http://www.rockpapershotgun.com/2012/09/25/some-things-you-should-know-about-the-xcom-demo/
RPS says demo is shit, preview code is not.
RPS says demo is shit, preview code is not.
Why would you use it as a demo then?http://www.rockpapershotgun.com/2012/09/25/some-things-you-should-know-about-the-xcom-demo/
RPS says demo is shit, preview code is not.
so edgy. especially given the message before it where you tried to insult haba back but fucked up the quotes in a way that make it look totally retarded and then just deleted it.I'm getting it, but I'm not putting up a review for you retards. Wouldn't want you hurting yourselves on the sharp edges.
Don't bash the site for the reviewer. Alec is not one of their best.RPS is quickly losing it for me. Love that site usually but it's clear they've gotten way too involved with Xcom to give any 'fair and balanced' account of it.
- Aliens get a free fucking turn when YOU spot them.
- Sidearms are completely useless since you have an unlimited amount of ammo for your main weapon.
- You can't target anything other than aliens, so destructible environments are there mainly just for show.
- After launching an interceptor you're instantly awarded with an easy as fuck UFO shooting minigame. No more wild UFO chases, and it looks like all you need to down one is one single interceptor.
And that's a good thing... how exactly?- Free turn for aliens just involves them running to cover. Before they're activated/alerted they don't get reaction shots or overwatch.
Kinda hate to be the Xcom defense squad here but some things worth mentioning about those:
- Free turn for aliens just involves them running to cover. Before they're activated/alerted they don't get reaction shots or overwatch. In fact, if you have guys in overwatch in range when you spot aliens they can take shots before/as the aliens are moving.
So, before they're spotted, they're "deactivated"? Should i be happy now? Aliens don't do anything at all unless spotted, noted. And since they're always allowed to move to cover, it just proves how "exciting" the firefights must be.- Free turn for aliens just involves them running to cover. Before they're activated/alerted they don't get reaction shots or overwatch. In fact, if you have guys in overwatch in range when you spot aliens they can take shots before/as the aliens are moving.
So, they're not completely useless. They're just nearly useless- Sidearms can be used to weaken aliens (Since they do less damage) before you taze them. Was mentioned in the hour long play video Firaxis did a while back that the taze chance is based on the enemy's health, so if you can soften them up without killing that'll help you take an alien back alive.
Oh, but plasma weapons can destroy walls and pretty much everything else. They would be overpowered in player's hands though, so i get why they won't let us do that.- You can't target anything other than aliens with your guns, yes, but grenades and rockets you certainly can. Since they seemingly nerfed the terrain destruction normal weapons do this kinda goes with that.
That's just your made up background story to cover up cut game mechanics. Geoscape servers no real purpose this time. It's there because of its iconic status. You manage your missions, satellites, interceptor bases and other strategic stuff through a separate window. That big holographic Earth is there just for fluff. But that's understandable, it's just a console port.- No more UFO chases, but it also appears that interceptors can't fly all over the goddamn world in this. The impression I've gotten (Which may be wrong of course) is that since you can base interceptors on other continents and have satellites observing different areas in lieu of having more than one base, interceptors don't cover as large of an area as in the original game.
Kinda hate to be the Xcom defense squad here but some things worth mentioning about those:
- Free turn for aliens just involves them running to cover. Before they're activated/alerted they don't get reaction shots or overwatch. In fact, if you have guys in overwatch in range when you spot aliens they can take shots before/as the aliens are moving.
don't worry, you just made it look worse. So alieans are confirmed to just do nothing until the player arrives at their spawning point, at which time they get a free move to cover? :D
The original game has this creepy, dark atmosphere. This game on the other hand relies on cheap, gory horror scenes, and cool, futuristic battle music. This game has to be EPIC, Michael Bay style. Because that's what grabs your average customer's attention these days. Well, they also have to cover up its "nerdy" turn-based nature.
Kinda hate to be the Xcom defense squad here but some things worth mentioning about those:
- Free turn for aliens just involves them running to cover. Before they're activated/alerted they don't get reaction shots or overwatch. In fact, if you have guys in overwatch in range when you spot aliens they can take shots before/as the aliens are moving.
don't worry, you just made it look worse. So alieans are confirmed to just do nothing until the player arrives at their spawning point, at which time they get a free move to cover? :D
Interesting. Could someone who has the demo test that? Start the second mission (since the tutorial is scripted to hell) and then just stand there, doing nothing for, like, 10 turns? Wonder if the aliens will come...
As kinda mentioned before, the "Deactivated" aliens thing is kinda up in the air depending on if the patrolling shit they were talking about was bullshit or not. They did mention that all the aliens on a map wouldn't immediately rush the player as soon as the player was spotted since that made every mission involve hunkering down, but supposedly they will move toward the player eventually. The cyberdisc in the first mission in that hour long video didn't get an enemy spotted movie IIRC, so it could be they give you a few turns grace period before unseen aliens start heading toward the fight.many word
The second mission is apparently still tutorial, it just includes geoscape and base tutorial more than the actual mission itself. Since it always has 2 kinds of the same alien I think it's safe to say it's a scripted tutorial mission and thus they probably wouldn't patrol/advance on the player.Interesting. Could someone who has the demo test that? Start the second mission (since the tutorial is scripted to hell) and then just stand there, doing nothing for, like, 10 turns? Wonder if the aliens will come...