Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
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UFO: Enemy Unknown - turn based combat, mission based tactics
Except UFO: Enemy Unknown is the direct progression of Gollop's former works, namely Laser Squad (1988) and the Rebelstar series (1984-1988). Those games only featured "in-field" combat scenarios however, and not the global strategy/base management aspects of UFO.
I'm with you there. I lived and breathed QWTF - it was great even on dial up. Played a lot but wasn't a fan of TFC, nor was I a fan of Tribes.QuakeWorld Team Fortress, amazing. It is Team Fortress 2 people know today, but done first and done better, in the 1990s. And not cartoonish, and not monetized at all. So way better. I miss it, it was kind of the last FPS I cared about.
I did not know there was "combat" in Maze War so interesting, but Maze War is more the ancestor of a blobber than to a FPS. I mean, if Maze War is a FPS, so is Dungeon Master or Lands of Lore. There is no discrete movement, no apparent weapon, no targetting, ...ValeVelKal TIL the first 3D fps was Maze War and it came out in 1973 (!)
Fallout single-handedly created the Russian shovelware market of cheap Fallout clones.
Except UFO: Enemy Unknown is the direct progression of Gollop's former works, namely Laser Squad (1988) and the Rebelstar series (1984-1988). Those games only featured "in-field" combat scenarios however, and not the global strategy/base management aspects of UFO.
The reason I mentioned UFO: Enemy Unknown instead of the previous entries of Gollop work is the in UFO the whole formula has been perfected. In fact I consider both entries to be UFO v0.5.
The UFO and its sequels are the series that defined and shaped the turn based strategy/tactics genre.
DOS - resurrected TB.
One could just talk about King's Field or Shadow Tower.Dark Souls.
How would you describe a hard game if it never existed?
Dark Souls.
How would you describe a hard game if it never existed?