221 B Baker St., based on the board game?
Edit: Since the Blackwell games are in, The Shivah should be too?
Edit: Since the Blackwell games are in, The Shivah should be too?
I'd say that the most fundamental distinction is that in a traditional adventure you collect items to use on other items (Mystlikes are a separate subgenre), while in an investigative adventure you collect clues to inform your character's actions. Ideally, that means that you make your own conclusions based on the information you have, and can make a wrong one, but "detective-lite" games could also be interesting if done right.As expected, there are well intentioned people recommending good games that have zero detective mechanics or gameplay whatsoever, turning this into a "mystery" themed adventure game recommendation list instead. Which would be informative if most adventure games weren't mystery themed, so it ends up being a generic adventure game recommendation thread.
That's what I was thinking.
After 3 pages I still have no idea what people are using to separate the distinction between a detective game and an adventure game. I mean, if the Nancy Drew series is just an adventure game series, then what's the exact thing people are defining as 'actual' detective mechanics?
Most of them yes but there was one where you could actually make the wrong call I think.CSI games? Those were glorified hidden object games with a crime theme, if I remember correctly. Nothing interesting about that.
I am happy to move any games that don't have "detective mechanics" onto the amber list, but somebody has to frickin tell me. I know it's not perfect but would you rather complain or help make it better?As expected, there are well intentioned people recommending good games that have zero detective mechanics or gameplay whatsoever, turning this into a "mystery" themed adventure game recommendation list instead. Which would be informative if most adventure games weren't mystery themed, so it ends up being a generic adventure game recommendation thread.
I don't see what's the uproar about. Games with detective theme are one thing, games with detective mechanics are another. It's a very clear cut distinction.
Agreed. Now if you don't want to help or do a better job, feel free to put a sock in it.I've already said my piece several times above.
I should add The witness and Suspect by Infocom but I only played Deadline.
Latest text games added, moved them all to the amber section since they can't really have "detective mechanics".
Sure, they're "detective games", but that's not the question here. The question is whether they have interesting and specific mechanics to fit the genre. Text adventures all have the same mechanics: type sentence, read results. That's not "detective mechanics".What are you talking about? You go around and investigate, like a detective. Those text games are probably more of a detective game than anything released after the 80s.Latest text games added, moved them all to the amber section since they can't really have "detective mechanics".
Sure, they're "detective games", but that's not the question here. The question is whether they have interesting and specific mechanics to fit the genre. Text adventures all have the same mechanics: type sentence, read results. That's not "detective mechanics".What are you talking about? You go around and investigate, like a detective. Those text games are probably more of a detective game than anything released after the 80s.Latest text games added, moved them all to the amber section since they can't really have "detective mechanics".
Besides having a mystery you need to solve, what exactly do you call "detective mechanics"?
Stuff like having an investigation board, a clue matching interface, lab work, things like this.Besides having a mystery you need to solve, what exactly do you call "detective mechanics"?
Darkness Within: In Pursuit of Loath Nolder ?
Your hero keeps a notebook with a list of observations, thoughts and conversations. You can combine them along with items to deduct what's going on. You find a lot of documents in the game like letters, police reports etc and you can underline words and phrases to highlight some clues. There are two modes, the standard one that tells you which documents are important and gives you a clue counter, and the free one that lets you try to highlight every document if you want. There are "hidden" clues and a lot of optional observations to make, that help you understand things a bit better. At the end of the game it tells you how much hidden stuff you managed to uncover. You play a police detective hunting down a private investigator assosiated with a lovecraftian cult.
Yeah but I forgive them since they tried to do something new and nailed the atmosphere.Darkness Within: In Pursuit of Loath Nolder ?
Your hero keeps a notebook with a list of observations, thoughts and conversations. You can combine them along with items to deduct what's going on. You find a lot of documents in the game like letters, police reports etc and you can underline words and phrases to highlight some clues. There are two modes, the standard one that tells you which documents are important and gives you a clue counter, and the free one that lets you try to highlight every document if you want. There are "hidden" clues and a lot of optional observations to make, that help you understand things a bit better. At the end of the game it tells you how much hidden stuff you managed to uncover. You play a police detective hunting down a private investigator assosiated with a lovecraftian cult.
But the implementation is a bit weak, lots and lots of failed opportunites at reactivity when combining info.
Yeah but I forgive them since they tried to do something new and nailed the atmosphere.
But anyway, in 99% of all the games with detective mechanics, the specific mechanic in the end feels kinda weak with lots of failed opportunities.