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- Oct 21, 2002
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Finally took the time to read the thread up to this point. Thanks for joining us in discussion ksaun and G Ziets
I have a few questions:
How important is the "no publisher interference"-part of starting up Digimancy? To what degree would you consider working together with a publisher, big or small, to bring a game to market?
Are there any particular creative freedoms you are looking to exploit? R-rated contents; music that isn't generic orchestral stuff; wonky art styles; strange game mechanics, etc.?
Do you already have any self-imposed constraints and design rules in place? I know for instance voiced dialogue has been mentioned already. Game length? Tropes to avoid?
Because there are so many elf fans in this thread; what is your favorite type or sub-race of elves? And would you consider having elves in your games?
I have a few questions:
How important is the "no publisher interference"-part of starting up Digimancy? To what degree would you consider working together with a publisher, big or small, to bring a game to market?
Are there any particular creative freedoms you are looking to exploit? R-rated contents; music that isn't generic orchestral stuff; wonky art styles; strange game mechanics, etc.?
Do you already have any self-imposed constraints and design rules in place? I know for instance voiced dialogue has been mentioned already. Game length? Tropes to avoid?
Because there are so many elf fans in this thread; what is your favorite type or sub-race of elves? And would you consider having elves in your games?