kind of stuff, some little nice touches like adding chains to when you kill enemies so that your XP gain goes up the higher your chain essentially cutting down grinding. It's a great game and it brings back the sense of adventure that I felt FFX lost with its corridors.
 

Monad

Learned
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Jun 24, 2012
Messages
192
Hmm FFXII essentially had wide corridors and that was about it.
 

Renegen

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Jun 5, 2011
Messages
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FFX was very good about allowing you to get 100% of everything even if you missed it but many other FF games gave you C&C and replayability by high jacking chests and other stuff. FFXII is crazy and it's impossible to get 100% and I don't mind it. Every game is different and it's not a reflection on the whole franchise or the direction of it. Personally I found the beginning of FFXII very balanced but the end imbalanced. This is one open world game that doesn't have level scaling and it's easy to be overpowered if you do to many sidequests.
 

Grimlorn

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Joined
Jun 1, 2011
Messages
10,248
Goes to show how little you know about game development then. Compare FF7 where all the 3D models had like 10 polygons to modern days where 3D models can have from anywhere between 13 000 to 30 000 polygons.
Try to think how much development costs to make a simple corridor based RPG like FF13, now try to imagine a much more open ended, a much more expansive game like FF7. That game was big with content. Saying shit like "but they have the game ready, they just need to make the graphics better" shows how you know nothing. They have to reprogram the whole shit from the ground up as well.
Like I said, everything needs to be redone. Script needs to be fixed, new models need to be made, music needs to be rerecorded again unless they want to use the same MIDI shit again and the game has to be programmed.
Yeah I don't really know anything about game design, but I don't really care. I just like to play games. Designing games would be a nightmare. Yeah I know FF13 was a mess that took a long time to develop and it turned out to just be a linear game. Hell you could only control one character in your party in combat.

And here's where I think game developers are retarded. You don't need to spend a bunch of money on the latest and greatest graphics with the most polygon count you can get. You can take a step back graphically to create a game with decent gameplay, better quests, combat, more open world, instead of trying to make the flashiest, shallowest game you can to sate a bunch of graphic whores appetite.
 

Grimlorn

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Jun 1, 2011
Messages
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I haven't played FFT since release but heard 1.3 patch makes the game challenging and more tactical. Anyone played and beat it? Is it true?
 

Xor

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Jan 21, 2008
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I haven't played FFT since release but heard 1.3 patch makes the game challenging and more tactical. Anyone played and beat it? Is it true?
I did a LP of the insane difficulty patch but gave up about halfway through chapter 3, and that was with regularly consulting two friends of mine who practically eat, sleep, and breathe FFT. I don't recommend it unless you're a fan of pain and savescumming.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,281
There's also a 1.3 easytype patch, which is still more difficult, just not skullfuckingly so.

The insane patch is made for people who've played the game a dozen times and could play better than you while drunk and blind.
 
Joined
Jan 7, 2012
Messages
14,565
FFXII is a great game if you want to see how the guy who made Vagrant Story gets raped by the marketing team when they force him to make Vaan to appeal to the fanbase. It also has some stupid design stuff that depending on what kind of player you are will make you go meh or can be a giant nuisance. The two biggest mistakes (imo) are that side quests get locked out when you progress the story and you don't complete them at a certain point, and by opening the very first chest you find in the game you'll be locked out of the best weapon in the game (there are more than just 1 chest you must not open to get the best weapon, and there is no way to know what chests they are unless you use a guide. Plus there are more items like this as well that you can be locked out of, this was only one example). Otherwise FFXII is one of my favorite if not the favorite FF ever. As sillly as Vaan is you don't have to use him in your party if you don't want to and after the first 5 hours or so he becomes mostly irrelevant, especially in the plot. He's just kind of there in the background of things, not really being a part of anything. I found it to be the only challenging FF after the SNES era, plot was pretty good, I liked the way the game was open, lots of cool loot to collect for people who like that kind of stuff, some little nice touches like adding chains to when you kill enemies so that your XP gain goes up the higher your chain essentially cutting down grinding. It's a great game and it brings back the sense of adventure that I felt FFX lost with its corridors.

If you haven't played FF12 IZJS (international zodiac job system) you should do that. Much better than FF12 was, it creates a class system (instead of an everyone does everything system), rebalances a lot of loot and enemies (Zodiac spear for example is now a sidequest reward rather than the not opening chests bullshit), removes damage cap (uber-bosses are a easier to defeat without SAN loss), adds controllable summons/guests, button to speed up gameplay, etc. Basically a Japan-only special edition, but there is a patch to import English text. Voices are already in English because I dunno.

Still no way to delete Vaan from the game though. It's really disgusting seeing how awesome and relevant Ashe/Basch/Balthier are to the game and realizing that you are supposed to be the turd of the group.
 

Sul

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Nov 25, 2011
Messages
487
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brbr?
FFXII is a great game if you want to see how the guy who made Vagrant Story gets raped by the marketing team when they force him to make Vaan to appeal to the fanbase. It also has some stupid design stuff that depending on what kind of player you are will make you go meh or can be a giant nuisance. The two biggest mistakes (imo) are that side quests get locked out when you progress the story and you don't complete them at a certain point, and by opening the very first chest you find in the game you'll be locked out of the best weapon in the game (there are more than just 1 chest you must not open to get the best weapon, and there is no way to know what chests they are unless you use a guide. Plus there are more items like this as well that you can be locked out of, this was only one example). Otherwise FFXII is one of my favorite if not the favorite FF ever. As sillly as Vaan is you don't have to use him in your party if you don't want to and after the first 5 hours or so he becomes mostly irrelevant, especially in the plot. He's just kind of there in the background of things, not really being a part of anything. I found it to be the only challenging FF after the SNES era, plot was pretty good, I liked the way the game was open, lots of cool loot to collect for people who like that kind of stuff, some little nice touches like adding chains to when you kill enemies so that your XP gain goes up the higher your chain essentially cutting down grinding. It's a great game and it brings back the sense of adventure that I felt FFX lost with its corridors.

If you haven't played FF12 IZJS (international zodiac job system) you should do that. Much better than FF12 was, it creates a class system (instead of an everyone does everything system), rebalances a lot of loot and enemies (Zodiac spear for example is now a sidequest reward rather than the not opening chests bullshit), removes damage cap (uber-bosses are a easier to defeat without SAN loss), adds controllable summons/guests, button to speed up gameplay, etc. Basically a Japan-only special edition, but there is a patch to import English text. Voices are already in English because I dunno.

Still no way to delete Vaan from the game though. It's really disgusting seeing how awesome and relevant Ashe/Basch/Balthier are to the game and realizing that you are supposed to be the turd of the group.
Fuck Square Enix, fuck Square Enix very hard.
And thinking that Basch was supposed to be the main character, instead we got Vaan which in an almost comical way stay for the most part of the cutscenes literally on the background only to sometimes get a close-up and trow some retarded and irrelevant line just to testify his own existence.
xskdf.jpg
 

deuxhero

Arcane
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Flowery Land
^ Apparently he WAS meant to be the main character, but the suits thought because some other game with an older hero sold poorly (And I doubt that game wasn't shit on its own merits) or something he should be ditched for a guy who does nothing.

unless they want to use the same MIDI shit again and the game has to be programmed.

Yeah, pretty sure you have no idea what that word means (unless you don't realize the PC version has a separate, inferior, soundtrack).

My point was that they need to rerecord the music if they want to have it at a higher and more "todays standard" quality. I didn't actually mean MIDI.

Which means you have even LESS of any idea of what that word means.

MIDI is effectively instructions to the device on how to play perform a song. Nothing is recorded (its why MIDI has a substanually lower file size than most sound formats). The actual quality of the sound output is dependent on the engine/system and can be of very high quality, especially due to 0 chance of defects induced in the recorded.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
And media file is a digital instruction to an analog device on how to play it. Midi has a very limited range of instructions though, which means that it's going to sound the same, even if it's playing from the best sound system in the world. Both sound instructions and sound systems can be bottlenecks for sound reproduction, but for midi, it is most definitely the instructions.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Really? Show me a midi file that can give instructions to reproduce a song like: Let's say, just for the heck of it, 'codex' by radiohead, at the same level as a FLAC or uncompressed WAV file or even an MP3 on a very good sound system, and I'll give you a thousand euros, seriously.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Just to be clear on what I meant: In principle, hoboelf is right. If the music was written directly in midi, or they haven't kept the recordings, then they will need to rerecord it, to make it sound better: There is just no way you can reliably and automatically convert from midi to another format in order to improve quality/make the sound richer, you will at the very minimum need a human interpretation. If they have higher quality recording, which they converted to midi however, then that is another matter.
 

Hobo Elf

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Feb 17, 2009
Messages
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Platypus Planet
Just to be clear with what I meant: In principle, hoboelf is right. If the music was written directly in midi, or they haven't kept the recordings, then they will need to rerecord it, to make it sound better: There is just no way you can reliably and automatically convert from midi to another format in order to improve quality, you will at the very minimum need a human interpretation. If they have higher quality recording, which they converted to midi however, then that is another matter.

regardless, they most likely will want to rerecord the music to add new instruments and give the soundtrack a more "orchestrated" feel to it since that's the kind of music they are going for now. Make it "prettier" or whatever.

FFXII is a great game if you want to see how the guy who made Vagrant Story gets raped by the marketing team when they force him to make Vaan to appeal to the fanbase. It also has some stupid design stuff that depending on what kind of player you are will make you go meh or can be a giant nuisance. The two biggest mistakes (imo) are that side quests get locked out when you progress the story and you don't complete them at a certain point, and by opening the very first chest you find in the game you'll be locked out of the best weapon in the game (there are more than just 1 chest you must not open to get the best weapon, and there is no way to know what chests they are unless you use a guide. Plus there are more items like this as well that you can be locked out of, this was only one example). Otherwise FFXII is one of my favorite if not the favorite FF ever. As sillly as Vaan is you don't have to use him in your party if you don't want to and after the first 5 hours or so he becomes mostly irrelevant, especially in the plot. He's just kind of there in the background of things, not really being a part of anything. I found it to be the only challenging FF after the SNES era, plot was pretty good, I liked the way the game was open, lots of cool loot to collect for people who like that kind of stuff, some little nice touches like adding chains to when you kill enemies so that your XP gain goes up the higher your chain essentially cutting down grinding. It's a great game and it brings back the sense of adventure that I felt FFX lost with its corridors.

If you haven't played FF12 IZJS (international zodiac job system) you should do that. Much better than FF12 was, it creates a class system (instead of an everyone does everything system), rebalances a lot of loot and enemies (Zodiac spear for example is now a sidequest reward rather than the not opening chests bullshit), removes damage cap (uber-bosses are a easier to defeat without SAN loss), adds controllable summons/guests, button to speed up gameplay, etc. Basically a Japan-only special edition, but there is a patch to import English text. Voices are already in English because I dunno.

Still no way to delete Vaan from the game though. It's really disgusting seeing how awesome and relevant Ashe/Basch/Balthier are to the game and realizing that you are supposed to be the turd of the group.

It's on my list. I read up on it some time ago and it sounded like FFXII on steroids.

As for Basch, he was supposed to be the main character. Then they interjected Matsuno and told him that he needs to add Vaan to appeal to their core audience. Basically after forcing him to change too much shit in the game he was supposed to write the story for he got fed up with Square and left the company. So he added Vaan as an afterthought and that's why he feels so tacked on to the story; because he is. Had he completely gotten his way with it all we would've had something even better.
We'll never have another good FF and we'll never get a sequel to Vagrant Story.
 
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^ Apparently he WAS meant to be the main character, but the suits thought because some other game with an older hero sold poorly (And I doubt that game wasn't shit on its own merits) or something he should be ditched for a guy who does nothing.

Funny thing, the suits aren't to blame for once. Square polled the public when XII was still on the drawing board, and the majority confirmed that they couldn't relate as much to an older main character.
 

Hobo Elf

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^ Apparently he WAS meant to be the main character, but the suits thought because some other game with an older hero sold poorly (And I doubt that game wasn't shit on its own merits) or something he should be ditched for a guy who does nothing.

Funny thing, the suits aren't to blame for once. Square polled the public when XII was still on the drawing board, and the majority confirmed that they couldn't relate as much to an older main character.

By public do you mean public to the world or JP only? Because we all know what raging homos the japanese are and only want to relate to pretty boys. They should've added assless chaps into Basch's design, that should've worked. At least it worked for VS.
 

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