At Digimancy Entertainment, we love role-playing games, and we’re passionate about telling collaborative stories with our players. We’re a distributed, 100% remote studio, founded by industry veterans who are known for making games where the player’s choices shape their experience.
We are seeking an experienced Level Designer with proven experience in building levels for first-person AAA games.
This long-term contract position is remote work and does not require relocation. You will be collaborating with other disciplines to develop engaging and memorable gameplay ideas and bring them to life. If this sounds like you, please apply!
Job Duties / Responsibilities
- Design captivating open-world game environments that enhance both gameplay and quest experiences for the player.
- Maintain a playable level design from early blockout and on through final polish.
- Collaborate with narrative design, combat, art, and other disciplines to showcase core game mechanics, key missions, and storytelling components of each playable zone into level designs.
- Iterate, optimize, and improve level design in response to internal testing and executive feedback
Qualifications
- Experience working on one or more shipped AAA titles as a Level Designer
- Proven understanding and expertise with at least one 3D Game Development environment such as Unity, Unreal, CRYENGINE, proprietary game engines, etc.
- Proven track record of working harmoniously within a team to achieve major development milestones in a timely manner.
- Ability to remain focused and productive when working remotely.
- Proficient in English
Pluses
- Artistic skills such as modeling or 2D drawing.
- Ability to write shippable in-game text and/or design quests.
- A passion for story-driven RPGs and RPG-hybrids.