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Fluent Plays Wizardry 8

  • Thread starter Deleted Member 16721
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Deleted Member 16721

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I made a character creation video on my YouTube channel. Just search the last few released videos to find it.
 

Deleted Member 16721

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Multiclassing is useless in Wizardry 8. Unless you're doing a solo run, don't bother with it.

Why is multiclassing useless? Would it at least give me access to the other abilities, like the Psionic spell book and what not? If so, it might be worth it to get some levels in those other classes like Ranger, Psionic, maybe Gadgeteer, etc.. No?
 

Gunnar

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Last time I played I made a Mook Fighter specifically to solo in the center and wield the Giants Sword with its extended range. Much better than a valkyrie with her polearm. Fun to try to take on the hard enemies guarding the sword as early as possible.
 

Tse Tse Fly

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Multiclassing is useless in Wizardry 8. Unless you're doing a solo run, don't bother with it.

Why is multiclassing useless? Would it at least give me access to the other abilities, like the Psionic spell book and what not? If so, it might be worth it to get some levels in those other classes like Ranger, Psionic, maybe Gadgeteer, etc.. No?
If I remember it correctly - when you go multiclass, your character loses the ability to train the skills unavailable to the class you're converting into. So, for example, if your mage multiclasses into a psionic, he becomes unable to train Wizardry and thus unable to obtain the more powerful spells from that spellbook, that is, all his previous training as a mage effectively goes to waste. Another example - a bard will be unable to improve his effectiveness with instruments once he converts into a fighter. There is a powerful 18 lvl instrument that deals substantial damage to the entire enemy group, but a 18 lvl bard will mess up quite frequently using that instrument (the invoked spell will fizzle or backfire), which can be fixed by gaining a few more levels in the bard profession. But if your bard becomes a fighter, he won't be able to improve to apply that instrument more reliably and effectively, because he ceases gaining new bard levels.
 
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Black

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Last time I played I made a Mook Fighter specifically to solo in the center and wield the Giants Sword with its extended range. Much better than a valkyrie with her polearm. Fun to try to take on the hard enemies guarding the sword as early as possible.
Do Mook fighters gain skill ups a lot faster than dracon/lizardman fighters?
 

Darth Canoli

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Last time I played I made a Mook Fighter specifically to solo in the center and wield the Giants Sword with its extended range. Much better than a valkyrie with her polearm. Fun to try to take on the hard enemies guarding the sword as early as possible.

:bro:

Mook fighter with a giant sword is really good indeed, all these class / races restricted items add a lot to the replayability.

Edit : For the record, i tried Lunastralis mod with a weird party and only one caster.
Fae Monk/ Gnome ninja / Mook Samourai / Mook Ranger / Gnome? Engineer / Fae Bishop
First thing the mod do is throwing a wounded rapax at you that makes you level up 3 times which sucks because you get 3 levels without the field training that should come along.

Also, the fae monk sucks, i'm going to restart replacing the monk by a mage or something
 
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Deleted Member 16721

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If I remember it correctly - when you go multiclass, your character loses the ability to train the skills unavailable to the class you're converting into. So, for example, if your mage multiclasses into a psionic, he becomes unable to train Wizardry and thus unable to obtain the more powerful spells from that spellbook, that is, all his previous training as a mage effectively goes to waste. Another example - a bard will be unable to improve his effectiveness with instruments once he converts into a fighter.

Can someone confirm this? If I train my Priest in Psionics she will lose the ability to level up her Divinity? That seems weird since some of these classes overlap in Skills and can be trained from the jump.
 

Shadenuat

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The idea of multi is that you can kickstart some skills (like starting wizard 1 > samurai 2) for less grind and to switch when skills you want are maxed (bard music 100 > something); or to get equipment (start ninja get stuff, start bard get lute) aside from that yeah don't bother with multis. It's not wiz 6-7.
 

Tse Tse Fly

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If I remember it correctly - when you go multiclass, your character loses the ability to train the skills unavailable to the class you're converting into. So, for example, if your mage multiclasses into a psionic, he becomes unable to train Wizardry and thus unable to obtain the more powerful spells from that spellbook, that is, all his previous training as a mage effectively goes to waste. Another example - a bard will be unable to improve his effectiveness with instruments once he converts into a fighter.

Can someone confirm this? If I train my Priest in Psionics she will lose the ability to level up her Divinity? That seems weird since some of these classes overlap in Skills and can be trained from the jump.
www.zimlab.com/wizardry/recovered/avenstar/dclass.html
 
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Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
If I remember it correctly - when you go multiclass, your character loses the ability to train the skills unavailable to the class you're converting into. So, for example, if your mage multiclasses into a psionic, he becomes unable to train Wizardry and thus unable to obtain the more powerful spells from that spellbook, that is, all his previous training as a mage effectively goes to waste. Another example - a bard will be unable to improve his effectiveness with instruments once he converts into a fighter.

Can someone confirm this? If I train my Priest in Psionics she will lose the ability to level up her Divinity? That seems weird since some of these classes overlap in Skills and can be trained from the jump.
Characters retain the skill levels of their previous class, but can only train in the skills of the new class. The character will start their new career from level 1, but with the XP requirements of their "real" level, meaning that say a level 8 Priest-cum-Psionicist will start from level 1, with the XP requirement to advance to level 2 equivalent to what a single-class character would need to get to lvl 9. Needless to say, it's a bad idea in most cases. However, in theory, this would make Bard a good starting class from which to change to another, since all that is required to play instrument is a high enough Music skill, which the Bard will likely max out long before the end of the game. In practice, though, all the Bard-exclusive swag makes it well worth it to stick with the class all the way through.
 

Darth Roxor

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Except I made my Ninjas into some weird Dex/Speed Alchemy casters that sometimes murdered you with Critical Strikes (as opposed to the other way around).

Impressive. Personally I can never get hybrids into any degree of useful spellcasting ability, or at least not on the level of dedicated casters, and that was true even for the oriental smackdown party IIRC. But then again, after a certain point I hardly needed any magic to begin with, as getting 6 kills/round all the time with regular attacks was simply too hilarious to skip.
 

Gunnar

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Last time I played I made a Mook Fighter specifically to solo in the center and wield the Giants Sword with its extended range. Much better than a valkyrie with her polearm. Fun to try to take on the hard enemies guarding the sword as early as possible.
Do Mook fighters gain skill ups a lot faster than dracon/lizardman fighters?

The reason for mook here is just that the Giants Sword is race restricted to them.
 

Tse Tse Fly

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Another piece of advice I can give you - whenever you meet a new npc, talk to him on every subject that might be relevant to your current goal, or else you may find yourself stuck at some point, not knowing where to go and what to do next. It may be tempting to resort to the written walkthroughs/let's plays in such cases, but please - don't. Try to figure out everything on your own first, and you will be rewarded. The game is not that difficult.


I envy you, Fluent. :negative:
 
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Hobo Elf

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People tend to dismiss the specialist spellcasters, but nothing could be more wrong. They grow powerful quickly, do not need grinding and their AoE and CC spells mean that you can fight in open areas aswell. They also mean quick access to Portals.
Take for example Blinding Light, lvl 2 Alch spell. This is simply one of the best spells throughout the early and midgame, you do not need to reposition, your Fighters/Casters pick off the running enemies with their ranged weapons and Spells and often they trickle in after the blindness runs out.
This. People meme the Bishop a bit too much imo. Of course, it is a versatile class, no argument from me there, but it is slow to develop and it will take some grind to get them to the level of power where they start becoming competitive. I'm also saddened at how underrated the Psionic tends to be in many discussions about Wiz8.
 

Black

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Last time I played I made a Mook Fighter specifically to solo in the center and wield the Giants Sword with its extended range. Much better than a valkyrie with her polearm. Fun to try to take on the hard enemies guarding the sword as early as possible.
Do Mook fighters gain skill ups a lot faster than dracon/lizardman fighters?

The reason for mook here is just that the Giants Sword is race restricted to them.
I know, but Mook's high int should affect how fast they gain skills.
I'm also saddened at how underrated the Psionic tends to be in many discussions about Wiz8.

But it's the easiest one to train, just identify items one by one.
 

Tse Tse Fly

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Psionics is the second most powerful spellbook after Alchemy, and both have more fun spell sets compared to Wizardry, IMO. Wizardry is the most effective of the three early on, but starts lagging behind in the midgame. And mages grow in power really fast, the mage class being the Fighter of spellcasters in terms of friendliness to first-time players.
 
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Incendax

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Did you know it is possible to play a game without starting a new thread saying you are playing it every single time?
He has been explicitly told. Which means he is creating new threads for publicity or spite. Fluent seems like a mostly chipper fellow, so I assume it’s more the former than the latter.
 

Deleted Member 16721

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Actually I just make them for the hell of it, to talk about games. Don't care about publicity and certainly not out of spite. I just like talking about games in threads I make, easiest way to do it.
 

Shadenuat

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I universally take Psionic + Alchemist when play pure casters. First one is great early and midgame, and while sucky endgame, goes into Haste-bot and Pandemonium still works on high levels. Alchemist is nice for most of the game, one of two classes who can into Golems, and provides you hundreds of thousands of gold.
 

Incendax

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Actually I just make them for the hell of it, to talk about games. Don't care about publicity and certainly not out of spite. I just like talking about games in threads I make, easiest way to do it.
The easiest way is a making a single “Fluent Plays...” thread. It means less bookmarks for you, and it’s easier for your fans to see other games you like (and discover them too).
 

DraQ

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But...but...I have Pickpocket, so that's fun, right??? :negative:

If I knew those things to start I would have rolled a different crew. Ah well. Maybe for the 2nd playthrough I'll use Gadgeteer and Psionic.
You'll never have half of things you want in Wiz8 anyway.
I usually try to cover all magic schools, but there is no rule saying you have to.
 

Shadenuat

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It is a good idea though.

Wizard gives you important buffs.
Cleric gives as much, mainly Magic Screen - without it you're dead meat.
Alchemist allows mixing potions.
Psionic allows Haste & gives fun reading minds.

Of course Gadgeteer & Bard can mimic some of these effects, but newbie won't know where to find all the correct stuff at correct time.
 

Deleted Member 16721

Guest
Damn, the Gregor is a bit of a challenge for my weak party. I killed it once but decided to reload because Zar, my Dracon Samurai, was dead from the fight. Going to pass out potions and hopefully take it down this time. That 3 attacks-per-round'll get ya when you have a weak party. :)

Maybe I'll roleplay a bit in this thread. Would it be interesting to read my journeys as they happen?
 

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