:D Yeah, been there. If an EXALT heavy is on the field, you can't bunch up your guys like you do against the aliens. I don't think I've seen them using a grenade or a rocket against a single guy.
It's funny how exalt are completely useless most of the time, but sometimes they manage a 'miracle turn' where they kill half your guys with rockets and grenades.:D Yeah, been there. If an EXALT heavy is on the field, you can't bunch up your guys like you do against the aliens. I don't think I've seen them using a grenade or a rocket against a single guy.
The time yes. The money no.I have just one question: Is it worth it?
For free? After three patches, yes.I have just one question: Is it worth it?
It's probably the next-to-last room in the final mission on Impossible (I think on Classic there are only 2) and yeah, it's pretty insane. I can just imagine playing this on Impossible Ironman, getting your whole elite squad wiped out and then grinding for another 6 months to promote and upgrade the replacements. And then try the Temple Ship assault again, probably with the same result![]()
Yes, it looks like he received 4 Sectopods on easy difficulty.For reference I'm on easy difficulty for my first run through, you know get used to all of the changes. Because of how these things are, I don't want to see these things on classic or impossible.
There is no reason, even on a battleship to have 3 in the same room, let alone that annoying damage reduction buff that makes them so hard to kill, and they can wipe out your squad in 3 shots.
Yep, same here.Well... I was wrong. The game could still use random maps, but the map and unit density is pretty big now, and along with a ton of minor add-ons (like medals), the game became pretty effin' fun and much less repetitive. I'm having an actual blast.
Yeah, except save-scumming's got nothing to do with what I wrote.Keep in mind the save games do keep seeds. So if you aren't playing on Iron-Man and don't use the save scum second wave, reloads won't "fix" misses.
I don't remember ever to be frustrated or bewildered by the percentages in the UFO or TFTD like that . It always made sense, always seemed credible.Yep, same here.Well... I was wrong. The game could still use random maps, but the map and unit density is pretty big now, and along with a ton of minor add-ons (like medals), the game became pretty effin' fun and much less repetitive. I'm having an actual blast.
Some things still annoy me though. The UI is still painfuly consoltarded, but that's of course beyond repair and/or hope. The maps still do get repetitive, only this time it's after the third playthrough instead of the second. And I still think Firaxis did a pretty fucking slipshod job with the hit/miss mechanics. Something's just not right with the percentages if I can miss twice in a row with rapid fire and 85% chance, standing a tile away from a creep (this happening multiple times throughout a playthrough). Or if my sniper has four 95% chance shots during a short mission and two of those are misses.
The new XCOM - a game where extremely rare occurrences happen all the time (cue XFiles music).
Not surprising or even exclusive to 2k games. Same with all Total war games.
This problem is very real and still not entirely resolved.
Also it's full of hints of the next XCOM being underwater...
I don't remember ever to be frustrated or bewildered by the percentages in the UFO or TFTD like that . It always made sense, always seemed credible.
Here it's more often than not totaly implausible. Not only are those 5 - 10 % misses suspiciously, unbelievably frequent, but also the algorithm for calculating the distance/percentage ratio is fucked up in some weird way. It doesn't make any sense from the roleplaying point of view to say the least.