Dev_Anj
Learned
In case people are curious about what's holding back the new animations, here's the issue:
Ash:
The animator:
More details here: http://www.offtopicproductions.com/forum/viewtopic.php?f=36&t=12177
I hope anyone who is familiar with editing animations of Unreal engine games here can chime in to help.
Ash:
These are professional quality mo-capped animations converted to vertex using a variety of software and are ready to be exported to the correct format (.3ds to .dx). They will be added to the vanilla models. We've hit a snag in the import/export process & seek help from those that know their DX/unreal animation & import. If you haven't the knowledge but know someone that does, please contact them and draw their attention to this request. What immediately needs to be known is the whereabouts of DX format exporters.
The animator:
but is it possible to use 3ds2de if we want to import (merge) those new animations into the old animset? In this case GM_Jumpsuit.
For instance 3ds2de requires first frame of animation to be named XXX01 while WOTGreal exports T-Pose as XXX00.
Correct me if I'm wrong but I think 3ds2de is usable only as an importer of NEW animations/models into the game - not for modifying of the ones from original DX.
More details here: http://www.offtopicproductions.com/forum/viewtopic.php?f=36&t=12177
I hope anyone who is familiar with editing animations of Unreal engine games here can chime in to help.