Burning Bridges
Enviado de meu SM-G3502T usando Tapatalk
"we are really big fans of the game ever since this here publisher hired us to make a sequel of it"
not sequel, but "reimagining"
"we are really big fans of the game ever since this here publisher hired us to make a sequel of it"
Number-crunching isn’t tactics. It’s busy work.
Even if you just had a system like you move & act in a turn or move twice the distance without acting, it makes the turns much smoother without losing much choice or depth.
In fact, some of the most difficult tactical or strategic decisions to make in games are the simplest ones. A good example being the Mario RPGs, you only have two stats you can choose to increase, attack or defence, so that decision ends up carrying a massive weight because it’s so limited.
The simplest decisions are the most difficult
Modders will fix it.
i somehow pity the lead designer who might want to actually design a tactical game but can only make a shit game due to consoles.
I don't think this man realises it's a bit harder to bullshit turn based strategy fans when you're making a sequel to their game in the same genre.
This isn't like syndicate where you're clearly fucking the IP in all its holes and neither side will have anything to do with each other after the initial announcement, this is like the guy who acts like he's your buddy calling you his true bro and shit and then he hits on your wife when you aren't around
There's no backpack (but you can kit out the squad beforehand) which means the clips are gone. However, you still have to spend a turn (or a fraction) to reload every now and then.As for ammo... apparently you can deplete it and just run out, right?
There’s a lot. I mean, it depends.
Well, I’m telling you that it’s interesting, it doesn’t mean that it’s interesting…
Awesome communication skills there.The other abilities… you certainly use them, but I guess it just depends.
http://pc.ign.com/articles/122/1220803p1.html
Older games weren't better because you had to decipher how to play them. People constantly belittle current games with lengthy tutorials and forgiving check points, wondering what happened to the days when someone would take the time to read a 50-page instruction manual and be OK with constantly reloading a save. The truth is we did those things because we had to; we hadn't been shown anything better.