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X-COM Firaxis - XCOM: Enemy Unknown + Enemy Within Expansion

The_scorpion

Liturgist
Joined
Dec 10, 2006
Messages
1,056
yeah, right. There might be even worse terms coming up o_O


but we should totally keep up our attempt at making a meme out of "we are really big fans of the game/ series/ franchise" by adding various different endings to the phrase

we're really big fans of the original game whenever we're on dope
we're really big fans of the series when we watch the merchandise sales charts
we're really big fans of the series... wait which series we talkin' bout right now?
...
 

The_scorpion

Liturgist
Joined
Dec 10, 2006
Messages
1,056
good one :salute:

we're really big fans of the game. you know that new one we're making, not the original, pffft dude it had like 8 bit GFX lol!!11
we're really big fans of the series while we're talking about it on-camera.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,626
The urge... it's irresistible.

Makes me wanna dust off that old ufo remake project I had going a few years back (I know everybody's doing it, it's as thoughattempting to remake xcom is a mandatory step in the growing-up process. I remember we went as far as a semi-functional geosphere)
Anyways, if I ever were to dust it off, I would totally make a website with a big: fuck you I am not a fan of the game. Nobody in the studio likes it. We actually prefer online shooters, but there's nothing in hell you gonna do to stop us from reimagining the shit out of xcom.


we're really big fans o the series. The janitors are required to hum the main theme as they mop the floor in our office.
we're really big fans of the series. Even the receptionist has a conspicuously placed shortcut to the game on her desktop.
we're really big fans o the series. I remember my brother played it for a few hours before unistalling.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,571
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Tampon Bay
We're really big fans of the game but we're not interested in another game of this type.
We're really big fans of the game but still terribly annoyed that it could not be played from a sofa.
We're really big fans of the game but we hate the genre.
We're really big fans of the game but forgot about practically everything.
We're really big fans of the game but to advance our career we will turn it into popamole like everything else these days.
We're really big fans of the series but never strived to understand what made it special.
 

hiver

Guest
http://www.rockpapershotgun.com/2012/03/28/firaxis-talk-xcom-redux-bases-ammo-skills-explained/

RPS: The special abilities, like grappling up to higher ground, are there loads of those?
Jake Solomon: There’s a lot. I mean, it depends. We have special abilities that can come from armour and items, and then some items can be upgraded to have more and more abilities. Items and armour are obviously unlocked, so anybody will be able to put those on – any class can have any kind of armour. And then the other abilities come from the classes and the perks. So you’ll choose ‘I want this ability, I want that ability’ and those are class-specific, but then some come from armour. Some are innate, every character can do them – overwatch, hunker down which doubles your defence, and things like that.

RPS: To what extent are players going to be using those abilities instead of a move or a shoot? Are they the bulk of what you’re doing?
Jake Solomon: No, I think that we’ve tried to keep movement really important, because – and this is actually interesting. Well, I’m telling you that it’s interesting, it doesn’t mean that it’s interesting… Movement has always been really important, flanking cover which I showed and height advancement. We tried to build a lot of things into the environment, otherwise it gets static and the player goes ‘oh, well I’m a sniper and I picked headshot so I’m just going to use headshot all the time.’ And you don’t want to use cooldowns too often, you don’t want to have some things that are more abstract.
The other abilities… you certainly use them, but I guess it just depends. Some abilities you wait until they come back up. Let’s say run and gun on the Assault class, that’s a good it example. It has a very long cooldown, so you use that but you know that when you use it that’s it during this engagement, or if other aliens show up in the middle of this engagement, you’re not using that again. That can save your ass a couple of times. So… yeah.


RPS: That’ll do it. So the cooldown is simply just a cooldown, there’s nothing you do to tweak that?
Jake Solomon: Yeah. The cooldown is necessary but it’s not like all abilities have cooldowns. Let’s say the rocket launcher – at one point that had a cooldown on it, and it was funny because there were people out there who analysed the screenshots and they were like ‘oh my god, the rocket launcher has a cooldown, it’s the fakest thing I’ve ever heard of.’ And that hurt because by the time it came out we had already been around and changed the rocket launcher to just an inventory thing – you only have this number of rockets unless you perk. So it’s the sort of thing where cooldowns aren’t as common, but yes, we use every trick in the bag, so either you have this many charges or you’re only carrying this many rockets, or this item only has one use or we do have cooldowns.


/
removed the fucking "laughs" tags.
 

The_scorpion

Liturgist
Joined
Dec 10, 2006
Messages
1,056
"People say ‘oh my god, they got rid of ammo, they’re trying to make this game too simple to play.’ And I was shocked by that, because ammo didn’t matter in the original. I changed ammo because it didn’t matter."

:avatard:
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
I don't think this man realises it's a bit harder to bullshit turn based strategy fans when you're making a sequel to their game in the same genre.

This isn't like syndicate where you're clearly fucking the IP in all its holes and neither side will have anything to do with each other after the initial announcement, this is like the guy who acts like he's your buddy calling you his true bro and shit and then he hits on your wife when you aren't around
 

Haba

Harbinger of Decline
Patron
Joined
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Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
From RPS comments

Number-crunching isn’t tactics. It’s busy work.
Even if you just had a system like you move & act in a turn or move twice the distance without acting, it makes the turns much smoother without losing much choice or depth.
In fact, some of the most difficult tactical or strategic decisions to make in games are the simplest ones. A good example being the Mario RPGs, you only have two stats you can choose to increase, attack or defence, so that decision ends up carrying a massive weight because it’s so limited.

Excuse me while I kill myself.
 

The_scorpion

Liturgist
Joined
Dec 10, 2006
Messages
1,056
Please don't read comments to such interviews, they're way too much in the vein of "the most depressing thing you've ever seen" GD thread material M:

IIRC this is gonna be multiplatform, no? i mean in that case i somehow pity the lead designer who might want to actually design a tactical game but can only make a shit game due to consoles.
 

hiver

Guest
As for ammo... apparently you can deplete it and just run out, right?

So they removed the different types of ammo and manual reloading? If im reading this stuff correctly?
- overall the game looks good to me, on paper. For now.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,571
Location
Tampon Bay
I don't think this man realises it's a bit harder to bullshit turn based strategy fans when you're making a sequel to their game in the same genre.

This isn't like syndicate where you're clearly fucking the IP in all its holes and neither side will have anything to do with each other after the initial announcement, this is like the guy who acts like he's your buddy calling you his true bro and shit and then he hits on your wife when you aren't around

And fucked by him she will be, and you must watch it.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,626
I have a tiny speck of hope for the prototype version they mentioned earlier. It was supposed to be a 1:1 recreation of the original and there was some talking that it would be released for pre-orderers or something.
Sounds too good to be true but I really do hope they don't kill it.

As for ammo... apparently you can deplete it and just run out, right?
There's no backpack (but you can kit out the squad beforehand) which means the clips are gone. However, you still have to spend a turn (or a fraction) to reload every now and then.

I am thinking what was the actual balancing reason behind it and one reason may be that the missions will be smaller and shorter. This way, a regular squaddie would reload only, say, twice, thrice at the most during a single mission.
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,673
Location
casting coach
Removing some inventory management wouldn't be so bad in a game with big squads, because it really can be a chore there. But when you're doing that, I don't see the point of halving the squad size as well?
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,626
Yep. It's really annoying when they keep blabbing on freeing up the derp space under the player's cranium when it's no fucking brain surgery to control 4-6 dudes.

What can I say. I will miss the backpack. No more stuffing Cryssalid innit and praying it wont wake up until you get to da choppa.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
http://pc.ign.com/articles/122/1220803p1.html
Older games weren't better because you had to decipher how to play them. People constantly belittle current games with lengthy tutorials and forgiving check points, wondering what happened to the days when someone would take the time to read a 50-page instruction manual and be OK with constantly reloading a save. The truth is we did those things because we had to; we hadn't been shown anything better.
:hmmm:

Apparently you can become a game journalist without getting a degree. Hell, you have to read books bigger than 50 pages in high school, so the "journalist" apparently didn't even graduate!
 

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