News | Content | Gallery | About | Donate | Discord | Contact | ![]() |
Not only was he monologuing and interrupting Ziets too much, he couldn't even stay on a single train of thought. Constantly jumping from topic to topic, or reacting to things happening in the game.
The whole thing just lacked focus.
Join us to discover the intricate journey of trying to push the boundaries in narrative design. Together with esteemed and experienced panelists we will be discussing our journey to find fun and challenging core gameplay in narrative-focused games without resorting to established mechanics like combat. Let's discuss how to push the medium from the narrative angle!
What is interesting is that it is already 3 years since this thread was created. Yet, we got nothing so far. kekGuy who mingles with such retards who would want 90% of Codex dead, and are unable to change a lightbulb but wanna change society into mental asylum so they can feel at home, has 0% chance of making based cRPG. Let us stop fooling ourselves. 43 pages of self-gaslighting is enough. /Thread unwatched
Tranny, Soyboy and Feminist. What a splendid D&D company our George has chosen as his party on quest for good writting
Our dystopia is fucking hilarious
I'm not reading 43 pages. Did he make anything or not
Are you sure it was him who ended that relationship?Brian dumped her
swen living in your head rentfreeand divinity original sin
Are you sure it was him who ended that relationship?
sawyer outsourced his prester john game to digimancySo just by looking at the intro, Ziets says they're working on a couple of things for other studios, and one in-house game. Narrative-focussed, with non-lethal combat mechanics they're experimenting with. That's interesting.
Mazel tovWe finally discovered George Ziets pronouns! It's He/Him. It's a boy!