anus_pounder
Arcane
This topic. First game I was going to play on my new machine was nuDX2, but at this rate I'll end up playing through Deus Ex again before I touch anything else.
Also, I noticed that mines are still triggered when you're in their proximity even if you're separated from the mine by a wall.
The hidden stash under the rubble next to the toilet room leading to the LaGuardia Airport is boobytrapped by a mine which is still triggered if you walk along the right wall of the toilet room tunnel.
Excidium II said:Btw forgot to report this funny bug, this guy only spawns later but I can see him with vision enhancement rank 4:
That's why I never upgraded Medicine past Trained. 60 HP and a max of 15 medkits is plenty enough IMO. Trained should heal 45 HP, Advanced 60, and Master 100 if you ask me.
Bug Fixes:
-Vanilla Bugfix: ensured an end-game scenario cannot be met at the Hong Kong Helibase event if Jock misses his shot at blowing up the door.
-Vanilla Bugfix: finally got that darn new game inventory bug.
-Vanilla Bugfix: fixed the speed enhancement super jump exploit.
-Vanilla Bugfix: you can now successfully throw objects while running forward (originally you'd run into the object as it is thrown, causing it to drop straight to the floor).
-Vanilla Bugfix: Projectile-based weapon accuracy now matches the current crosshair representation closely.
-Vanilla Bugfix: Fixed an edge case game breaking bug where sometimes Page would not spawn in the holoprojecter at vandenburg.
-Vanilla Bugfix: the assault gun's fire sound plays per bullet rather than playing a five round burst sound regardless of # of shots fired.
-Vanilla Bugfix: Weapons dropped to the floor by NPCs give ammo, as opposed to none.
-Vanilla Bugfix: When burnt to destruction, fire goes out as the object is destroyed, rather than 1 second before.
-Vanilla Bugfix: fixed a moderately rare bug where Paul refused to converse with the player in the Hotel after having sent the NSF signal.
-Vanilla Bugfix: shooting unconscious NPCs, throwing them in water and so on kills them.
-Vanilla Bugfix: saving while crouched, then loading that save game doesn't force you to the standing position.
-Vanilla Bugfix: when picking up objects under rare circumstances you are no longer forced to drop it.
-Vanilla Bugfix: carried/throwable objects will no longer magically disappear from your hands when climbing ladders and under other rare circumstances.
-The "do not place" test box bug when interacting with corpses if you have the the interaction auto holster option enabled is now fixed.
-Fixed an ai cooldown issue affecting a bot activated via an alarm being triggered in the dockyard map.
-Fixed a BSP error on the brooklyn bridge station map.
-fixed a rare issue where pawns with the pistol would not immediately turn to face the target before shooting.
-JoJo now finds a path to the Rentons, and the UNATCO ambush event happens without error.
-The "Short Fuse" and "Combat Medic's Bag" perks now actually work properly.
-The advanced security bot with cloaking now deactivates it upon returning to patrol (just like the humans with cloaking do post-GMDXv6.0), and can also be destroyed by the plasma rifle without error.
-Pepper spray and other gasses no longer trigger laser alarms, same as in vanilla.
-Fixed a pathfinding error on the batterypark_02 map.
-Fragments no longer spawn splash effects when hitting water for performance reasons.
-The "Death Perspective" option no longer causes occassional crashing if set to First Person.
-Throwing Knives assigned as a Secondary Weapon no longer can be thrown underwater.
-Tear gas doesn't produce splashing effects when entering water.
-Fixed bug where right clicking inventory icons while dragging another caused the dragged item to disappear.
-Fixed a minor visual inconsistency on the Skills UI screen
-Ensured the player cannot set all custom color theme colors black, as this will result in a broken menu.
-Used a superior method of playing a sound effect when a body hits the floor after being thrown.
-Amended a couple typos.
-You no longer "auto-mantle" at the top of ladders if you press the jump key while on the ladder at any point.
Balancing & Difficulty Adjustment:
-Reduced Synthetic heart energy drain considerably and halved the light aug's drain.
-Grenades are inaccurate on hardcore mode unless you have the respective skill.
-You now cannot assign any melee weapon as a secondary weapon without the "inventive" perk.
-Reduced the damage of the starting melee weapons.
-Altered stamina drain values.
-Reduced the health of the minature spiderbot variant.
-The MJ12 ambush in Area51 now detects if the player has been ghosting/non-lethaling, and if so this ambush event does not happen.
-Minicrossbow steel dart damage reduced by 4.
-Prod default clip size increased to 3.
-Biocells are half as effective at recharging suits and armors.
-Taser darts incapacitate enemies for half the duration the riot prod does.
-Cameras have slightly less health (to increase the effectiveness of AP 10mm ammo and sabot primarily).
-Mini crossbow darts hitting walls alerts guards at a more realistic range.
-Added a couple extra assault gun clips in the interest of ammo balancing.
-The large green metal shiiping crate can now be destroyed.
-Enemy assault rifle ammo drops range from 1-5 bullets, with additional odds in your favor of a good drop.
-Nerfed the damage of rubber bullets & thrown inventory items, and improved rubber bullet behaviour.
-Increased the plasma rifle's effectiveness VS bots.
-Added a successful (this time) fix to the amount of ammo Kaplan and Carter give you.
Scrapped content:
-Removed UMP, USP and Laser Rifle (to be available via optional add-on).
-Removed 20mm EMP grenades.
-Removed "drops of blood on your shades" effect.
-Removed plasma rifle gibbing.
-NPC Head decapitation is disabled as was originally intended (because it's incomplete).
-Removed power-throwing of corpses.
Is this really needed? Using biocells to recharge gear already felt like a bit of a waste to me. Except for the rebreather since it's rare.-Biocells are half as effective at recharging suits and armors.
Check the editAny other questions about the above then fire away. Got to ensure it's perfection after all.
Excidium II said:Greatest factor in making stealth less stupid.
Dev_Anj said:I do hope that the melee weapon nerf you did doesn't counter this aspect, as I liked them being finally reliable and not awkward as hell to use, especially for KOs in vanilla.
You will be missed :honoursword:-Removed power-throwing of corpses.