Because I don't think KoTC is very good at being a combat simulator, probably BECAUSE it uses the D&D 3.5 ruleset.
'Sup Sawyer. Go back to SA forums, rope kid.
Because I don't think KoTC is very good at being a combat simulator, probably BECAUSE it uses the D&D 3.5 ruleset.
Who thinks Project Eternity will have good encounter design, for instance? I don't. Not with Sawyer's Bland Soup of Console Balancing to make everyone feel equally capable lest people whine and cry about balancing, wrong choice of skills and whatever.
Instead, the thing that I get to look forward to these days is to bask in hatred and take a good and long shit on poorly designed games I donated over $250 to.
Well, I still find more joy in replaying my favourite old games. But for how long ?Instead, the thing that I get to look forward to these days is to bask in hatred and take a good and long shit on poorly designed games. It is the only joy they have left for us.
Instead, the thing that I get to look forward to these days is to bask in hatred and take a good and long shit on poorly designed games I donated over $250 to.
![]()
BROS CAN SOMEONE TELL A LIBERTARIAN NIGGA TO SHUT THE FUCK UP CAUSE THE MARKET IS TALKING TO HIM
Instead, the thing that I get to look forward to these days is to bask in hatred and take a good and long shit on poorly designed games I donated over $250 to.
![]()
I don't know this is about but you give me the impression that you are awfully butthurt about what other people have done with their money. Are your poor? Let me buy you a fine meal sometime.
(...) being an artist. If you're good you'll make money.
Instead, the thing that I get to look forward to these days is to bask in hatred and take a good and long shit on poorly designed games. It is the only joy they have left for us. Who thinks Project Eternity will have good encounter design, for instance? I don't. Not with Sawyer's Bland Soup of Console Balancing to make everyone feel equally capable lest people whine and cry about balancing, wrong choice of skills and whatever.
(...) being an artist. If you're good you'll make money.![]()
Instead, the thing that I get to look forward to these days is to bask in hatred and take a good and long shit on poorly designed games. It is the only joy they have left for us. Who thinks Project Eternity will have good encounter design, for instance? I don't. Not with Sawyer's Bland Soup of Console Balancing to make everyone feel equally capable lest people whine and cry about balancing, wrong choice of skills and whatever.
How does spamming fireball because everything else is shit lead to good encounter design?
(...) being an artist. If you're good you'll make money.![]()
Art is one of the few fields in which someone can genuinely see how good you are in no time whatsoever. It's one of the last fields in which you can whine that you're poor because nobody will recognize your genius.
(...) being an artist. If you're good you'll make money.![]()
Art is one of the few fields in which someone can genuinely see how good you are in no time whatsoever. It's one of the last fields in which you can whine that you're poor because nobody will recognize your genius.
Bbut "art that sells" and "art that is good" are two categories which only slightly overlap.
Allow me to illustrate with a Venn diagram.
![]()
Size of circles not to scale.
(...) being an artist. If you're good you'll make money.![]()
Art is one of the few fields in which someone can genuinely see how good you are in no time whatsoever. It's one of the last fields in which you can whine that you're poor because nobody will recognize your genius.
Bbut "art that sells" and "art that is good" are two categories which only slightly overlap.
Allow me to illustrate with a Venn diagram.
![]()
Size of circles not to scale.
What's good art?
Oh shut up you moronic dumbfuck, im tired of your pretentious tone and your half believable bullshit,Actually they overlap a lot more (I suspect a lot of codexers mistake "good art" for "art I like" but since most of you are autistic as fuck your opinions on the subject don't really matter.
Oh shut up you moronic dumbfuck, im tired of your pretentious tone and your half believable bullshit,Actually they overlap a lot more (I suspect a lot of codexers mistake "good art" for "art I like" but since most of you are autistic as fuck your opinions on the subject don't really matter.
Art at its core is a mean to express your feelings tru your creativity, whether its good or bad only people that understand it can say.
We study games in general and RPGs in particular, we try to understand what makes them enjoyable and how to recreate it, therefore we are the people thats best qualified to say whats good and what isnt. (this does not make us right, just better qualified than the casual bystander that emits a judgement based on 5 minutes of footage and his experience with a different game of a different genre made with a different technology)
To follow on the idea that if its good art it will make money:
Art and finances are opposites, as the later deals with the managment of limited resources while the former is born of the unlimited potential of human creativity.
Because art is a form of expresion it is obvious that in most cases not everyone will be able to relate to it, thus it will only appeal to those that can while alienating the rest. This is not financially advisable as alienating potential customers only limits your resource pool more, but it is what gives games a distinctive feel and a soul. It is because of this that most profitable games are bland shit that anyone can eat, fast food if you will.
Anyway, saying that good art is easy to sell is the stupidest thing ive read on the codex, even sugesting that most of it is, is a fucking travesty and an insult to many great artist that died poor and alone and were only recognized after that, or never at all.
I could spend a whole afternoon talking about a subject that i know next to nothing about and embarrass myself more, but ill just drop it.
Art at its core is entertainment that pretentious assholes like to pretend is something less primal.[
You don't study anything you smarmy fuck. You entertain yourself with a video game genre that primarily appeals to people who think their life sucks and want to be someone else for a while. Stop pretending you're actually engaging in some sort of transcendental meditation every time you double click the Fallout or Torment icon.
You don't need to be in finance to make money. Incidentally, good artists ARE very limited resources, which is why the best ones charge an arm and a leg for their work.
Art is a form of entertainment. Figuring out what the average dumbfuck finds entertaining and replicating it isn't hard if you're a good artist because a good artist has to have, by definition, a good mastery of the mechanics involved in producing said art, which is all it takes.
Go fuck yourself. This discussion has nothing to do with the past, but with the present where every asshole can set up a deviantfuck account, plaster all his shit furry animu drawings online then send a link to any potential employee or do custom jobs for customers(or if they're smart enough, just work on their own art related projects and promote them, which isn't hard at all if you're willing to put in the effort). The artists of the past didn't have a fraction of the exposure potential today's artists have.
What's good art?
What is good art? Go to the monastery at the top of the mountain and ask Codex poster "Lyric Suite" that question. Report back with your findings.