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X-COM Firaxis - XCOM: Enemy Unknown + Enemy Within Expansion

Dickie

Arcane
Patron
Joined
Jul 29, 2011
Messages
4,235
Steve gets a Kidney but I don't even get a tag.
Even playing decade old games I can't escape these retards and their inane irrationality.
Ah, 10 years ago when games didn't have xir options and it was just men and women. The good old days.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
7,940
Location
On the internet, writing shit posts.
They also changed the armour in Enemy Within to make the female soldiers all flat chested. This was around Feminist Frequency's peak. Firaxis / 2k being woke isn't anything new.
it was more realism than woke
And yet they increased ratios to 50% female despite his own admission that it goes against actual combat ratios in the military, in a game with aliens and power armour.
"Muh reelizm" is an argument wokists use to get rid of things they don't like, while turning a blind eye or even adding things that certainly aren't realistic.
You know, like bitching about bikini mail, yet adding combat wheelchairs, despite such garb being a clear reference to pulp fantasy novels and an indicator of the barbarian mindset.
 

geno

Savant
Joined
Aug 21, 2018
Messages
718
Location
Spain
You are assuming that they didn't use the same armour because it was cheaper than make two models of each armour.
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,346
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
They also changed the armour in Enemy Within to make the female soldiers all flat chested. This was around Feminist Frequency's peak. Firaxis / 2k being woke isn't anything new.
it was more realism than woke
And yet they increased ratios to 50% female despite his own admission that it goes against actual combat ratios in the military, in a game with aliens and power armour.
"Muh reelizm" is an argument wokists use to get rid of things they don't like, while turning a blind eye or even adding things that certainly aren't realistic.
You know, like bitching about bikini mail, yet adding combat wheelchairs, despite such garb being a clear reference to pulp fantasy novels and an indicator of the barbarian mindset.
It's not combat personnel. A lot of the military are then handling logistics or administrative tasks rather than combat roles. I was in a tank regiment ages ago, and there were a few women there (more like 1%), including an officer, and none were in a tank crew (but in supply, accounting, ...).
 
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J1M

Arcane
Joined
May 14, 2008
Messages
14,616
Thankfully theres a minimod to fix the gender ratios. Still retarded that I had to do this, you had it right in the original release Solomon you pathetic faggot.
We are pretending that 25% of special forces soldiers are women?
 

dextermorgan

Arcane
Joined
Aug 24, 2009
Messages
4,177
Location
Ελλάδα
But what if - in the grimdark future of the XCOM universe - the women found themselves having to pick up the slack because all of the men were too busy whining heroically waging culture wars on internet forums?
 
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Jonathan "Zee Nekomimi

Hoarder of loli kats./ Funny ^._.^= ∫
Patron
Joined
Mar 4, 2019
Messages
6,350
Location
Brasilien
Codex+ Now Streaming!
given a good chunk became meld, others died fighting on the wastelands and the rest are scattered all over not counting the indoctrinate ones in the alien cities. It's plausible.
 

exe

Augur
Joined
Sep 22, 2010
Messages
359
Does Long War just make the game longer and slower? I thought Enemy within was already a bit too long with the mandatory Firestorm research +14 days build time, then waiting for the Ufo, then another 14 days for the stupid chamber. Dangling the ending right infront of your nose and then you have to wait atleast a month doing nothing, very tedious.
 

cvv

Arcane
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Joined
Mar 30, 2013
Messages
18,071
Location
Kingdom of Bohemia
Codex+ Now Streaming!
Does Long War just make the game longer and slower? I thought Enemy within was already a bit too long with the mandatory Firestorm research +14 days build time, then waiting for the Ufo, then another 14 days for the stupid chamber. Dangling the ending right infront of your nose and then you have to wait atleast a month doing nothing, very tedious.
If you think vanilla is tedious then Long War is absolutely not for you.
 

GreyViper

Prophet
Joined
Jan 10, 2011
Messages
1,523
Location
Estonia
Does Long War just make the game longer and slower? I thought Enemy within was already a bit too long with the mandatory Firestorm research +14 days build time, then waiting for the Ufo, then another 14 days for the stupid chamber. Dangling the ending right infront of your nose and then you have to wait atleast a month doing nothing, very tedious.
Yeah, it prolongs it by a lot, way too long for my taste. In that regard, I think vanilla has the optimal length not too short not too long.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,432
Location
London, UK
Strap Yourselves In
Does Long War just make the game longer and slower? I thought Enemy within was already a bit too long with the mandatory Firestorm research +14 days build time, then waiting for the Ufo, then another 14 days for the stupid chamber. Dangling the ending right infront of your nose and then you have to wait atleast a month doing nothing, very tedious.

There's an option for a not-so-long-war, which is probably the sweet spot - you get all the nice toys and features, without dragging it on for too long.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,882
Does Long War just make the game longer and slower? I thought Enemy within was already a bit too long with the mandatory Firestorm research +14 days build time, then waiting for the Ufo, then another 14 days for the stupid chamber. Dangling the ending right infront of your nose and then you have to wait atleast a month doing nothing, very tedious.
Yeah, it prolongs it by a lot, way too long for my taste. In that regard, I think vanilla has the optimal length not too short not too long.
Long War Rebalanced mod for Long War has option "Not so long Long War" or something like that. That is still longer than vanilla but not as long.
 

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,250
Location
Italy
Does Long War just make the game longer and slower? I thought Enemy within was already a bit too long with the mandatory Firestorm research +14 days build time, then waiting for the Ufo, then another 14 days for the stupid chamber. Dangling the ending right infront of your nose and then you have to wait atleast a month doing nothing, very tedious.
Yeah, it prolongs it by a lot, way too long for my taste. In that regard, I think vanilla has the optimal length not too short not too long.
Long War Rebalanced mod for Long War has option "Not so long Long War" or something like that. That is still longer than vanilla but not as long.
Recent versions of Long War Rebalanced have a default length that's halved compared to the original Long War's.
Then there's the option to further shorten it.

Honestly, there is no reason to play the original Long War mod at this point.
Long War Rebalance is vastly superior basically in every aspect.
Only problem is that it's beeing updated too often still.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,882
Does Long War just make the game longer and slower? I thought Enemy within was already a bit too long with the mandatory Firestorm research +14 days build time, then waiting for the Ufo, then another 14 days for the stupid chamber. Dangling the ending right infront of your nose and then you have to wait atleast a month doing nothing, very tedious.
Yeah, it prolongs it by a lot, way too long for my taste. In that regard, I think vanilla has the optimal length not too short not too long.
Long War Rebalanced mod for Long War has option "Not so long Long War" or something like that. That is still longer than vanilla but not as long.
Recent versions of Long War Rebalanced have a default length that's halved compared to the original Long War's.
Then there's the option to further shorten it.

Honestly, there is no reason to play the original Long War mod at this point.
Long War Rebalance is vastly superior basically in every aspect.
Only problem is that it's beeing updated too often still.
Crazy guy is still updating it?! I put it on hold when Phoenix Point came out and didn't go back yet. But I am always thinking about checking out if final version is out to go and try that one..
 

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,250
Location
Italy
still going on at the usual pace

now and then a completely new feature gets added too, like recently airstrikes
 
Joined
Mar 3, 2010
Messages
8,816
Location
Italy
long war gives you several absolutely necessary additions, both in systems and just equipment. the problem is that it adds double the variety and makes you suffer it through ten times the missions. it improves the game and then kicks you in the nuts.
 

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