Parabalus said:everything in the game blends together seamlessly.
OK, now I've got a bit of a concern.
GMDX version 8 was fairly clean in that it didn't drop much into the main Deus Ex\System directory apart from some updated renderer files for the total overhaul graphics pack.
GMDX version 9 adds a whole lot of DeusExCon files that presumably override the vanilla content, but more worryingly, it overwrites DeusEx.int which in itself contains references to GMDX. This means that if you run the original DeusEx.exe, you'll find the menus a bit screwed up and who knows what else. I'd normally not bother with vanilla after installing GMDX, but mods rely on vanilla and don't expect critical game files to be different from the norm.
This seems unnecessary because GMDXv9 creates its own directory of the same name, so why can't these files go in that System directory and not mess with the main System? For now I'm going to have to revert to version 8 simply because it was the least destructive for the vanilla game & mods, which is disappointing.
HansDampf said:Is that altered UNATCO theme after the Lebedev mission a new addition or did I just never notice it?
Like you said, you think it's possible you never noticed it. This means good.
- The Passive Ballistic defense aug. Tell me if I'm understanding it right. Take 100 damage, prevent, say, 25, then subtract 12.5 bio energy (1/8th of the 100)? Or is it subtract 4 bio energy (1/8th of the 25)? The way its worded sounds like the former, but that is just awful and basically gimping the player.
It reduces energy using the reduced damage.
Even if its the latter I think it could do with making the damage reduction a bit larger, at least on realistic/hardcore 35% is nothing compared to the Active Ballistic Defense aug (which is also way more energy efficient it you are at all capable of toggling it on and off).
Passive vs Active is fine. Passive has always got your back no matter what, except if no bioenergy. Also is convenient and lazy. Active requires constant management but is considerably statistically superior.
It's possible but it requires never installing Microfibral Muscle or Combat Speed and waiting until you find a second aug can that holds another Strength/Transference. Not worth it.
Have you thought about rebalancing the Medicine skill progression?
Seems worth it to me, any hints on how far in the storyline the 2nd strength/transference aug appears?
Only if you get the chance, I think my concerns are probably just me either being an edge case or being neurotic.Maybe I'll look into what the v8.0 installer did and make the .exe modify the .int files upon launch and exit of the game, purely for convenience' sake.
Also, regarding skill points, there are instances where skill points are connected to spending resources rather than actually accomplishing tasks or exploring. For example, in the hostage in the subway section where you can sneak in through the vents, you only get skill points if you go in the way that requires a lockpick, nothing if you go in through the unlocked vent. Are you for changing these things so that the player isn't illogically requires to waste lockpicks and other stuff just to collect all the skill points?
Also, regarding skill points, there are instances where skill points are connected to spending resources rather than actually accomplishing tasks or exploring. For example, in the hostage in the subway section where you can sneak in through the vents, you only get skill points if you go in the way that requires a lockpick, nothing if you go in through the unlocked vent. Are you for changing these things so that the player isn't illogically requires to waste lockpicks and other stuff just to collect all the skill points?
This irked me incredibly, since I found the other vent only after lockpicking, then reloaded only to be disappointed because I didn't get any SP and you can't get to the area which triggers it because a ladder is broken.
To solve this, you can drop several objects down the vent (3 chairs in my case) and stack them next to the shortened ladder which leads to the upper part beyond the lockpicked door. Extreme autism for 20 SP, but it's a matter of principle.
Also noticed something regarding lockpicks and NPCs, who will seemingly open any door regardless of it's status. Noticed this first in the plane when you fight with Anna, I ran and she got stuck on some thrash cans and opened a nearby door, saving me a lockpick/LAM. Tried it out again by blocking her when she initially enters and is non-hostile, sure enough, it works if you block her path with clutter.
Also interested about the 'ton fight, but I think it's about what happened before you got there, while you were in Battery park and the terrorists first came.
There's a vent you can take from the subway (the middle one, with a sign over it) that takes you up a ladder that leads to the shortened ladder. But at least in my case I wasn't able to get the 20 SP even if I dry humped the door from both sides, it only appeared after lockpicking the door. Did you check to see if you actually got 20 SP from stacking the clutter?
Also, why didn't you just
use the LAW from the secret area in the barracks to one-shot her and take out the door together.You'll probably lose your legs doing so, but that's such a minor detail
Really dudes? Are we that autistic about a one off 20 skillpoints exploration bonus?
It was an old, old change, in my defence. I should have known better after Human Revolution's vent crawling. Removing it.
Other than that, it's really hard to find anything to critcize. Skills and augs seem well balanced, and I really had to plan ahead in hardcore mode. I invested in an op sniper rifle early on, and once I had rifle skill mastered I could reap the benefits in the later stages of the game. The base damage was 64 at the end I believe, one-shotting everything except MiBs. It's also great for "opening" locked doors, which is why I went with electronics instead of lockpicking. Ninja-Sniper-Hacker. The only choice I regret was the silent running aug. Speed would have suited me better, and I remembered that I was looking forward to stylish escape sequences jumping through breakable windows.
The overall sound design really stood out to me. I'd already mentioned the new music in UNATCO HQ. Where is that from btw?
I also like all the new little ambient sound effects like in the MJ12 Lab vents. Muh immersion. And did you alter some NPC chatters.
PS: The AI throwing gas grenades into vents... Got me once.
With the NPC's increased hearing, it's really easy to lead near half of the ground forces into the patrol bot with a single gunshot lure, which makes for quite the massacre.
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Yeah silent run despite tons of effort is still rather trashy in comparison to the almighty speed aug, no matter your build or playstyle. It's something I feel deep down I couldn't change majorly though, because it wouldn't be understood. I discussed it with beta testers a lot and we decided on someone releasing an add-on post-release that replaces it with the Icarus Dash Augmentation, which is currently a cheat. Try it with AugAdd AugIcarus if you're curious (not on hardcore).