ferratilis
Arcane
- Joined
- Oct 23, 2019
- Messages
- 2,906
People have been bitching about the lack of exclusive fullscreen mode ever since the game came out. The devs gave an explanation as to why exclusive fullscreen doesn't really make sense with newer versions of Windows and told everyone to kick rocks, basically.
https://steamcommunity.com/app/1593500/discussions/0/3182359786939624308/
Sometimes people will complain about things just for the sake of complaining. Even Microsoft themselves outlines why borderless is better nowadays in a blog post a few years back.
https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/
https://steamcommunity.com/app/1593500/discussions/0/3182359786939624308/
Exclusive Fullscreen Mode
Hello everyone –
We want to start off by saying thank you for the great response to the launch! Seeing all the reactions, discussions, and feedback from players trying the game for the first time on PC has been incredible.
One of the requests we have seen frequently come up is to add an Exclusive Fullscreen mode. Considering the prevalence of this request, we want to be as transparent as possible regarding what our team is working on and confirm that we have no plans to add an Exclusive Fullscreen mode to God of War.
We made the decision to go with Borderless Fullscreen based on extensive performance testing and research into to the support capabilities of Windows 10 alongside the fullscreen optimizations done by Microsoft in recent years.
Unlike with past versions of DirectX and Windows, the improvements implemented into the DirectX 11 version that God of War runs upon means that Borderless Fullscreen fully supports VSync, NVIDIA G-Sync, etc. Additionally, we concluded that the upscaling we built into the game (TAA, NVIDIA DLSS, AMD FSR) provided higher-quality upscaling than what a monitor could give running at lower resolutions for performance reasons.
We do recognize that there are some ongoing issues with our implementation of Borderless Fullscreen that we are currently working on resolving. For instance, HDR needs to be turned on at the Windows-level to work properly rather than at the application level, and sometimes the mouse doesn't stay constrained to the game window. We will continue to make improvements towards future-proofing our execution moving forward.
There are some other requests that would require additional examination, such as support for supersampling higher resolutions and then downsampling to a lower resolution to get higher quality than your monitor might support. With things like this, we are more than happy to investigate and see if there are solutions!
If you have additional feedback or requests based on our implementation of Borderless Fullscreen, we are happy to hear it. We want to make the game the best it can be and appreciate your thoughts on what improvements will help us get there.
As always, thank you for participating in the God of War community and thank you for playing our game!
Matt DeWald
Sr Manager, Technical Production
Santa Monica Studio
Sometimes people will complain about things just for the sake of complaining. Even Microsoft themselves outlines why borderless is better nowadays in a blog post a few years back.
https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/
With the release of Windows 10, we added Fullscreen Optimizations – which takes full screen exclusive games and runs them instead in a highly optimized borderless windowed format that takes up the entire screen. You get the visual experience and performance of running your game in FSE, but with the benefits of running in a windowed mode. These benefits include faster PC commands such as alt-tab, multiple monitor set ups and overlays. We have extensive performance data that indicates that almost all users who use Fullscreen Optimizations have equal performance to Full Screen Exclusive. However, if you do find that you are experiencing any issues that may be related to full screen optimizations, please head to the troubleshooting section where we will walk through how to optimize your system and provide feedback to our team.