Dead Guy
Cipher
- Joined
- Sep 12, 2012
- Messages
- 281
Geoscape controls are fine and intuitive, but the battlescape interface can be confusing if you're trying to figure it out on your own (mostly because it was the pre-tooltip era). Some of the stuff wasn't intuitive (like, you have to prime the grenade before you throw it) for a first time player, and the game itself was pretty brutal, which further made the learning curve steeper.
That's true, a lot of that stuff was impossible to understand at first. For examle the button that elevated a soldier in an elevator or if he had that flying powered armor was completely nonsensical until you encountered an elevator. I do remember throwing an unprimed grenade, too. But generally speaking, some quick fooling around with the buttons and some experimentation gave you a good understanding of the game. But sure, it took a while. Maybe those of us who enjoy figuring those things out are the minority.
You may laugh at this now, but when you are a 10 year old...
On the other hand, that 10 (give or take) year old me *could* muster the patience to learn the game with no manual.
A willingness to learn is a sign of strength. Patience is a virtue. Focus and discipline are the key to strength; diversion is the key to weakness.
Furthermore I didn't mean to imply that tutorials are bad, what I'm mainly upset with is the notion that you wouldn't be able to make a deep and complex game because people today are too dumb.