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Gothic Gothic remake from THQ Nordic

ShiningSoldier

Educated
Joined
Jul 21, 2024
Messages
161
The main thing I don't like about the remake is the fact that they made the infamous "teaser demo" a few years ago, and then, when the backlash happened, they didn't admit that they fucked up, but enabled the full damage control mode: "Ah, hehehe, you know... it was just a big joke! We intentionally made this demo shitty, because we wanted to draw attention of the potential players!"
It was a dick move and I don't believe these guys.
What? No they didn't. They said "Okay, we hear you, that sucked, we'll do it differently" and then seemingly did so. Where is this "haha it was just a joke" post? Link it.
https://www.reddit.com/r/worldofgothic/comments/136ct9b/gothic_1_remake_playable_teaser/
Scroll down to the T-moor comment - he's the official Alkimia interactive representative. Check his responsse.
"The Playable Teaser was released in 2019 and consciously made completely different to get the stronger feedback from the community.

The final version of the game will have almost nothing in common with PT. The Hero will be not so talkative too.

After the Playable Teaser people could complete a survey about the game, here are the results - http://n.thq.com/sQC130qiBae"

That's absolutely nothing like how you presented it. He is saying "yes, the idea was initially to do something very different from the original Gothic. People didn't like it, and it was completely scrapped."
My main issue with their statement is that they say it was made "get the stronger feedback from the community."
Don't you think it would be way more logical to make something really good to get the feedback from the community?
 

Laz Sundays

Educated
Joined
Jan 12, 2020
Messages
352
It was discussed at length and posted somewhere within this huge thread in detail how they approached things after that awful first demo. Back to drawing board, rearranging the staff, thoroughly educating newblood.

There was nothing sneaky or fake about it. You can see the full history on their Discord too.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,634
They thought they were, obviously. Where does he say they intentionally made it bad? They were trying to button = awesome the Gothic franchise, it didn't work, and they went back to the drawing board.
 

ShiningSoldier

Educated
Joined
Jul 21, 2024
Messages
161
They thought they were, obviously. Where does he say they intentionally made it bad? They were trying to button = awesome the Gothic franchise, it didn't work, and they went back to the drawing board.
I want to believe. But it's difficult sometimes. Especially when they enable the damage control again, like with the ore lamps in the Swamp Camp: "Of course we didn't forgot about the ore lamps! We intentionally replaced them with the boring torches, because somebody would steal the lamps!"
I mean, yeah, sure. I can imagine how a novice from the Swamp Camp is trying to steal the huge lump of ore and hide it under his loincloth, in front of the eyes of Cor Angar.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,634
To be clear, I don't care what they change, necessarily. The problem with the teaser was not that it was different from Gothic, the problem was that it was terrible. Slavishly recreating everything about Gothic 1 is a waste of time, because if I wanted that I could just play Gothic 1. Invisible walls aren't bad because Gothic 1 didn't have them, they're bad because they break immersion. Changing the torches in the swamp camp could be bad - not because it's different from the original, but because it might look lame. I hope these people make a fun RPG - the similarities to Gothic 1 are ancillary to that.

There are quite a few areas where they even SHOULD break from Gothic 1, because certain things could use some improvement. I hope you can't simply beat up a shopkeeper and break the game's economy in chapter 1, for example. I hope they come up with a better solution for this than making shopkeepers invincible, but I also hope they don't leave it totally unchanged. I hope you can't kill a troll with minimum combat stats and a rusty sword by simply spamming the left->right attack combo indefinitely. I hope two-handed weapons aren't flatly inferior to one-handed. Lots of things.
 
Joined
Jun 6, 2010
Messages
2,386
Location
Milan, Italy
To be clear, I don't care what they change, necessarily. The problem with the teaser was not that it was different from Gothic, the problem was that it was terrible.
Isn't that ALWAYS the issue, though?
I'm not under the delusion of the absolute sanctity of Gothic 1, nor I believe the original game was in any way completely flawless and without potential margins of improvement (starting with the incredibly basic combat system/monster AI, which was serviceable at best and nothing to write home about).

The issue is that these devs never seem to make changes for the better and while keeping in mind what are the defining traits of the original (i.e. MINIMAL use of while UI maximizing the effort to favor the immersiveness of the pseudo-simulation; short and dry dialogues, etc).
They are constantly caught in the act of making changes for their own convenience and with the aim to cut corners (i.e. Invisible walls are more convenient than modelling a scenario that works on consistent rules for where you can and you can't go) and then make excuses for it.
 
Joined
Sep 19, 2024
Messages
65
Location
Sigilville, CA
Ah, they added invisible walls so the player doesn't accidentally kill himself (or throw enemy down)



There's no hope.

5486102.jpeg


These people are cardboard cut, no matter the country.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
843
https://wccftech.com/gothic-remake-qa-alkimia-talks-about-expanding-the-classic-rpg/

Will it be possible to have the camera centered on the player character, rather than the player character being so offset to the left, as seen thus far?

Timur Khodyrev:
We weren’t sure about the camera position, and in fact, we moved it to the side just a few weeks before GamesCom. But due to feedback starting with the trailer we will for sure add options like locking the camera on the left or in the middle of the screen.

Praise the Lord!
 

harhar!

Augur
Joined
May 15, 2014
Messages
238
Why are these people so imbecilic? The answer to the question "Should we randomly change something from the original?" is always NO. Imagine you are hired to redo the Mona Lisa and you are like "Should I add some random apples here, I'M JUST NOT SURE!!!???" How are you not sure? Fucking Timur.

If anyone from Alkimia is reading this, here is a helpful list of the things you should and should not change from the original.

Things you should change:

- Improve the graphics while keeping the style, mood, and design of the original
- Fill some empty caves with life
- Put some quests in the later chapters
- Tie up loose strings (Quentin's robbers)/closing logic holes (13th mage)
- Use the arena in the old camp for more fights
- Fix the shitty sleeper temple
- Improve the inventory
- Improve controls

Some things you should not change:

- Random redesigns of monsters and characters
- Introducing modern comfort features
- Random changes to the camera (???)
- Intricate systems of monster and human behavior (except to maybe expand on it!)
- The ability to get stronger weapon animations over time
- Starting out as a wimp
- The personality of the hero (playable teaser???)
- Most of the dialogue
 

ShiningSoldier

Educated
Joined
Jul 21, 2024
Messages
161
By the way. do we know, will it be possible to climb on every rock, like in the original game? The only thing I saw in the trailer is how the hero climbs the sheer cliff, like he's a goddamn Link or Spider-man. But what about the good old "jump, hang and pull yourself up"?
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,428
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
By the way. do we know, will it be possible to climb on every rock, like in the original game? The only thing I saw in the trailer is how the hero climbs the sheer cliff, like he's a goddamn Link or Spider-man. But what about the good old "jump, hang and pull yourself up"?
what?! that's an outdated clunky wooden gameplay! of course not, now you can climb only in story significant places with cool animations! :bioware:
 

Herumor

Scholar
Joined
May 1, 2018
Messages
648
By the way. do we know, will it be possible to climb on every rock, like in the original game? The only thing I saw in the trailer is how the hero climbs the sheer cliff, like he's a goddamn Link or Spider-man. But what about the good old "jump, hang and pull yourself up"?
what?! that's an outdated clunky wooden gameplay! of course not, now you can climb only in story significant places with cool animations! :bioware:
Don't worry, I heard they have plenty of yellow paint in the prison colony for you to know where to go and where to climb.
 
Joined
Dec 18, 2022
Messages
2,505
Location
Vareš
meh, not as ridiculous as gothic 3 music but still doesn't do as well as gothic 1 or 2. doesnt feel like its part of the world as was with the first 2 games
 
Joined
Sep 10, 2022
Messages
25
Not being able to freely explore the game world is a bigdraw back tbh. Gothic is about exploration, after all.
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,397
Location
Warszawa
I have not watched any of recent gameplays - are there invisible walls and exploration is limited? This can't be true
 

krilcebre

Scholar
Joined
Oct 13, 2018
Messages
154
I have not watched any of recent gameplays - are there invisible walls and exploration is limited? This can't be true
I think they've limited the exploration and added some invisible walls for the demo purposes, to keep players in the upper region, above the Old Camp.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,621
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Potato trailer:



The game will also be at EGX this weekend.
 

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