I fucking wish 15 played like DD. If anything, it oddly feels like Ultima 7, in a way that you're always crusing through the countryside with banal comments from your party every so often (down to the "i'm hungry" bits) and combat is just a mess where you watch animations flailing around and everything goes back to normal.
15 doesn’t even kind of try to rip off Dragon’s Dogma’s combat. It should have, since what Dragon’s Dogma does is so much better, but it doesn’t even kind of feel like it or DMC.
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The last decade has been full of: This game should’ve ripped off Dragon’s Dogma.
Final Fantasy XV seems as though the developers adopted the framework of Dragon's Dogma but failed at implementation in every respect. Thus, the player has a four-person party but is stuck with the same four people for the entire game, and the three that aren't controlled by the player have little versatility. Those three have a few special skills they can use in combat, but these special skills reliant on a single party-wide bar filling up and are boring in comparison with DD's myriad skills. There are many enormous monsters that can be confronted as boss fights or optional hunts, but these are largely wasted since the game lacks the climbing and other interactivity found in Dragon's Dogma (which also means combat against smaller enemies is less interesting). The player-character (Noctis) can utilize all types of weapons but regardless the player just holds down the attack button while occasionally pressing the dodge button or casting a spell. There are three elements that can be used to make spells, and items can be added for additional effects, but they all work more or less the same in combat except that certain enemies are weak to some elements and resistant to others. There is superficially a large Open World to explore, but in practice the player simply drives the party's automobile (!) to the nearest spot on a road and then runs a short distance to the destination. There are dungeons, but the ones encountered in the normal course of a game (i.e. not counting post-game content) are more linear and less well-designed than those found in base Dragon's Dogma, and I'm sure that FF XV's post-game dungeons don't hold a candle to the Bitterblack Isle megadungeon added in the Dark Arisen expansion.