I'd much rather play a well done RPG in 18 months than be proven right, which is pretty fucking meaningless.The butthurt from VD if they deliver Awsome Oldschool RPG in 18 months will be insane.
I've yet to witness such a miracle.And I do think that's possible with a decent sized competent team and good tools.
I'm not asking why he made action RPGs instead of Wasteland 2 and 3. I'm pointing out that each took about 2 years, which is why I'm having a hard time believing that he can make a much more complex RPG in 1.5 years. It's also worth pointing out that these games were mediocre at best, which raises all kinds of questions, but hey, maybe his heart wasn't in it.
Um, yeah, it's like they are starting from scratch. Thinking about it for years while driving doesn't count.
I'd rather play a great but buggy game than a solid mediocrity, but maybe that's just me.There is a difference between making a console title and the game he's working on now. I didn't play either of the games he made with Inxile, but I didn't hear that they were buggy messes or anything, just professionally made games of mediocre content.
I'm not suggesting that he should have sulked. I'm wondering why they were so mediocre. Surely, the best way to take care of a studio and employees is to make quality games?I think he has admitted without words that those two games were not his cup of tea, but the best thing he could get funding for. He has a studio and employees, he can't just sit and sulk.
He didn't work on mediocre games. He made mediocre games (with a professional attitude). He didn't have to, but did it anyway.I also think he has shown evidence that he can put his ego aside and work on mediocre games with a professional attitude and wait for the opportunity to work on the projects he has passion for.
Or he doesn't. Remember Interplay?He's not a newcomer to the industry, I think he knows what he can work on without funding and what he needs funding to achieve.
If he did, they wouldn't be in pre-production right now. It's not like they have time to waste.He may have done a lot of the pre-production work in his own time.
He didn't have to, but did it anyway.
Guys, what's with the apologist attitude? Since fucking when making 2 mediocre action games is good for anyone? Since when the alternative to making mediocre action games is working on pie-in-the-sky concepts? What, Troika and Obsidian (founded by Fargo's former employees) didn't happen? These companies left a mark and did a lot more for the genre, than Fargo (in the last decade) despite his experience and connections.He didn't have to, but did it anyway.
FWIW, I think it's a good thing that Brian chose to remain "in the trenches" even if it meant making mediocre games.
He could have pulled a Richard Garriott after losing his company, decided to leave us mundanes behind and go work on pie-in-the-sky concepts. And you know where that road leads.
Guys, what's with the apologist attitude? Since fucking when making 2 mediocre action games is good for anyone? Since when the alternative to making mediocre action games is working on pie-in-the-sky concepts? What, Troika and Obsidian (founded by Fargo's former employees) didn't happen? These companies left a mark and did a lot more for the genre, than Fargo (in the last decade) despite his experience and connections.
I hope he will succeed, but can we please stop screaming like little girls "it's Brian, guys! Brian! He came back! Like Zorro! He hid in the trenches to survive and now he's gonna blow us all away! Old school games are back!"? Can we take less on faith and question more? You know, like we usually do?
Watched the videos - very, very generic. Good for someone who wants to make a game without delving into programming of more complex tools, but I'd expect a bit more from WL2.They are using RPG ready kits like http://rpg-kit.com/
I don't know. I loved Wasteland but that was a very long time ago. He turned Interplay into a big company, but he ended up mismanaging it and had to seek financial help, which ultimately led to him being booted out. All that drama that caused Tim Cain to quit (rather than work on Fallout 2) highlights the problems and paints Fargo as a bit clueless when it comes to the atmosphere in his own company and not capable of fixing it when it was pointed out.So you say Fargo have no idea what he is doing?
Are we talking about Dead State now?I hope he will succeed, but can we please stop screaming like little girls "it's Brian, guys! Brian! He came back! Like Zorro! He hid in the trenches to survive and now he's gonna blow us all away! Old school games are back!"? Can we take less on faith and question more? You know, like we usually do?
I thought the reaction to Dead State was fairly skeptical and cautious (to say the least). I guess you really wanted to post that gif.Are we talking about Dead State now?I hope he will succeed, but can we please stop screaming like little girls "it's Brian, guys! Brian! He came back! Like Zorro! He hid in the trenches to survive and now he's gonna blow us all away! Old school games are back!"? Can we take less on faith and question more? You know, like we usually do?
Why would it be? Of what? Of all that bitching about the colors and saturation in the shot? Yeah, man, I wish the Codex was ripping my game apart again.Jealous much?
And?It's much different to see some previous unknown who's made a demo that has people largely divisive, or a guy who did maybe 5% of the work on one really cool game and is maybe 10% of the way to making a demo than to see a guy who's been a huge part of gaming history who's at the least on par with richard garriot. Which is why he got 3 million bucks and why this project is the best shot at a truly great RPG coming out in the next couple years by a factor of ten or more (though I'm not sure how good a start it's off to since a lot of people have a lot of criticism).
In case you didn't notice, not once have I referred to my own experience. My opinion is based ONLY on following games for two decades and comments of professional developers like Tim Cain, who have done a lot more for the genre than Brian Fargo.VD, your posts are looking more and more like "I've taken a billion years to produce not a fuck of a lot so nobody else possibly could...etc".
I don't know. I loved Wasteland but that was a very long time ago. He turned Interplay into a big company, but he ended up mismanaging it and had to seek financial help, which ultimately led to him being booted out. All that drama that caused Tim Cain to quit (rather than work on Fallout 2) highlights the problems and paints Fargo as a bit clueless when it comes to the atmosphere in his own company and not capable of fixing it when it was pointed out.So you say Fargo have no idea what he is doing?
As mentioned, he didn't impress anyone with his work at inXile, but his Kickstarter performance was absolutely fucking amazing. He played it perfectly. Pulling Avellone out of the hat to drive the crowd wild was pure genius.
That's all we know and it's not enough to say with certainty whether or not he knows what he's doing. He knew how to sell it, that's for sure. Everything else is a coin toss.
Old school developer revives a classic turn based RPG and Codex proceeds to bitch about graphics (in a pre-alpha build). Carry on.
It's funny how VD feels threatened by Wasteland 2.
And now I do know. You can use ladders, and you can use cover.Brother None do you know if it will be possible for characters to take cover behind those debris?
And now I do know. You can use ladders, and you can use cover.
The short development cycle is ... interesting. I'm curoius too how it will turn out. Especially since this is a management decision.
The concern here is the assets. FUCK YOU ALL THE RETARDS who want pixel graphics/ consider people asking prettier graphics Graphic whores.