On the whole, I prefer a tighter game where everything reinforces the story / themes, and filler content is avoided. If budget allows a somewhat longer game that still manages to avoid filler, I’m fine with that, but that’s rare for an indie team.G Ziets
What's your preferences on game length? Tight campaigns like Fallout and MotB, ~100 hour grand adventures, or something in between?
What about phase-based?Opinion on RTwP versus TB?
Turn-based. I can play and enjoy RTwP games (e.g., Infinity Engine, Pathfinder), often by setting them up to pause on all the optional events, but I still enjoy turn-based systems better.
Yeah, me too... them talking about Ravenloft in the video got me really hyped for one. There are two Ravenloft first person action RPGs that came out back in the 90s that are really cool, but they'd probably be pretty hard to get into now if you're not used to that kind of game.I checked what kind of setting this Ravenloft is. And now I want Ravenloft RPG.
People who have been interviewed about Wasteland 3 in recent months other than Brian Fargo - Tim Campbell (game director), Jeremy Kopman (lead area designer), Thomas Beekers (senior narrative designer). At this stage in development they could probably fill lead designer tasks.
So Brother None is now the senior narrative designer? That's quite a career.
Why do we hate him again?
Don't talk shit about Gerald Brom.You can make anything in Forgotten Relams and it will be better than Ravenloft or Dark Sun not because WotC forces FR, but because it is much much more developed. And developing Dark Sun or Ravenloft is a chore. Yeah, survival and gothic nightmare but they damn look like b-movies
GeorgeI’ve currently got a document full of RPG and RPG-hybrid pitches. We’ve started prototyping one of them – I can’t say much about it yet, except that it’s an original setting with a vibe you’d expect from us. Down the road, we’re planning to develop some concept art pieces and setting info that we can share. Of course, there are also some existing IPs that I’d love to work in. For example, I’d happily drop everything for a Ravenloft RPG. In fact, a number of the WotC IPs would be fantastic, like Dark Sun and Planescape. In the Matt Chat interview, we talked about some other possibilities too - spiritual successors and novels that would lend themselves to great RPGs. (I think he’ll be posting those segments soon.)
What about Degenesis ?Of course, there are also some existing IPs that I’d love to work in.
Opinion on 2D vs 3D?
Isometric or 2D. Mainly this is because 3D games lend themselves more to action combat systems IMO, while isometric or 2D encourage a more tactical, strategic perspective, which is what I prefer. (I know that’s not always the case, but I still prefer the overhead view.)
Opinion on 2D vs 3D?
Isometric or 2D. Mainly this is because 3D games lend themselves more to action combat systems IMO, while isometric or 2D encourage a more tactical, strategic perspective, which is what I prefer. (I know that’s not always the case, but I still prefer the overhead view.)
I'm free from Feb 2020 if you are looking for an artist. :D
It looks like greedfall in a way.
Opinion on 2D vs 3D?
Isometric or 2D. Mainly this is because 3D games lend themselves more to action combat systems IMO, while isometric or 2D encourage a more tactical, strategic perspective, which is what I prefer. (I know that’s not always the case, but I still prefer the overhead view.)
I'm free from Feb 2020 if you are looking for an artist. :D