Not to be all mopey about the whole Fallout thing but I had to pull the trigger on the Fallouts being removed. Felt like I was putting an old, faithful dog to sleep
Wired.co.uk: You've previously spoken about sales not devaluing games and pricing needing to reflect value—how did you settle on the winter sale prices? There are some hefty discounts there.
Rambourg: That's something that we struggled with. There's no doubting that big game discounts generate a lot of revenues, but it's also true that we're teaching a whole generation of gamers that their hobby is worth roughly the same as an iPhone app. Many gamers are getting games in bundles, and they're paying less than 99 cents per game! This is good for gamers in the short run, because they amass huge collections, but it's not good for the industry in the long run, because we will eventually reach the point where we can't sell games at full price because gamers know that the title will be 70, 80, or 90 percent off soon enough.
On the other hand, that's the market we're in. You adapt or you die, and this is something that has definitely proven to be good for our growth in the short-term, even though we can see that it definitely impacts the sale of games at full price outside of discount periods.
Wired.co.uk: What has GOG got lined up for 2014?
Rambourg: We'll have some big site changes in 2014—we are working hard this very moment to make them public sooner rather than later in the coming year. Also, we have two major projects underway, both of which should be huge news for our users and the community. I can't go into much detail—I'd have to kill you—but it's going to be awesome.
First one, mediocre. Second one, awful. Third one, alright.What do people think about the 'Runaway' adventure games? They're on sale... I remember trying the first one but thinking it was terrible years ago.
GOG interview: http://arstechnica.com/gaming/2013/...amer-resistance-to-drm-is-stronger-than-ever/
Wired.co.uk: You've previously spoken about sales not devaluing games and pricing needing to reflect value—how did you settle on the winter sale prices? There are some hefty discounts there.
Rambourg: That's something that we struggled with. There's no doubting that big game discounts generate a lot of revenues, but it's also true that we're teaching a whole generation of gamers that their hobby is worth roughly the same as an iPhone app. Many gamers are getting games in bundles, and they're paying less than 99 cents per game! This is good for gamers in the short run, because they amass huge collections, but it's not good for the industry in the long run, because we will eventually reach the point where we can't sell games at full price because gamers know that the title will be 70, 80, or 90 percent off soon enough.
On the other hand, that's the market we're in. You adapt or you die, and this is something that has definitely proven to be good for our growth in the short-term, even though we can see that it definitely impacts the sale of games at full price outside of discount periods.
Especially when their backlog is full of "myst buy" titles.It's up to publishers and developers to make games that people want to buy without waiting for sales.
Indeed, I didn't even know it was a sale. Yesterday I went to purchase the things in my cart and I found out that they had doubled in price...The sale is over.
Well, the majority of their portfolio is Old Games. Of course a >10 year old game will not be worth more than a "current app". The simple fact that there is still a demand for those games shows that the devs did a decent job.GOG interview: http://arstechnica.com/gaming/2013/...amer-resistance-to-drm-is-stronger-than-ever/
Wired.co.uk: You've previously spoken about sales not devaluing games and pricing needing to reflect value—how did you settle on the winter sale prices? There are some hefty discounts there.
Rambourg: That's something that we struggled with. There's no doubting that big game discounts generate a lot of revenues, but it's also true that we're teaching a whole generation of gamers that their hobby is worth roughly the same as an iPhone app. Many gamers are getting games in bundles, and they're paying less than 99 cents per game! This is good for gamers in the short run, because they amass huge collections, but it's not good for the industry in the long run, because we will eventually reach the point where we can't sell games at full price because gamers know that the title will be 70, 80, or 90 percent off soon enough.
On the other hand, that's the market we're in. You adapt or you die, and this is something that has definitely proven to be good for our growth in the short-term, even though we can see that it definitely impacts the sale of games at full price outside of discount periods.
It's up to publishers and developers to make games that people want to buy without waiting for sales.
They got partnership with curse.com.
Some gaming site like raptr/xfire/playfire? The hell is that?
Last time, years ago tried Xfire but saw no reason to stay.
There's no doubting that big game discounts generate a lot of revenues, but it's also true that we're teaching a whole generation of gamers that their hobby is worth roughly the same as an iPhone app.
There's no doubting that big game discounts generate a lot of revenues, but it's also true that we're teaching a whole generation of gamers that their hobby is worth roughly the same as an iPhone app.
You poor, deluded man. I hate to break it to you, but the majority of games released today are worth no more than iPhone apps.
What the fuck? I hope you are being sarcastic.There's no doubting that big game discounts generate a lot of revenues, but it's also true that we're teaching a whole generation of gamers that their hobby is worth roughly the same as an iPhone app.
You poor, deluded man. I hate to break it to you, but the majority of games released today are worth no more than iPhone apps.
You are deluded. Games should be free. There is no sense to pay for some virtual digital things to play or waste your time. That's also the only way to completely eliminate piracy. Boxed games however can ask for money, since there are goodies, and discs, and stuff. For the collector in your heart. And when you are downloading digital games, you are already paying for your bandwidth, and electric bill. So even that it's not that free.
After visiting it I still don't know what it is about. No really, wtfThey got partnership with curse.com.
Some gaming site like raptr/xfire/playfire? The hell is that?
Last time, years ago tried Xfire but saw no reason to stay.
After visiting it I still don't know what it is about. No really, wtfThey got partnership with curse.com.
Some gaming site like raptr/xfire/playfire? The hell is that?
Last time, years ago tried Xfire but saw no reason to stay.
JudasIscariot
The Fallouts have been pulled from GOG: http://af.gog.com/news/removed_from_catalog_fallout_1_2_tactics?as=1649904300
All your Fallout is belong to Bethesda.
We have to remove existing publisher info, legal text, etc.
I know I would. I hate having all my digital downloads scattered across 100s of sites, so GOG if possible and Steam if there are no other optionsStupid Bethesda, SELL REDGUARD AND BATTLESPIRE THERE. Don't you like money??
Heck, they could even remove the free Arena and Daggerfall downloads from their site and put them there. I'm sure plenty of people would buy them anyway.
Heck, they could even remove the free Arena and Daggerfall downloads from their site and put them there. I'm sure plenty of people would buy them anyway.
Stupid Bethesda, SELL REDGUARD AND BATTLESPIRE THERE. Don't you like money??
Heck, they could even remove the free Arena and Daggerfall downloads from their site and put them there. I'm sure plenty of people would buy them anyway.
It's up to publishers and developers to make games that people want to buy without waiting for sales.
With Redguard it being not so ancient is one of the main problems. Redguard is one of those strange Windows/Dos Hybrids that are almost impossible to run on a modern system. It uses a Windows installer, Shockwave Flash to display Videos, but is at its core a Dos Program. It uses the Dos way of communicating with soundcards, but a Windows configuration program that lets you choose your sound card and Port / IRQ / DMA. It's the only game I know of that does this.I doubt it would be too much effort to make them compatible with modern systems, Redguard and Battlespire aren't that ancient. Guess they just don't think anyone is interested.
Some people got it to run under Dosbox, but the game will always crash at some point.