Captain Shrek
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In which case you should be the first in line to complain in order to ensure that this is no longer a concern for the future and just a present state of affairs.
First, I don't have any frustrations. Second, what other side? Brian Fargo isn't a fellow indie developer who someone struck gold, so why would I be jealous or wish for him to fail? I'm a gamer first and I really hope that Fargo would succeed, but I take nothing on faith and question what I see as potential problems.I don't see an agenda. I see what might be a subconscious death wish for the other side in order to placate your own frustrations. I don't particularly care if that's what's going on or not, just saying...hey, that's what it looks like.
I don't have concerns for him as a game developer. My point was that we don't really know what to expect from him (in response to "does he know what he's doing").Your concerns about him as a gamedeveloper sounds legit but comes without prove.
I don't see an agenda. I see what might be a subconscious death wish for the other side in order to placate your own frustrations.
VD is derailing the chief argument here. It is not the timeline we are worried about now. That is AN INDEPENDENT issue. The concern here is the assets. FUCK YOU ALL THE RETARDS who want pixel graphics/ consider people asking prettier graphics Graphic whores.
Its 2012. There are other indie games making better looking games with less monies.
Then go play those games. If graphics are really the thing you care about, fuck off already. Idiots like you are the reason the decline can exist. Hey guys we don't need any gameplay we can just get some art from thousands of chinese slaves and starving students and sell just as many copies with half the efforthurr hurr.
Fallout graphics are shit, too, for 2012. Who the fuck cares? And no one jump on this comment, the point is that's not why people are playing games. And if it's really all there is then why talk about them just look at the purty pictures and be quiet.
Please change Shrek's tag to Full Retard. He's earned it a hundred times over.
I didn't bring it up again, other people did.VD thinks an RPG can't be made in 18 months. A valid concern, though I'm not sure it was necessary to bring up in this thread, but eh.
Fair enough.Is it possible that the 18 month timeframe is simply implausible? Sure. Is it an absolute given because this 3-year rule is scientific fact? No. Not that it doesn't worry me, but I'm not going to jump to conclusions about it, as VD does.
The biggest problem was that it was mediocre and not worth playing. Fargo was clear on the goals and nobody expected a sequel/reboot. The concept had promise, but the execution sucked.As for inXile's two action-RPGs: The Bard's Tale simply had different goals, it wasn't a real sequel/reboot and it couldn't be (due to licensing issues), so Fargo wanted to make a light-hearted parody. The game's biggest problem isn't that it's bad, it's that it wasn't what people wanted.
Which didn't stop Obsidian from delivering several diverse and well designed Fallout games (which - good design - is all I care about).As for Hunted: The Demon's Forge... I'm not even going to start on Bethesda as a publisher, but suffice it to say that no developer I've talked to who worked with them has any good things to say.
Why? Troika had two very specific problems with publishers - Sierra was sitting on Arcanum for months while the game was being pirated, which affected sales, and Activision released Bloodlines when HL2 was released and fucked around with royalty payments, iirc. Neither is the case here.If the publishers did it excuse is valid for Troika games, it's valid for inXile and Hunted too.
You misunderstood what I said. I didn't suggest to be critical because it's an edgy thing to do. I suggested to question the areas of concern and ask for answers, rather than simply assume that Brian knows what he's doing, which is an attitude one would expect to find on Bioware forums, not on the Codex.Being critical is always good. Needing to be critical because "that's what the Codex does" is rather weaksauce.
Ok, it's prealpha, but, why would they show the screenshot if not for the feedback, and improvement maybe
The biggest problem was that it was mediocre and not worth playing. Fargo was clear on the goals and nobody expected a sequel/reboot. The concept had promise, but the execution sucked.
Which didn't stop Obsidian from delivering several diverse and well designed Fallout games (which - good design - is all I care about).
Is it somehow Bethesda's fault that Hunted was deemed as mediocre at best and got 5-6/10 reviews?
So, when you say "experienced team that he worked with for years", I don't get all warm and fuzzy inside.
I suggested to question the areas of concern and ask for answers, rather than simply assume that Brian knows what he's doing.
It wanted to be an action RPG and as an action RPG it sucked. Not because the writing was bad, but because the character and combat systems sucked (and it didn't even have an inventory system). From the review:I disagree. Not that I'm calling it good, but the writing seemed fine to me, and the core game was an unspectacular but not bad dungeon crawler-esque action RPG. I'm not a fan, so I may be sounding like I'm damning it with faint praise, but I thought it was competently made for what it wanted to be.
And they are the exception because? The only other Bethesda-published game I played was the Cthulhu game and it was fairly decent, if not good.New Vegas is the one exception. Look at the many other games Bethesda published and look to find one where it doesn't seem the developers had good ideas, only it was consensussed and focus grouped to death. They're a consistently terrible publisher, and when you keep seeing it over and over, you have to start questioning the publisher over the developer.
In short, given the budget, it looks pretty damn cool in times when characters otherwise look like this.Fallouts (1,2) look better, so does Fallout Tactics. Can someone say something positive about the screenshot? What exactly looks good there?
And they are the exception because? The only other Bethesda-published game I played was the Cthulhu game and it was fairly decent, if not good.
First, I don't have any frustrations.
You nailed it man. All of us that thought the screenshot was disappointing are working on our own projects and are just jealous. Because anyone else would think the screenshot--
My main complaint is that the colours are oversaturated and hurt the eye to look at. But recent Skyrim/diablows mods have shown us you can do some relatively simple directx renderer injections that fix colour balance at no loss to frame rate. Or it can get fixed pretty easily in unity by someone @ inXile adjusting a few sliders before release.
Heh.
How many of you complaining here are actually discussing this over at the WL2 forums? Just curious. Do people there feel the same? Is there a constructive discussion happening? Because asentertainingas this is...
Heh.
How many of you complaining here are actually discussing this over at the WL2 forums? Just curious. Do people there feel the same? Is there a constructive discussion happening? Because asentertainingas this is...
How many of you complaining here are actually discussing this over at the WL2 forums? Just curious. Do people there feel the same? Is there a constructive discussion happening? Because asentertainingas this is...
It wanted to be an action RPG and as an action RPG it sucked. Not because the writing was bad, but because the character and combat systems sucked (and it didn't even have an inventory system). From the review
And they are the exception because? The only other Bethesda-published game I played was the Cthulhu game and it was fairly decent, if not good.
Looks pretty much as I imagine an 18 month dev cycle, multi-platform, Unity engine RPG to look.
What, people expected Grim Dawn style gfx? lolz.
How many of you complaining here are actually discussing this over at the WL2 forums? Just curious. Do people there feel the same? Is there a constructive discussion happening? Because asentertainingas this is...
People do feel the same way. You could say the response is pretty negative overall, looking at the official forums, Facebook and some other websites. But they're negative in a way inXile can live with, given the state of the screenshots.
The WL2 forums are essentially useless for this debate. Just a bunch of guys ignoring each other's points and twisting other people's words, people refusing to distinguish their personal tastes from this game's intentions, and people creating horrible "fixed" mockups that just look like they put a big brown shit filter on it, and then other people go "that looks so much better!"
It is enormously grating. I wouldn't recommend joining in.