Gozma
Arcane
- Joined
- Aug 1, 2012
- Messages
- 2,951
I think a very important contribution to the gameplay the MEC brought is it gives tactical management much more versatility because they are not reliant on covers. Before EW, I found many cases that all my troopers were competing for covers to stick behind, as seldom is the case that there are enough full covers for 6 people. This brought a lot of silly situations such as 3 or 4 guys lining up behind a wall, or 3 humans camping around a single half cover. In EW however, I could put one or two MECs in the open, giving the other 4 humans much more room to maneuver with. This helped solving the problem that the game was too reliant on covers.
A tip about using MEC: despite their perceived high HP, these guys are NOT bullet (or plasma) sponges or even tanks. Their resilience level is just like X-COM/TFTD tanks and Apoc androids - tougher than humans, capable to take a couple extra hits, but that's all. Their greatest survival ability is as mentioned above you can put them into less than ideal spots (for humans) without worrying being one-shot crit killed. Their high mobility also helps them getting out of trouble (or LOS) or getting in for a killing blow. Ideally MEC should never be damaged in most combat, just like humans.
but shivs
I watched some I/I of EW and it looks pretty standard except that the missions from the aborted DLC plans are fucking nightmarish. Like 15 thin men on a mission on the third of April and you need to have memorized every tile of the map nightmarish.