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Google Stadia - "a game streaming service for everyone"

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just realized I can still play destiny 2 for free on stadia, gave it a try again
I have absolutely zero detectable input lag :M

definitely do get stuttering when quickly moving my camera though

[edit]
Also decided to give GeForce Now a whirl after being told it has a beta chromium client now. About the same latency(that is, not noticeable in an FPS,) but no stuttering when moving my camera like in Stadia, the picture quality is much better. I honestly can't tell it from native except occasional stuttering.
Considering GeForce Now is bring your own library, it's by far the better service imo. Kinda crazy how much Nvidia outdid Google at this considering the massive advantages Google has.

No idea how the GeForce now desktop client compares, there isn't one for Linux.
 
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Decado

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Plus, GeForce was doing this shit back in 2014! I bought a Shield Tablet for this exact purpose and it was great. I actually beat Ornstein and Smough for the first time on my Shield tablet in my office, streamed from my home computer 45 miles away on a tuesday morning before anyone else was at work and I had the internet all to myself. Was pretty fucking cool.

It was never about the technology. It was -- and is, and always will be -- about the games. It's that simple.
 

abija

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If you don't notice the input lag in a fps at 45ms latency to Stadia/GFNow you should check a medic. (or stop exaggerating for effect)
 
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If you don't notice the input lag in a fps at 45ms latency to Stadia/GFNow you should check a medic. (or stop exaggerating for effect)
My roundtrip delay on GeForce Now is <25ms, meaning it takes about 10-12ms for my input to reach the server.
screenshot.png
 

abija

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Same thing applies, even at 10ms. Fire something like quake champions, if it's still free. You can't track, you can't flick. It's worse than first generation lcds.
 
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Decado

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Plus, GeForce was doing this shit back in 2014! I bought a Shield Tablet for this exact purpose and it was great. I actually beat Ornstein and Smough for the first time on my Shield tablet in my office, streamed from my home computer 45 miles away on a tuesday morning before anyone else was at work and I had the internet all to myself. Was pretty fucking cool.

It was never about the technology. It was -- and is, and always will be -- about the games. It's that simple.

I am getting confused responses to this post. What, exactly, are people finding troubling about these few brief sentences?
 
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It appears that most expert-level tournament gamers can't detect input delays below ~48ms despite them thinking they all have superhero powers that let them detect delays of even 2ms
https://cogsci.yale.edu/sites/default/files/files/Thesis2017Banatt.pdf
If you can detect a 10ms delay then that would indeed qualify as superhuman.

Also, funny part from the article: a few non-video game players managed to crash the test software because it took them too long to detect the input delay.
 

Decado

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It appears that most expert-level tournament gamers can't detect input delays below ~48ms despite them thinking they all have superhero powers that let them detect delays of even 2ms
https://cogsci.yale.edu/sites/default/files/files/Thesis2017Banatt.pdf
If you can detect a 10ms delay then that would indeed qualify as superhuman.

Also, funny part from the article: a few non-video game players managed to crash the test software because it took them too long to detect the input delay.

Must've been Polygon journalists.
 

abija

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But it is not 10ms. It's 2 * 10ms + at least 1 game frame + encoding latency + whatever latency is already in your setup.
Anyone would notice instantly if they'd tried to track a target at 30 and 60 fps, which is a lower difference than best case stadia scenario.
 
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But it is not 10ms. It's 2 * 10ms + at least 1 game frame + encoding latency + whatever latency is already in your setup.
Anyone would notice instantly if they'd tried to track a target at 30 and 60 fps, which is a lower difference than best case stadia scenario.
Have you actually tried testing to see if you notice it?
 

Dickie

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It appears that most expert-level tournament gamers can't detect input delays below ~48ms despite them thinking they all have superhero powers that let them detect delays of even 2ms
https://cogsci.yale.edu/sites/default/files/files/Thesis2017Banatt.pdf
If you can detect a 10ms delay then that would indeed qualify as superhuman.

Also, funny part from the article: a few non-video game players managed to crash the test software because it took them too long to detect the input delay.
The real thing they were testing:
the EVGP group was overwhelmingly white and overwhelmingly male, whereas the NVGP group was neither mostly white nor mostly male
 

abija

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Yes I played QC on GFNow. Noticing is not even debatable.

Btw, from some random aim trainer video on youtube: https://imgur.com/ifTjWxY. 33ms average to notice new target, aim and click. Academia studies showing their worth yet again...
 
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Yes I played QC on GFNow. Noticing is not even debatable.

Btw, from some random aim trainer video on youtube: https://imgur.com/ifTjWxY. 33ms average to notice new target, aim and click. Academia studies showing their worth yet again...
That's not testing input delay, it's testing how fast you can respond to stimuli.


by the way, that game isn't even available on geforce now.
 

Dexter

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If you actually think the round trip of sending your Input signal from your keyboard and mouse to a Google server, which then sends your data to a game server, the game server acknowledges your Input, sends data back to the Google server, the Google server encodes Live video of your gameplay and streams it back to you at home only takes 10-20ms you got much larger problems than exaggerating about "Game Streaming" and gotta go in for that Mental Health check exam, retards. If you're talking about a ping to www.google.com that sounds like a likely scenario, not otherwise.

It's almost like what you are saying is a physical impossibility and you're talking out of your ass on top of forgetting about experience reports for even best-case scenarios posted in this very thread not very long ago:
https://rpgcodex.net/forums/threads...rvice-for-everyone.126618/page-4#post-6057599
https://rpgcodex.net/forums/threads...vice-for-everyone.126618/page-18#post-6415749
https://rpgcodex.net/forums/threads...vice-for-everyone.126618/page-19#post-6416445
 
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If you actually think the round trip of sending your Input signal from your keyboard and mouse to a Google server, which then sends your data to a game server, the game server acknowledges your Input, sends data back to the Google server, the Google server encodes Live video of your gameplay and streams it back to you at home only takes 10-20ms you got much larger problems than exaggerating about "Game Streaming" and gotta go in for that Mental Health check exam, retards. If you're talking about a ping to www.google.com that sounds like a likely scenario, not otherwise.
I thought you'd like streaming, you seem to be a fan of failed technical experiments in gaming like VR
 

J_C

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Yes I played QC on GFNow. Noticing is not even debatable.

Btw, from some random aim trainer video on youtube: https://imgur.com/ifTjWxY. 33ms average to notice new target, aim and click. Academia studies showing their worth yet again...
If you play competitive shooter games on GFNow, then you deserve the bad experience. It is fairly obvious that it is not suitable for competitive games. Thankfully most of the games don't fall into that category.
 

abija

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I already said that. Argued with "no noticeable input lag" bullshit. And it's not about competitive, you notice it the instant you turn the camera around.
 

J_C

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I already said that. Argued with "no noticeable input lag" bullshit. And it's not about competitive, you notice it the instant you turn the camera around.
What I can say about my own experience, that you can notice it, but it is not something most people can't get used to. I felt something is a bit off when moving the mouse for example, but it's not like you move the mouse and then you have to wait for a second, or even tenth of a second to register.

People are playing games on sub 30 fps which looks more jarring IMO, so a slight input lag can be overcome.

I'm not advocating that this is the perfect gaming experience, but saying that game streaming is dead and will never take off just because of a small input lag is just wrong.
 

tritosine2k

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I already said that. Argued with "no noticeable input lag" bullshit. And it's not about competitive, you notice it the instant you try to DRAG the unresponsive camera around.

fixed
I'm not advocating that this is the perfect gaming experience, but saying that game streaming is dead and will never take off just because of a small input lag is just wrong.

asset streaming with local rendering is best of both worlds, and a necessity because draw distances in current "high-end" AAA games are abysmal ,stupefying.
 
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Maybe the service just isn't as good in Europe because the companies running this are based in USA and have put more effort into working with US ISPs*?
I honestly can't notice any input lag, I already posted proof that I have extremely low latency. Stadia had noticeable stuttering when the scene changed dramatically(e.g., quick camera movement) likely due to delta-compression keeping it stable in regular scenarios, but the same didn't happen on GeForce Now. Not sure what else I can say.

I'm not shilling for the service, I have no intention of using either of them and I hope streaming games never becomes mainstream. But my experience shattered my belief that it wasn't technically feasible to create a playable experience for anything other than slow/turn-based games.

* - When I have my VPN on and connected to a nearby server, my latency with streaming increases by 4-5x and the delay is definitely noticeable. I suspect there's some sort of ISP peering going on here.
 

tritosine2k

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Dec 29, 2010
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Stuff like this will kill it , especially with TAA off , and they want to dial that back because too much detail is lost:
pierre-afoumado-screenshot00009.jpg
 

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