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Games without which everything would be different

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
and let me add 2016 was the best NuDoom
In terms of presentation, art direction and general atmosphere I generally prefer the more serious Doom 2016 approach. On the other hand Doom Eternal blows it out of the water in terms of gameplay and challenge.

id is one of the rare developers nowadays that weren't afraid to make the game challenging, and didn't bend under pressure and make the game easier because game journalists are subhumans.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,712
NuDoom has arenas because they didn't even bother to implement Level of Detail for distance rendering even a monster is 5 pixel across the whole model is queried.
But ofc it needs some hamfisted reddit tier explanation how its pushing agressive gameplay with gamepads or some shit, lol.

idtech was wasted on bethesda simple fact.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,583
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Virtua Fighter 2. It was the first game to ever use motion-capture technology.

Wasnt Mortal Kombat the first?

MK released in 1992 and VF2 in 1993



Btw they should bring back this

Mortal Kombat is probably close to being the first game to use digital motion-capture, but before motion capture there was rotoscoping, where animators traced over motion picture footage, frame by frame.

While many games have used rotoscoping, Karateka (1984) is probably among the earliest one of them. That, and Prince of Persia (1989) rotoscoped off of actors starring in special videos recorded solely for the rotoscoping process, while wearing the actual clothing shown in the game. Another World (1991) also used some rotoscoping.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,141
Here is your
[citation needed]
Donut Touch; Codehunters from 2006 Gearbox went as far as to lift the bus drop-off straight from it.

There are some pre cel shaded clips of Borderlands
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,697
ValeVelKal TIL the first 3D fps was Maze War and it came out in 1973 (!)
I did not know there was "combat" in Maze War so interesting, but Maze War is more the ancestor of a blobber than to a FPS. I mean, if Maze War is a FPS, so is Dungeon Master or Lands of Lore. There is no discrete movement, no apparent weapon, no targetting, ...

Marathon is the first remembered FPS, and yes you found out the totally forgotten Hovertank 3D (which I had never heard about). Maybe one could accept Battletank (1980) as the ancestor to Hovertank 3D, so a lineage of the FPS up to 1980 ?
Coming back to this discussion, Maze War always struck me as someone being pedantic since its primitiveness is so extreme that it feels primitive compared to just about everything. Since its one of those mainframe games, or whatever pre-home computer system it is, its also hard to narrow down what actual year its from, since these things were often not made with an eye towards giving it a consistent year, so to speak. Battlezone, on the other hand, also feels a bit pedantic, since people tend to put tank games as a separate category than FPS games. Though that one is still important since it was the first game that the US army turned into a training simulator.
The first unambiguous FPS game would probably be 1987's Midi Maze, on Atari ST, which also has the interesting qualification of being the first home MP FPS, as they used the ST's midi cable to create primitive LAN parties. Its basically Wolfenstein, but MP-only, and with regenerating health. The first FPS with a single player game would be 1988's Star Cruiser, a Japanese-exclusive FPS/space sim/JRPG which does everything you expect from a FPS, except you have an incredibly short draw distance and its not so fast. (there are also a few more games before Hovertank, like The Colony, The Terminator and probably a bunch that escape my brain ATM)
None of which really has a point to the actual observation that Wolfenstein 3D is important, since none of the boys at ID had any real chance of playing these games, since they went from using the Apple II, to DOS. They weren't important, well, Star Cruiser was in Japan, but that's nebulous to us. Almost none of the games who did it first tend to be the ones who did the important games in that field...well, except Alone in the Dark for survival horror.
 

ValeVelKal

Arcane
Joined
Aug 24, 2011
Messages
1,606
Some people think that Dune 2 was the first RTS, some point at Herzog Zwei but it's all bullshit.

Ladies and Gentlemen, Nether Eearth!


Some people think that Herzog Zwei was the first RTS, some point at Nether Earth, but it's all bullshit.

Ladies and Gentlemen, Cytron Masters!

qbAzgxx.gif

[I am on the right, and turtling like a coward against the computer. The resource to build things is the green gauge below the battle screen.]


aJZprbn.gif

[The AI having exhausted its force in the South, I am now pushing, but my column crosses an AI push in the middle. Then the AI counters with a missile and blows a good chunk of my guys]


I am still in 1983 on my blog and I have met quite a few RTT and RTS, rarely good. Heck, my last post is on The Final Conflict, a RTS released in October 1982 - albeit a slow one that was also a design dead-end.

I even have an article about the history of the history of the first RTS (that's not a typo !). Dune II has not been considered the first RTS for quite a long time.
 
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samuraigaiden

Arcane
Joined
Dec 28, 2018
Messages
1,954
Location
Harare
RPG Wokedex
Virtua Fighter 2. It was the first game to ever use motion-capture technology.
Virtua Fighter 1 deserves cred as the first ever 3D fighting game.

And then there's Heavyweight Champ (1976) the first ever fighting game.



Both by Sega.


The people behind SEGA's arcade division in the 90s are probably the most underrated pioneers in gaming.
 

Alphard

Guest
Depression quest.it highlighted the toxicity of white male gamers towards women and minorities
 
Joined
May 11, 2007
Messages
1,854,431
Location
Belém do Pará, Império do Brasil
Baldur's Gate.
Without it perhaps I would've been such a gaming faggot, I'd have joined the scouts, met the girl of my life 10 years earlier, and we would be together, with two kids and great love life.
Instead, I met her too late, I got involved with someone else and it's all fucked.
There's no one girl of your life, there are many.
You will meet someone even better one day, God willing.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,451
Oh wow, I really wrote that.

The real answer is Donkey Kong. Yeah, that's it.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,926
Location
Hibernia
off the top of my head - halo. regeneration health, more emphasis on big open levels instead of vertical tight knit fast paced action. gears of war - made the cover mechanic into a mainstay in gaming. oblivion - made rpgs have mass appeal at the cost of being a railroader thrill park with subpar mechanics, little c&c and bad writing & world building. amnesia - made horror into a game without weapons, opening the floodgates to conveyor belt of cheap jumpscare fests that followed.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
off the top of my head - halo. regeneration health, more emphasis on big open levels instead of vertical tight knit fast paced action. gears of war - made the cover mechanic into a mainstay in gaming. oblivion - made rpgs have mass appeal at the cost of being a railroader thrill park with subpar mechanics, little c&c and bad writing & world building. amnesia - made horror into a game without weapons, opening the floodgates to conveyor belt of cheap jumpscare fests that followed.

Horrible

I meant it in a more positive way but I guess this is another topic
 

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