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Good Doom/Heretic/Hexen WADs

Boleskine

Arcane
Joined
Sep 12, 2013
Messages
3,846
 

Denim Destroyer

Learned
Joined
Mar 20, 2021
Messages
238
Location
Moonglow, Britannia
The level itself is pretty fun while being plenty lethal during a blind playthrough. If this level is any indication then Sigil 2 will be hard but bombastic.
Romero decided to reimplement the shootable evil eyes which is no issue with me, if there is anything that works as a shootable button it is that. However there is one near the end I missed which combined with low health in addition to a clever Cyberdemon placement made for some fun anxious moments. As for the Cyberdemons, whenever you progress through the level more of spawn into the narrow water trenches. The walkways are just high enough for them to not hit you directly but the splash damage can still kill you. Honestly this is a interesting use of the Cyberdemon that I cannot recall seeing anywhere else.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
5,478
Sjukob what's up with the graphics in your screens on the last few pages, are playing with brz-type texture filtering enabled or something?
 

Sjukob

Arcane
Joined
Jul 3, 2015
Messages
1,676
Sjukob what's up with the graphics in your screens on the last few pages, are playing with brz-type texture filtering enabled or something?
Here are my texture settings:
bandicam-2022-03-07-13-54-00-947.png
 

Kruno

Arcane
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
9,673


 
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NerevarineKing

Learned
Joined
Jan 6, 2021
Messages
310
I've been playing a bunch of classic Doom. I played Back to Saturn X Episode 1 and I really enjoyed it. There were some fun maps/encounters and the quiet intermission maps were a nice touch. Then, I replayed D1, D2, and Sigil on Ultraviolence and it was a lot of fun although D2's base campaign does drag at parts. Next, I decided to play Master Levels of Doom 2 and it was decent enough. The maps were a bit hit or miss, but there was some good content in there. Now I'm trying Ancient Aliens and it's really interesting so far.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
8,977
Impie released his latest creation, a playable 80s B-movie where toys with AI go crazy and attack people, because someone inserted SJW "laws" inside the toys, which made them go crazy due the constant contradictions (seriously, the background diary included in the manual is a treat).
Oddly enough there's NO gameplay videos or anything so far, at least in Youtube, even though other Doom mods got those quite quickly. I suppose impie's content is now considered forbidden by the woke crowd?


https://mikestoybox.net/doom-maps/
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,870,218
Location
Pronouns: Shitlord/problematic
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
(seriously, the background diary included in the manual is a treat).

lol, the backstory is a thing of beauty.

No wonder the crazy troons over at GZDoom are shunning Impie.
 

Jack Of Owls

Prophet
Joined
May 23, 2014
Messages
3,321
Location
Massachusettes

Riskbreaker

Guest
For sure, both them and the architecture of their respective arenas.
Also, what with both their visual designs and the bullet hell aspect to fighting them, I suspect that someone here is a fan of Nier.
 
Joined
Jul 23, 2013
Messages
1,868,749
Location
Kitchen sink
From the creators of TrenchFoot comes a prequel - CountryCide
https://www.moddb.com/mods/trench-foot-wip/downloads/countrycide
full version
TF still in alpha with little progress...

oh btw anyone know some WAD where you can use Ashes' weapon pack? I've tried some and it sucks - low power and constant ammo shortages make it unplayable...
 

Lagi

Savant
Joined
Jul 19, 2015
Messages
548
Location
Desert
CountryCide

Just finished this one, sound design is phenomenal. Thanks for the recommendation.
How do you progress past this Cthulhu, floating through walls, monster?
i was trying "shoot till his dead" but doesnt seems to works. Is there somewhere some magic weapon that i suppose to find? Or should i do something clever?

this is the best doom mod i ever play - great ambient, fantastic decorations on maps
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
1,956
I was randomly browsing Kiwifarms Doomworld thread and found a download for Sonderkommando. Hopefully it works.
https://files.catbox.moe/kahcqi.zip

For those that don't know, Sonderkommando was an unfinished Wolfenstein TC about a concentration camp prisoner gaining freedom blasting his opressors.
The author DoomJedi was blasted by the usual suspects for anti-semitism despite the protagonist and DoomJedi both being Jewish. Sonderkommando was cancelled.
DoomJedi joined Tormentor on Blade of Agony and was very against repeating his mistake and censoring the Holocaust stuff.

Some old screenshots, gore
images.jpg

images-1.jpg

Edit: It works out of the box, 32 levels campaign plus 10 bonus levels.
 
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Lagi

Savant
Joined
Jul 19, 2015
Messages
548
Location
Desert
I would give it a shot, but from screens it doesnt look like an interesting mod. Rather shock effect because of political correctness.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
1,956
Played first 3 levels and it's basically Wolf 3D with loads of guts and blood. Blade of Agony was a lot tamer, but it's basically nothing next to nuWolf.
Still worth saving for it's rich history.

If anyone's interested, here's a really thorough article about the controversy:
https://wl6.fandom.com/wiki/Sonderkommando_Revolt

Some choice quotes:
The mod is partly based on real WWII events revolving around the Jewish Sonderkommando, which rebelled in Auschwitz. According to Doomjedi the mod was also a way to rework his suspected past life of being a prisoner before being executed.

On 8. December 2010, the infamous teaser trailer [8] was uploaded on YouTube by LunaG[9], who also created the trailer. Despite being openly featured for years on ModDB the trailer caught, about a day later, the attention of the gaming news outlet Kotaku, which in turn contacted Doomjedi by email and made a full article about the mod giving it one of the now infamous nicknames, "The Concentration Camp Video Game".

In just a span of a few days media all over the world, and the Anti-Defamation League caught wind of it turning it into a witch hunt. Some of the big focus points made were the question about historical accuracy, the distortion of facts and if such type of game should exist at all. After 2 weeks of DoomJedi delaying local reports of it, news appeared locally in DoomJedi own country and spread like fire, reaching all of newspapers, TV news, his workplace, bosses (with interview and clarification requests), colleagues, family and friends, causing him severe stress and discomfort, even such that could endanger his job. He even got a prank radio call directly to his workplace (despite workplace trying to block those to protect him) that ended with him being live on a very popular Israeli radio ("Shai and Dror" prank radio show).
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,870,218
Location
Pronouns: Shitlord/problematic
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Day of the toys is pretty fun. Short punchy levels with a nice variety of weapons and enemies.
 

toughasnails

Learned
Joined
Sep 20, 2021
Messages
441
Some choice quotes:
It's interesting bc this stuff is p obviously in line with exploitation movie treatments of WW2 theme, from 60s to Inglorious Basterds... But, as always, those who are most vocal about the need to recognize video games as art form tend to hold them to a different set of standards that than any other form of media.
And then there's the question of double standards within the video game space, people whined about the humor in BoA's concentration camp level and the tonal incongruence (prisoner in outhouse as a comedy relief while in the sleeping area next to him there were corpses of prisoners who were starved or tortured or whatever). But this tonal mess was inherited from MachineGames' Wolfensteins where many defended the writing (Brutal Doom's dev pointed out these double standards, how Tormentor was accused for being a transhphobe while a MachineGames guy who did something that actually warranted such accusation was conveniently ignored by the same community).
 

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