Just finished the X-COM demo. Twice. Thought I would save some folks the trouble and post this.
My initial reaction:
...really, it's not THAT bad, Darth. Fanboi.
(Maybe) The demo does a terrible job of showcasing what the new X-COM's gameplay will be like. A tutorial that leads me around by the nose and MAKES me move soldiers to specific spots and perform specific actions might be fine for a grand strategy game (I don't play the tutorials in games like Total War or Europe Universalis, but some people might) but in this game it turned me off right away. The first tutorial 'mission' is a tortuous, drawn out cut-scene that requires my acquiescence click by click just to get to the end, and requires me to make retarded tactical decisions that get my squad killed. It played out exactly the same both times.
The demo then introduces us to soldier upgrades and research & development...very Mass Effect-y. You get to pick where your base is built with some associated bonuses. I am disturbed that, instead of a free-form geoscape, there are five regions. I know that base placement in anything other than a general sense didn't affect gameplay in the original X-COM much, but it was still fun to pick where your bases were deployed. You get to make one of 2 possible research choices but don't see the results. Meh.
Then you are summoned to the command center to pick one of two possible alien abduction missions to respond to. Here my two demo playthroughs diverged slightly: the first time I could pick between San Francisco, USA or Beijing, China; my second time through, I could pick between Kansas City and Hong Kong. You don't get any soldier options and a generic team of heavy, medic, sniper, and assault are deployed each time.
The second mission opens up your 'options' considerably. You have two specific orders given at the beginning, but once you've followed those you are free to proceed. Along a completely linear level. On each of my playthroughs I picked a different country but both times the maps were exactly the same. The same two Sectoids, two Floaters, and two Thin Men spawned at exactly the same place each time.
As far as the tactical engine goes, it shows promise IMO. While not as detailed as previous tactical X-COMs (or many of the games inspired by them), the different soldier abilities (even in a very rookie squad) make soldier movement and combat somewhat interesting. The alien AI isn't really anything to write home about, but the aliens did behave differently during each of my missions (for example, on the second run a Floater rocketed up and landed behind my squad for a pretty effective flanking maneuver and the Thin Men attacked on the first run and retreated to defensive positions on the second.) On each run my shots hit or missed at lucky or inopportune times, reshaping the situation each turn.
On my first run I played this demo like I play X-COM : slowly, methodically, leapfrog advancing under overwatch cover, watching angles, using every advantage possible. And you have a lot of advantages...grenades, a rocket, a medkit (didn't need it), and lots of hit points compared to these (weak) enemies. I think my guys took hits twice and we killed 6 aliens. The fact that your lowest unarmored rookie troopers can take close range plasma fire and not be instantly gibbed is a really bad sign for the game imo.
So on my second run, after I noted that the map was the same, I played as dumb as I could without tossing grenades at my own feet. I left my LMG/rocket soldier at spawn and switched my other three to their pistols and ran straight at the enemy each time, ignoring cover. Do you think that made any difference in the outcome? Nope. 6 kills, 0 deaths. Granted, my 3 guys were really shot up at the end...but surviving multiple plasma shots and running right up to the enmy and blazing away point blank(with an occasional miss, btw) should have lost me that mission.
So the mission select screen said EASY. Sure. The advanced difficulty levels will fix all that. Sure. Ironman, blah blah. I could recite a dozen other minor things that bothered me, but you get it.
The graphics are unimportant, but they don't disappoint. Since still playing and enjoying a game that looks like this:
I don't feel that graphical quality should really be a factor.
Contrast this experience with my first ever mission in X-COM UFO Defense when I was 11 : My 8 rookies were absolutely WRECKED by 4 sectoids; I had no idea how reaction fire worked, just how quickly my troops could die, and how inaccuate their fire was going to be. My last wounded soldier killed the last sectoid with 3 or 4 shots from a pistol and ended the mission. ...I was devastated. Then I was hooked. I spent weeks learning the game. It took me an embarrassing amount of time to figure out you could open UFO doors by just clicking inside the UFO. My first alien base assaults were unmitigated disasters. I saw the defeat screens 5 or 6 times before I got anywhere near an Avenger, an alien Commander, or Cydonia. THEN I tried TFTD and probably could I have been briefly institutionalized for what that game did to me.
This demo seems to be trying to distract today's 11 year old from his kiddie COD clan for long enough to make a Steam sale. I never expected to be playing October's X-COM reboot in 2040...but still enjoying it in 2014 would be nice.
Me=butthurt? Not yet...but I am going to be kind and get a nice big tube o' lube for my beloved X-COM on the 9th. It's probably going to need it.