vortex
Fabulous Optimist
I liked Batman: Origins the most for detective part. There is a room where you identify Joker as the real murderer.
I played The ABC Murders recently. It doesn't have any real detective mechanics as described. Really it's just another adventure game with lock puzzles. But it is still fun and worth playing imo due to its funny reward system, where you have to act "like the real Poirot would" to score points on the ego meter. Progress through the game is childishly easy but the ego system kept me awake and paying attention throughout. A cute, relaxed yet engaging experience.Sinking Island is ... a classic whodunit: you have to find who killed the millionaire before the island sinks. I played it long ago but you combine different testimonies and items in your inventory to see who is lying.
Another game that seems to use such mechanics is Agatha Christie - The ABC Murders, but I haven't gotten around to playing it yet.
A real detective goes where the crime is.I was getting kinda excited reading this, and then I went to Steam and learned that it was set in a high school. Ugh. Japs and their high school fetish.
IF you want the story to carry on even after missing clues or sending an innocent man to the guillotine because well, sorry, that's the way I used the clues, try Aviary Attorney.Playing through the Phoenix Wright trilogy now and kinda loving it. Sure it could do with a little less weaboo and a little more failure state - would be especially nice if you could actually miss clues during the investigation phases. But the main mechanic of picking witness testimony apart line by line and confronting it with collected evidence to find holes and contradictions is absolutely brilliant.
Hanako games are not from Japan. Georgina Bensley is founder, and she doesn't look like a Japanese.I was getting kinda excited reading this, and then I went to Steam and learned that it was set in a high school. Ugh. Japs and their high school fetish.
I actually like that PW isn't strictly a detective game. It gives it clearer failure states. Playing a detective, the big problem is how to let the player know that he failed, i.e. accused the wrong person, that would not feel arbitrary or artificial. Playing a defence attorney is more straightforward - you get your defendant off the hook, you succeed; you don't, you fail.Actually, AA is DEFINITELY a Detective game, much more than Phoenix Wright. Sad it is so short.
Play AA, and then try to play PW again after that and come report whether you could :p.I actually like that PW isn't strictly a detective game. It gives it clearer failure states. Playing a detective, the big problem is how to let the player know that he failed, i.e. accused the wrong person, that would not feel arbitrary or artificial. Playing a defence attorney is more straightforward - you get your defendant off the hook, you succeed; you don't, you fail.Actually, AA is DEFINITELY a Detective game, much more than Phoenix Wright. Sad it is so short.
I'm not saying PW is perfect - I have a fair share of annoyances with it, especially the sequels - just that I find "defence attorney game" more structurally sustainable than "detective game", and PW should be commended for inventing this genre. Going by the title, AA should also be in this camp, so I'm looking forward to checking it out.Play AA, and then try to play PW again after that and come report whether you could :p.
It's funny that you say that - i did get some Council vibes from C&P, mostly the way both games handle exploration I guess. I like The Council a lot, it does have some stimulating bits though I wouldn't call it super challenging.Did you play The Council?
Well you put "the Shivah" in your list - Inspector Waffles is more detectivy than the ShivahI get the impression that Inspector Waffles is an old school point-and-click with no detective mechanics - not a "detective game" but an "adventure game with a detective in it".