Um, i didn't say you can't tell anything about the game's art style from that screenshot?
You implied it pretty clearly
Nope. You took that out of context. I was talking about the cover art. And since you haven't seen a scene similar to that particular piece of art yet (set in a ruined city), you can't say how it's different from the actual game.
If you dismiss any connection between budget and art, you should have stated it back then. Now you just seem to look for any argument to counter with, as your position isn't consistent.
No, i shouldn't, since i think it's fucking obvious. Lower budget = less polys per model, less detail, crappy textures, less animations, no fancy-shmancy effects etc. Art style has nothing to do with money.
First you say the art direction is different in Underrail and in W2 BECAUSE of budget difference, then you tell me budget has nothing to do with art direction.
Lol. No, i didn't say that. Anyway, you can't honestly talk about any art direction in Underrail, as all you can see is just some generic looking walls and corridors with some computer screens and furniture scattered here and there. It's not like he even bothered with concept art and stuff
Trololo.
It's the nth time I've read about JA2 and minimalism. What the fuck. Where's any minimalism there. Find better words.
No, i won't.
Compare JA2 or Fallout to 1998's Commandos or 2000's IWD.
Can you rotate the camera?
Why do you ask for the most cancerous thing in modern isometric games.
I would if I could. Anyway I thought they make this game, not just for money, as it was implied in the kickstarter vids.
Well, Fargo always wanted to make W2. He made it pretty clear, he also said he won't take any money during its development. And i bet he can afford it, since he offered to pour 100.000$ into this project from his own pocket.
But i bet the rest of the team has families, bills to pay and kids to feed. A job's a job. Get real.
There are other examples as I said. Eisenwald, Fallout Tactics, Grim Dawn etc. that look much better to me, if this screenshot is an indication of art style they are going to use. And I also cannot fathom why would ugly graphics be a prerequisite for a sophisticated mechanics in game, and why pretty looking games must have sucky mechanics.
Eisenwald i'm not familiar with. Fallout Tactics' devs had a bigger budget, publisher support, more time and an existing set of mechanics to base their game on. They most likely also had a bigger team.
Grim Dawn is in development since 2008. You could pre-order the game though their website since 2009. They got some initial funds this way. They are using their own engine and already existing mechanics.
So why Fargo may need to cut corners here and there? Because he has an actual deadline, a tight budget and a team of employees who might refuse to work for food. Games made in spare time don't require big budgets. Like i said, get real.