I tuned out on the original Long War when I read the developers said it was not designed to allow the player to complete the game.Someone shill me Long War, pls.
i still can't get over the use of simdollars. it's just too big an immersion breaker.
But it can be done, in fact, the problem with LW is that you'll snowball if you know what you're doing, and then you'll get bored before you get to the finish line.I tuned out on the original Long War when I read the developers said it was not designed to allow the player to complete the game.Someone shill me Long War, pls.
I don't know where you read those. It is nonsense. Pure and simple. I very much doubt that any of the authors said such thing. Certainly not when sober. The game/mod is very much doable. In fact it can be done even ironman style. Myself I never technically finished it but i came to a point when i was already done with the main challenges of the game/mod like assaulting alien base and destroying exalt. Had many max level soldiers, couple level 3 mechs, etc... At this point I quit, but I don't finish a lot of games, especially crpgs, for the same reason.I tuned out on the original Long War when I read the developers said it was not designed to allow the player to complete the game.Someone shill me Long War, pls.
Also it seems it is a bit too bloated. The author added stuff for the purpose of adding more stuff - like the changed air combat. A problem original LW didn't have.
It's not about lenght, it's about the vastly improved tactical depth of the game in LW (or LWR especially, imho).Personally, I never understood the appeal of the Long War mods. To me, the length of the nuXCOMs is just right.
Not really. Also they certainly didn't in both cases. I don't know where you read it, it still is nonsense. It is very completable and it certainly was designed that way. I was playing it when the devs were still making some last improvements and balancing and those were certainly made for the purpose of the game being completable. You shouldn't really believe everything you read on the net.I didn't say they designed it specifically to be impossible to complete - I said they did not design it to be completable. The distinction is subtle but important.
As mastroego have said, it isn't about length. True that length might be the weakest part of the mod but there are some options for that in the mod itself. What is important is everything else. It so much better than the original. It made an ok, at the most a good game - into a great one. In my opinion it might be one of the best "big"mod ever made from the ones i have ever played. Seriously, it doesn't suffer from many illness of such mods. It is not bloated with features that are there because: "look what cool stuff i can mod". And it is very well balanced - for the most part. What it adds or changes however is great. From limited skills and builds to varied and interesting ones. The higher size of the squad (6 - > 8 instead of 4 > 6), for which the game has been rebalanced, is alone making it much better, more like X-com and is addressing one of the serious issues with the original. Many other issues, like with with the strategic layer, were addressed as much as the engine allowed it. They were also made more similar to original X-Com when possible and sensible. Even the limited number of premade maps was "increased" by adding new starting points which works to some extent. The maps are the same but tactical challenges are more varied. Tactical combat overall plays better and is more varied. The game is simply MUCH improved in almost every regard, as simple as that. I wouldn't even imagine why someone would want to play the original. I did play it before LW1 and i don't see any reason to return.Personally, I never understood the appeal of the Long War mods. To me, the length of the nuXCOMs is just right.
EDITEDmisquoted
I meant .. I never said that I never even quoted someone saying that.Not really, it's a pyramid. But ok, I'll remove that partmisquotedAlso it seems it is a bit too bloated. The author added stuff for the purpose of adding more stuff - like the changed air combat. A problem original LW didn't have.
And you still don't seem to comprehend what I said.Not really. Also they certainly didn't in both cases. I don't know where you read it, it still is nonsense. It is very completable and it certainly was designed that way. I was playing it when the devs were still making some last improvements and balancing and those were certainly made for the purpose of the game being completable. You shouldn't really believe everything you read on the net.I didn't say they designed it specifically to be impossible to complete - I said they did not design it to be completable. The distinction is subtle but important.
Yes i do understand. You read some stupid claim on the net, you believed it without any verification, then repeated it here. Now You don't want to admit it. Either that of YOU do not understand what i say. Or both. So i'll repeat:And you still don't seem to comprehend what I said.Not really. Also they certainly didn't in both cases. I don't know where you read it, it still is nonsense. It is very completable and it certainly was designed that way. I was playing it when the devs were still making some last improvements and balancing and those were certainly made for the purpose of the game being completable. You shouldn't really believe everything you read on the net.I didn't say they designed it specifically to be impossible to complete - I said they did not design it to be completable. The distinction is subtle but important.
And I already told you that the part in bold is bullshit. They DID design it to be completable, obviously. Just read their notes that came with subsequent versions of the mod. Or go to forums and ask. Or just ask any of the devs of LW1, they are still out there. Or think for a moment about how the mod really works, if You played it at all. Or just... don't... whatever. I'm thinking I had enough of this nonsense.Zombra said:I didn't say they designed it specifically to be impossible to complete - I said they did not design it to be completable. The distinction is subtle but important.
Again, the point is the increased tactical depth.I never got the point of Long War. The length of the wars in EU+EW seemed alright to me
I never got the point of Long War. The length of the wars in EU+EW seemed alright to me
If they fixed m/f ratio (even 3-to-1 is absurd, it should be 1-to-0), that explains how we ended up in XCOM2 world.Even playing decade old games I can't escape these retards and their inane irrationality.