I tend to mentally place Dominions players into various categories. There's the super honorable players, who will never violate an explicit deal and will usually go into a righteous rage if you do so. Among these you find the lawyerish honorable players who won't violate deals but will fuck you over and then point out that this wasn't specifically covered by your deal. These I find very annoying, but with them it's important to carefully set out the terms of the deal so there's no wiggle room.
There's also the honorable bully, who will push you around if they think you are weak but will honor the deals you make - here you have to project strength and not be a pushover, or if you have no strength to project you can swallow your pride and take a bad deal to save your life when they could have just killed you. Grimwulf is an example of a player that I'd characterize as a honorable bully.
There's also shifty players, who can be of various types. There's the massively shifty guys, who might be simply insane players who you can't predict. I have a RL example of a good friend who is like this in games. He's one of the nicest people I know but has an over-active conscience, so he always feels sorry for people he's beating and will randomly switch sides and alliances as he starts feeling bad for people. This type of player is hard to play against, and sometimes it's best to just ally with other players who find this annoying and take the guy out.
There's also the rational massively shifty guys, who don't care very much about honor but play smart and to their own benefit, such as our own
Lizzurd. I actually really enjoy playing with these people. There's no butthurt about betrayal, and they are completely trustworthy as long as what you are planning together is to their benefit. Instead of random smaller betrayals they will typically do one big betrayal when it's in their best interest, and it's just a fair game of trying to predict when that will be and being ready.
Then there's the somewhat shifty guys. These will rarely openly break a direct promise, but will be shifty in various smaller ways. Of these there are people who's shiftiness is diplomatic, which means that they will to manipulate or make deals with others to do stuff that goes against your interests (for instance encouraging others to attack you), while adhering to the deals you have together. I'd say I fall into this category.
The other group of somewhat shifty players are those that will break deals or go against the spirit of deals in smaller ways in a strategic sense, i.e. minor bullying. While the honorable bullies will say "I WILL KILL YOU", these guys might do what Atlantis did here, take a province beyond what was agreed and then ask to keep it; but they will rarely do an outright betrayal like the massively shifty group.
This last type is what I peg Atlantis as being. I see no reason to apply the honorable player mentality and lock yourself into a righteous rage by escalating things and getting myself into a war that may not be in our best interest. My tactic here is to let these smaller things slide and eventually decide whether I want them as an ally or an enemy based on the game situation and not my pride. You can still trust these kinds of players to be solid overall allies if you can swallow some small shiftiness.
Of course if I'm wrong and Atlantis is actually massively shifty and pounces on me on that farm as Grimwulf predicts, I'll have made a big mistake. But that's my current opinion on the Atlantis situation.
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