ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 30,021
So they can be killedwhy make them elves
So they can be killedwhy make them elves
I still don’t know who decided upon that particular approach to PoE's story development. The person who provided the "winning" story wasn’t necessarily going to be narrative lead, though. I think the idea was to grab good ideas from many sources and then give the best one (or, as actually happened, a composite of the ideas we liked the most) to PoE's narrative crew for further development.A lot of interesting things in this segment, about creativity, the "save the world" trope, RPG moral alignments, Dungeon Siege 3, the Pillars of Eternity narrative(s) etc-etc.
Did we ever find out who made that unfortunate decision to have a pitching contest for PoE's narrative? And, even worse, who decided that various elements from various pitches should be combined? Was it Feargus?
Ahh the new zombie game that he is a head writer could end up well. Maybe a New Vegas with zombies?!Avellone
Maybe a New Vegas with zombies
Maybe a New Vegas with zombies
During the original PoE Kickstarter campaign, I actually wrote a dev diary about the process of developing the gods, with a focus on Woedica: https://www.kickstarter.com/projects/obsidian/project-eternity/posts/395376 . One thing I didn't mention in that article was that the original visual image of Woedica also included the figure of her slave, following along on the road behind her - the character who eventually became Skaen.G Ziets do you have any cool insights and stuff into how you came up with the gods in Pillars of Eternity (mainly Queen Woedica)? Also were you responsible for the paladin orders because Steel Garrotes are like the fiercest super glossy of orders to roleplay as in any rpg world ever! Thx
During the original PoE Kickstarter campaign, I actually wrote a dev diary about the process of developing the gods, with a focus on Woedica: https://www.kickstarter.com/projects/obsidian/project-eternity/posts/395376 . One thing I didn't mention in that article was that the original visual image of Woedica also included the figure of her slave, following along on the road behind her - the character who eventually became Skaen.G Ziets do you have any cool insights and stuff into how you came up with the gods in Pillars of Eternity (mainly Queen Woedica)? Also were you responsible for the paladin orders because Steel Garrotes are like the fiercest super glossy of orders to roleplay as in any rpg world ever! Thx
re: paladin orders - The original paladin orders came from Josh and me, and yes, the Steel Garrote was one of mine. I think they appeared in my first design document for Woedica and her faith.
Consultant
Company Name Digimancy Games
Dates Employed Nov 2019 – Present
Employment Duration 4 mos
- Collaborating with a start-up video game company of industry veterans led by George Ziets on a variety of communications, publisher, and networking projects.
when the game is coming out
Lead Systems Designer
Company Name Digimancy Entertainment (Contract)
Dates Employed Dec 2019 – Present
Employment Duration 7 mos
Location Las Vegas, Nevada, United States
Through much of his time at Nebula, Doug was forced out of his comfort zone, having to tackle both design and implementation challenges that were significantly different from his past experiences. (We both knew that this would be the case.) Doug exhibited great perseverence and dedication as he adapted to the ever-changing situation. He came through with what we needed of him.
Meanwhile, when working in a domain in which he's familiar, Doug is capable of brilliance. For example, within a couple hours after a team playtest involving some new gameplay mechanics, Doug made major balance changes that drastically improved the play experience.