Excommunicator
Arcane
- Joined
- Oct 19, 2010
- Messages
- 3,524
Well it seems Wasteland 2 might yet deliver as much drama to the Codex as Mass Effect or Diablo 3. Impressive
As to the screenshot: it is oversaturated as has been said many times already, but I'm actually surprised at how good it is. I was expecting something that looked a lot cheaper. The scene in the screenshot is obviously arranged to show off their art assets so I'm not even going to bother commenting on that, and neither should any of you.
I suppose my main concern is whether or not the visuals will end up as distinctly their own. They really need to aim for memorability and all the distinctive qualities they can achieve in order to push the game's exposure and recognition in the face of its niche appeal. This game has its funding now secured so they are mostly safe in that regard but with some minor oversights down the track there is a very real risk that this very positive position could disappear almost instantly and destroy their opportunities for sequels and similar future games. They can't rely on Kickstarter to come through again in the same way, so hopefully they are thinking about giving the game all the classical appeal they can so that it has that long-term appeal and the trickle-type selling potential that comes with it. There is no safety net yet, and that is going to come from post-release sales. Hipster-indie inspired visuals will not have long term appeal.
As to the screenshot: it is oversaturated as has been said many times already, but I'm actually surprised at how good it is. I was expecting something that looked a lot cheaper. The scene in the screenshot is obviously arranged to show off their art assets so I'm not even going to bother commenting on that, and neither should any of you.
I suppose my main concern is whether or not the visuals will end up as distinctly their own. They really need to aim for memorability and all the distinctive qualities they can achieve in order to push the game's exposure and recognition in the face of its niche appeal. This game has its funding now secured so they are mostly safe in that regard but with some minor oversights down the track there is a very real risk that this very positive position could disappear almost instantly and destroy their opportunities for sequels and similar future games. They can't rely on Kickstarter to come through again in the same way, so hopefully they are thinking about giving the game all the classical appeal they can so that it has that long-term appeal and the trickle-type selling potential that comes with it. There is no safety net yet, and that is going to come from post-release sales. Hipster-indie inspired visuals will not have long term appeal.