So it's not about what it is but what it's called.
Do you 20-year-olds find anything creepy about oldschool "Grey" alien stuff? I found the classic "giant almond shaped head with huge black eyes, small or no nose, slit mouth" thing completely horrible as a kid but you guys have been cooked in anime and so on that has habituated all the ick out of that look. Hell when I look at them all the ick is gone. I hated the monkey-kobold Sectoids in this at first but '80s-'90s Greys probably just look silly now.
Do you 20-year-olds find anything creepy about oldschool "Grey" alien stuff? I found the classic "giant almond shaped head with huge black eyes, small or no nose, slit mouth" thing completely horrible as a kid but you guys have been cooked in anime and so on that has habituated all the ick out of that look. Hell when I look at them all the ick is gone. I hated the monkey-kobold Sectoids in this at first but '80s-'90s Greys probably just look silly now.
I like the tree on the right side.
I seen activated enemies, there was only one case where enemy "might" spawn, but it was certain type of enemy, thus perhaps it was right for him to spawn close. He has zero action points after spawning?, thus they had first strike anyway.And another thing that is pretty disquieting is enemies spawning into the map partway through the mission which always makes tactics games sillier. And the handholding, like the escort character repeating over and over that he is gonna give X-Com loot for rescuing him with all the placid earnestness a voice actor can muster, so the player doesn't get confused about what he's doing...
Part of the charm of X-Com is imagining what, for example, selling a hundred plasma rifles to no one in particular means
That was probably the worst gameplay video I've seen. That's apparently normal difficulty, kinda sounds like "Classic" is the way to go given how fucking easy that looked. 2 damage plasma pistol? Fuck.
Fuck. I just clicked the account that uploaded that video. He's got another mission video and it's similarly horrible. Check out the heavy weapons guy shooting through buildings and tanks at shit he can't see. Fuuuuuuuuck.
don't you earn funds through story missions now, instead of time passing? looks like this is one of those missions... also, that is normal? wasn't one of the devs saying normal is pretty challenging for him..? and why does the sniper have a special perk that allows him to shoot at aliens sighted by other people?I thought just the maps were gonna be static but this has multiple specific dialog lines.
Know this: whenever a developer claims their game is going to be true to old school design, 99% of the time they are lying through their fucking teeth. I have no faith it won't be the same for WL2, Shadowrun, and Eternity.