Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
These problems affect companies in different ways - they limit creativity, force them to do things a certain way (RT and action instead of TB and dialogues), and fuck with them financially (like Bethesda tying the bonus to metacritic ratings). They don't delay development cycles, unless they are really unhappy with what they saw and want a do-over, which happens very rarely.They will most certainly run into problems. The question is what type of problems. They won't have any traditional publisher problems, which has plagued companies such as Troika and Obsidian.No game is developed flawlessly, so there are always issues and I'm pretty sure that "the highly proprietary game engine" will cause a fair share of them.
It's a new and untested (by any real project) engine. Expect problems.I don't know how well Unity support works but there is tons of resources at hand.
http://www.lar.net/2012/06/05/larian-home-movie-e3-the-thomas-files/Well, a demo for a game show and journalists is not exactly the same as a demo like for instance the AoD beta.
Vickne of Larian makes it sounds like quite an ordeal:
http://www.lar.net/2012/05/01/the-side-journalists-never-see/
http://www.lar.net/2012/06/05/larian-home-movie-e3-the-thomas-files/
It is an ordeal, but it's not something that would cause a noticeable delay. According to the first link, 3 guys had to work extra to make it because the demo was too ambitious and a lot of things didn't work. Besides, I don't think that Fargo will miss a chance to show the game at E3.
Speaking of Larian, they started working on Dragon Commander in 2010. The game is expected to be released in 2013. They aren't going with a publisher, so there is no interference there. And it's not even an RPG.
In my opinion, minor art assets (trees, ruins, cars, etc) aren't a significant factor as they are done in parallel to the rest. Buying these assets would allow him to save a bit of money, but not time. What do you mean by writing though?Well there was also the matter of Unity assets and writing.