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I made a character creation video on my YouTube channel. Just search the last few released videos to find it.
Multiclassing is useless in Wizardry 8. Unless you're doing a solo run, don't bother with it.
If I remember it correctly - when you go multiclass, your character loses the ability to train the skills unavailable to the class you're converting into. So, for example, if your mage multiclasses into a psionic, he becomes unable to train Wizardry and thus unable to obtain the more powerful spells from that spellbook, that is, all his previous training as a mage effectively goes to waste. Another example - a bard will be unable to improve his effectiveness with instruments once he converts into a fighter. There is a powerful 18 lvl instrument that deals substantial damage to the entire enemy group, but a 18 lvl bard will mess up quite frequently using that instrument (the invoked spell will fizzle or backfire), which can be fixed by gaining a few more levels in the bard profession. But if your bard becomes a fighter, he won't be able to improve to apply that instrument more reliably and effectively, because he ceases gaining new bard levels.Multiclassing is useless in Wizardry 8. Unless you're doing a solo run, don't bother with it.
Why is multiclassing useless? Would it at least give me access to the other abilities, like the Psionic spell book and what not? If so, it might be worth it to get some levels in those other classes like Ranger, Psionic, maybe Gadgeteer, etc.. No?
Do Mook fighters gain skill ups a lot faster than dracon/lizardman fighters?Last time I played I made a Mook Fighter specifically to solo in the center and wield the Giants Sword with its extended range. Much better than a valkyrie with her polearm. Fun to try to take on the hard enemies guarding the sword as early as possible.
Last time I played I made a Mook Fighter specifically to solo in the center and wield the Giants Sword with its extended range. Much better than a valkyrie with her polearm. Fun to try to take on the hard enemies guarding the sword as early as possible.
If I remember it correctly - when you go multiclass, your character loses the ability to train the skills unavailable to the class you're converting into. So, for example, if your mage multiclasses into a psionic, he becomes unable to train Wizardry and thus unable to obtain the more powerful spells from that spellbook, that is, all his previous training as a mage effectively goes to waste. Another example - a bard will be unable to improve his effectiveness with instruments once he converts into a fighter.
www.zimlab.com/wizardry/recovered/avenstar/dclass.htmlIf I remember it correctly - when you go multiclass, your character loses the ability to train the skills unavailable to the class you're converting into. So, for example, if your mage multiclasses into a psionic, he becomes unable to train Wizardry and thus unable to obtain the more powerful spells from that spellbook, that is, all his previous training as a mage effectively goes to waste. Another example - a bard will be unable to improve his effectiveness with instruments once he converts into a fighter.
Can someone confirm this? If I train my Priest in Psionics she will lose the ability to level up her Divinity? That seems weird since some of these classes overlap in Skills and can be trained from the jump.
Characters retain the skill levels of their previous class, but can only train in the skills of the new class. The character will start their new career from level 1, but with the XP requirements of their "real" level, meaning that say a level 8 Priest-cum-Psionicist will start from level 1, with the XP requirement to advance to level 2 equivalent to what a single-class character would need to get to lvl 9. Needless to say, it's a bad idea in most cases. However, in theory, this would make Bard a good starting class from which to change to another, since all that is required to play instrument is a high enough Music skill, which the Bard will likely max out long before the end of the game. In practice, though, all the Bard-exclusive swag makes it well worth it to stick with the class all the way through.If I remember it correctly - when you go multiclass, your character loses the ability to train the skills unavailable to the class you're converting into. So, for example, if your mage multiclasses into a psionic, he becomes unable to train Wizardry and thus unable to obtain the more powerful spells from that spellbook, that is, all his previous training as a mage effectively goes to waste. Another example - a bard will be unable to improve his effectiveness with instruments once he converts into a fighter.
Can someone confirm this? If I train my Priest in Psionics she will lose the ability to level up her Divinity? That seems weird since some of these classes overlap in Skills and can be trained from the jump.
Except I made my Ninjas into some weird Dex/Speed Alchemy casters that sometimes murdered you with Critical Strikes (as opposed to the other way around).
Do Mook fighters gain skill ups a lot faster than dracon/lizardman fighters?Last time I played I made a Mook Fighter specifically to solo in the center and wield the Giants Sword with its extended range. Much better than a valkyrie with her polearm. Fun to try to take on the hard enemies guarding the sword as early as possible.
This. People meme the Bishop a bit too much imo. Of course, it is a versatile class, no argument from me there, but it is slow to develop and it will take some grind to get them to the level of power where they start becoming competitive. I'm also saddened at how underrated the Psionic tends to be in many discussions about Wiz8.People tend to dismiss the specialist spellcasters, but nothing could be more wrong. They grow powerful quickly, do not need grinding and their AoE and CC spells mean that you can fight in open areas aswell. They also mean quick access to Portals.
Take for example Blinding Light, lvl 2 Alch spell. This is simply one of the best spells throughout the early and midgame, you do not need to reposition, your Fighters/Casters pick off the running enemies with their ranged weapons and Spells and often they trickle in after the blindness runs out.
I know, but Mook's high int should affect how fast they gain skills.Do Mook fighters gain skill ups a lot faster than dracon/lizardman fighters?Last time I played I made a Mook Fighter specifically to solo in the center and wield the Giants Sword with its extended range. Much better than a valkyrie with her polearm. Fun to try to take on the hard enemies guarding the sword as early as possible.
The reason for mook here is just that the Giants Sword is race restricted to them.
I'm also saddened at how underrated the Psionic tends to be in many discussions about Wiz8.
He has been explicitly told. Which means he is creating new threads for publicity or spite. Fluent seems like a mostly chipper fellow, so I assume it’s more the former than the latter.Did you know it is possible to play a game without starting a new thread saying you are playing it every single time?
The easiest way is a making a single “Fluent Plays...” thread. It means less bookmarks for you, and it’s easier for your fans to see other games you like (and discover them too).Actually I just make them for the hell of it, to talk about games. Don't care about publicity and certainly not out of spite. I just like talking about games in threads I make, easiest way to do it.
You'll never have half of things you want in Wiz8 anyway.But...but...I have Pickpocket, so that's fun, right???
If I knew those things to start I would have rolled a different crew. Ah well. Maybe for the 2nd playthrough I'll use Gadgeteer and Psionic.