Amusingly enough, we're probably the only place that (aggressively) discuss Vogel's approach. See, he doesn't care about what you think, or what he could do, or how much money he could make.
He doesn't like developing his games like he did in past years. He has been rather clear that he considered Bioware's games the golden standard for RPGs and he even tried to ape their mechanics in some ways. His most original output in
years was Queen's Wish and Queen's Wish proves that he's completely cut out of proper RPG design, because he redid RPGMaker mechanics out of sheer ignorance (I appreciate the
attempt, but it is indeed clumsy).
He doesn't want to put
effort in his games. He refuses to improve because that would require effort and going out of his comfort zone, to try new approaches or to do extra work in areas he's not used to. Soundtrack? Why doesn't he KevinMcLeod something? Because that would require minimal effort and his past games didn't have any soundtrack. Don't take risks. Don't change anything.
Vogel, despite his memetic repetition of being an OLD MAN and INDUSTRY VETERAN, has learned pretty much nothing from his experiences. Let's be blunt, his success is only due the fact he managed to put out good RPGs during the Great Shortage of the 00ies, managed to fully exploit Steam's indie boom (I am the only one who remembers how Vogel screamed that Steam was shit up until he realized he made more money on it that he ever did before?) and then managed to build some sort of community that buys his cookie-cutter remasters without critique (and he pretty much told his old fans to go fuck themselves because we're not his audience anymore, he doesn't care LALALALALALALA).
Again, I don't
think he can fuck up a Geneforge remake too much, if he doesn't streamline the mechanics or the progression too much.
In before ranting blog post "WHILE I WAS DESIGNING GENEFORGE I REALIZED THE DESIGN IS PRETTY OUTDATED AND I CHOOSE TO REVAMP IT BASING IT ON OUR HIT QUEEN'S WISH. NOW YOU NEED FORTS TO HAVE CREATIONS AND YOU CAN FREELY RESPEC THEM AT YOUR FACTION'S SHAPER POOL. IT IS 2020 AFTER ALL IT NEEDED A REFRESH. 25+ YEARS OLD DEVELOPER VETERAN AND OLD MAN, AFTER ALL."
join all factions then betray everyone and report in to the shaper council at the end.
G2's is my favourite pick too. Mostly because you can weirdly roleplay, and I mean
real roleplay: refuse canisters and stick to traditional shaping, beat up all the fucks who genemodded themselves into godhood and go back to the council proving traditional Shaper approach superior. Best ending.